Search results

  1. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I don't think I'd read that as requiring separate skills, however. At most it says if you're in an environment where you're exposed to firearm types that weren't likely to be used to, you'll take penalties, but there's nothing there that spells out how you decide that; certainly nothing to...
  2. Thomas Shey

    D&D General The Great Railroad Thread

    They're far more than just that, and if you're charging for the privilege, I even more conclude the players should have some input if its not a case of one off sessions. If you think anything about this paragraph made me conclude there's less problems here, I have to disabuse you. Not my...
  3. Thomas Shey

    D&D General The Great Railroad Thread

    Yeah. I reserve on-the-fly changes for absolute emergencies, and late-in-the-day houserules for things that just didn't show their problems early on, and more than half the time that's as much by player request as anything.
  4. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    Is that new as of 4e (because I ran two campaigns of it with 3e years ago and don't recall the manditory specialties at all; I might have forgotten the Beam Weapons distinction (though I don't think so) and the other four would have been irrelevant in any of the games I ran, and I was referring...
  5. Thomas Shey

    What makes a successful superhero game?

    The only problem you run into with that approach in Hero is its typically discouraged embedding Multipowers in Multiforms, and doing it with a VPP even moreso.
  6. Thomas Shey

    What makes a successful superhero game?

    Actually, these days it does. I'd argue its underfed though. There was a set of natural disaster rules in one of the supplements for Hero at one time, but it might have been as far back as 4e and I don't remember precisely where it was. Yeah. Its probably not something that beyond that...
  7. Thomas Shey

    What makes a successful superhero game?

    There have been some attempts at that I've seen in some other games here too (I want to say Hero and BASH UE).
  8. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    I don't recall having trouble figuring out what to do in the game, but then, our play was informed by years of experience with somewhat parallel types of games so that might color my view. I'm not going to argue that you had to be able to engage with the tendency to be, shall we say, less than...
  9. Thomas Shey

    D&D General The Great Railroad Thread

    When picking the system, my answer would absolutely be "yes". If you don't understand the difference between that, house rules, and the other two things you list, I have to conclude there are additional problems here. If you don't ask, how would you expect to know? (And more pointedly, with...
  10. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Though the Conan 2D20 game is pretty close to that.
  11. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    That might be true. Its been long enough I probably just don't remember.
  12. Thomas Shey

    What makes a successful superhero game?

    The one general exception is the teen-supers genre, where some visible advancement is almost always present over time. That's admittedly a special case, however, and your general point is sound. (That said, you can make some of that argument for any persistent episodic fiction. Most of them...
  13. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    Just a note about one thing regarding GURPS (and this isn't a major issue, but it struck me as odd): for a game that tends to be pretty splitty when it comes to skills in most areas, its combat skills are surprisingly lumpy (at least in the core, I'm not going to speak of every add-on): Guns are...
  14. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I can perhaps talk a little bit about GURPS fantasy in general, or GURPS in general compared to Hero, but while I own GDF I've done nothing but read it fairly casually. The most basic think you have to understand about the two game systems out the gate is though they can look somewhat similar...
  15. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Was talk about that several years ago, but nothing apparently came of it. Edit: And as visible from the above, I'd completely forgotten the kickstarter and subsequent drama.
  16. Thomas Shey

    D&D General The Great Railroad Thread

    When done chronically, this speaks volumes.
  17. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Honestly, I'm not sure that the lack of success for Immortal had much to do with complexity; it was less complex in most ways than most of the White Wolf games (which it was pretty clearly inspired by) and plenty of them did well. It had two big problems a few little ones. 1. The compulsive...
  18. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Looking at this, the names are probably a coincidence, and notably, that book came out nearly five years ago now, so the line appears to be effectively moribund again.
  19. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Well, it kind of followed the Battletech/Mechwarrior pattern there.
  20. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    That's the Pacesetter one, right? I thought I remembered a new version of that showing up a while back. Or was it Timemaster? (I gather the ownership of the Pacesetter material was one big ole mess...)
Top