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  1. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, but if its core enough and you can't cook it yourself, it still means you're going to be chronically unhappy there, so there's a question of why you stick to it, and one of the possible answers is "I don't know if I'd like anything better" or in some cases "I barely know where another...
  2. Thomas Shey

    Realistic Combat that's Simple(ish)

    Making something less likely is not making it impossible. There may be a value to the risk being there, but that doesn't mean making it expected is desirable, and in a given serious combat in games without something buffering it and a serious approach to combat, that's often the case. The only...
  3. Thomas Shey

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    While true, all it means is its hard to make PrCs viable for spellcasters. There's no point in putting them out just to be traps. I suspect it'd have required disassembling the magic system more than it was, or giving mages more magic-adjacent special abilities in addition to their spells...
  4. Thomas Shey

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    Yeah. Spellcaster aimed PrCs in general had to give out something pretty compelling if they wanted you to sell down one or more casting levels to take it, and few of them did.
  5. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    With me, it depends on context. As Staffan said upthread, if they're complaining about things in a particular pizza, I'm going to question whether they really do enjoy that kind, or its just what they're used to. The latter is absolutely not something I'd say to them, but I kind of reserve...
  6. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Though I will point out there's ambiguity if you use your first example rolls a 12. Was that skill or basic ability? You at least have to establish an order-of-operations you're paying attention to in that case.
  7. Thomas Shey

    What's Your Price Limit?

    This is a side comment, but the above paragraph made me think of it: There is nothing more annoying than someone who makes multiple versions of a product for different systems, but clearly doesn't get someone more familiar than they may to go over it and make sure it makes sense. I've hit...
  8. Thomas Shey

    Realistic Combat that's Simple(ish)

    But as I've noted, I'm not just talking about me. I'm talking about a lot of people, and a lot of kinds of campaigns and genres where that's no solution. I realize you kind of resent when that's brought up, but when someone is talking a general point, perhaps rushing in with an answer that...
  9. Thomas Shey

    Realistic Combat that's Simple(ish)

    Even if there's one pregenerated, there's often no way to introduce them into the game for a while, and I have to point out the majority of people do not play with henchmen; even back when more did, most were not going to be useful PCs. So I think you're being more than a bit parochial in the...
  10. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You're apparently confusing my point with being about simulation. Its not and has never been. I have had two points and only two in my recent posts: 1. Assigning difficulty by modifying skill or by setting target numbers is only meaningfully different to the degree it does not consider the...
  11. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I just think that to the degree you can reasonably expect the system to tell you that, expecting the randomizer to be the part doing that lifting is fundamentally unreasonable. That's not what its for. Its to represent the parts of the situation that are too fine and varied to be defined...
  12. Thomas Shey

    Realistic Combat that's Simple(ish)

    Yeah, the idea that with an even quasi-realistic combat system that you aren't going to see a lot of character deaths, some even among skilled and advanced characters seems, at best, a counter-factual in my experience. Sure. But I think for most people when those failures happen matter...
  13. Thomas Shey

    What's Your Price Limit?

    Ah, so you're in a situation where reselling unwanted game books is both easy and cost effective. A fairly atypical one for most people, though.
  14. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And I'm sorry but I still don't see it, and I don't think you've conveyed how its true in any meaningful way.
  15. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I see nothing in the rest of your post to convince me your premise here is correct. Nor do I see the style of game as being relevant to my point, which has nothing to do with degree of simulation.
  16. Thomas Shey

    Realistic Combat that's Simple(ish)

    So are hit points. In the most basic form they help you not die from attacks that can theoretically kill you. They, in fact, at some point make it impossible without other mechanics that bypass them in some fashion. The fact they're a narrow metacurrancy doesn't make them less of one. Luck...
  17. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Though there are some low or high incidence results that a D20 fails out on; chances less than 5% or greater than 95%. Whether those are worth representing is in the eye of the beholder. (There's also the issue that modifiers have a linear effect with one and nonlinear with the other). But...
  18. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That doesn't matter, because who's doing it and their skill is represented at the other end. Modified by the task. Again, you want there to be a meaningful mechanical difference that doesn't exist here. If it includes the same factors, with the same values, and produces the same...
  19. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I showed exactly how the probabilities and contributions can be the same in my example. The fact you do not want to accept this is, honestly, a personal problem. Mathematically and in terms of contributors and the like they are exactly the same. GURPS varies in the amount attribute and skill...
  20. Thomas Shey

    So you're done with D&D but still want to play D&Dish fantasy...

    It requires an interesting position to describe combat in PF2e as "boring", I have to say. It might be overly long by some people's perception or overly constrained, but but "mind-numbingly boring"? Okay. I mean, even the slog doesn't really apply; PF2e combats go through a lot less rounds...
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