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  1. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The only problem with that is that at least some genres, its probably impossible to limit some decisions mechanically. Someone who is not engaging with the expectations of a superhero game or some horror games is going to be difficult to restrain mechanically without turning it into a...
  2. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I suspect he's arguing with people for whom it is important that they're kidding themselves. I think that's a bad way to argue, but what do I know, most of the people in this thread seem to be arguing in weird ways to no good purpose.
  3. Thomas Shey

    Realistic Combat that's Simple(ish)

    See, this is how all-or-nothing leads you wrong.
  4. Thomas Shey

    Realistic Combat that's Simple(ish)

    There are plenty of game elements that can be negative experiences, but the price of avoiding them completely is also a negative. Sometimes you have trade-offs, and getting the trade-offs right in degree matters. Taking death completely off the table or making it only voluntary eliminates...
  5. Thomas Shey

    Realistic Combat that's Simple(ish)

    Sometimes they are mine. But I don't see much point in talking about ones that are idiosyncratic to me and not shared by a fair number of people. What's there to say to me? "That's nice"? I'd rather talk about ones that have some common community so there's something to say, even if they...
  6. Thomas Shey

    Realistic Combat that's Simple(ish)

    Given I and the other poster had an exchange specifically about how its rarely or never set up to be all-or-nothing when using metacurrancy, I find this at least a little bit of a hard sell.
  7. Thomas Shey

    Realistic Combat that's Simple(ish)

    I'm discussing what I think serves the most players. That's what I usually do, and you know that by now but it seems to offend you.
  8. Thomas Shey

    Realistic Combat that's Simple(ish)

    Because I think its somewhat of a good idea, but I do not accept its an all-or-nothing situation, which seems to be what you're demanding here.
  9. Thomas Shey

    Realistic Combat that's Simple(ish)

    The question ends up being "How realistic?" "How simple?" and "What other elements are important while getting there?" Without qualifying those, its entirely doable; there was discussion of some simple approaches several pages back that would not have to be complex. They just might not be...
  10. Thomas Shey

    Realistic Combat that's Simple(ish)

    Does design thought require actually following through, especially when its in the context of discussing what's good? Since when?
  11. Thomas Shey

    Realistic Combat that's Simple(ish)

    No, actually, @rmcoen did. I just agreed that its an unfortunate situation a lot of players dislike. The thing is, that can describe any number of things in games that are the consequence of otherwise valuable elements of them, too. Wanting less of something is simply not the same as wanting...
  12. Thomas Shey

    Realistic Combat that's Simple(ish)

    Because when I'm talking design, I'm not just talking about me, as I've told you many times by now. Most people talking design aren't just talking about themselves, and I'm including numerous people I've talked to who are anything but theoretical, so really, get over that.
  13. Thomas Shey

    Realistic Combat that's Simple(ish)

    Again, I don't think the idea that frequency matters should be hard to engage with.
  14. Thomas Shey

    TSR The Full & Glorious History of NuTSR

    Longer than that most days, I'd think, given the interim traffic once you get inside the basin.
  15. Thomas Shey

    TSR The Full & Glorious History of NuTSR

    I had a retired aunt and uncle who lived there--oh, damn, it'd had to have been 25-30 years ago now--and I can't say after visiting I'd have found it attractive to live there even if I could have had a high speed data line.
  16. Thomas Shey

    What's Your Price Limit?

    The problem with eBay is you need to fuss around with shipping and setting up the sale. At least the first part is more trouble than at least some of us are willing to go to. I don't even like to go through the hassle of returning damaged goods most of the time, though I'll do it if an item is...
  17. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    While generally true, there's usually a primary cause, and that may be important in some cases, especially for those who think in terms of the narrative.
  18. Thomas Shey

    Realistic Combat that's Simple(ish)

    Yeah, where the idea comes from that metacurrancies are the perfect immunity to risk I don't know; it certainly doesn't apply to any I'm familiar with. (Ironically, other than hit points in traditional D&D in some degenerate situations because of how they worked).
  19. Thomas Shey

    Realistic Combat that's Simple(ish)

    Well, most metacurrancy systems if used even vaguely in the fashion suggested aren't going to pave over really, really dopey play. A Savage Worlds character (where basic chance to avoid ranged combat is fairly minimalist, barring special abilities) who insists on getting in a firefight without...
  20. Thomas Shey

    Realistic Combat that's Simple(ish)

    Objecting to other people talking about what's important to them and common like only the first part is true is pretty much turning every discussion into a you-versus-them thing, however, which is just what you did here.
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