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    D&D General Playstyle vs Mechanics

    Just for me, having a similar situation, it's not prep-heavy because I've already prepped. If they go to places or situations where there are already notes, well, there it is. I don't need to prepare that. If the go someplace new, then I need to think about that. Has there been a lot of...
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    Spoilers Dune Prophecy

    Just into the third episode. I'm enjoying it, and still curious about the mysteries they're pursuing. A touch surprised about a character's fierce loyalty. So far it feels like the universe of Dune to me.
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    D&D General Updating non-human pantheons for the new world orc-der (+)

    I would read up a bit on Glorantha, Greg Stafford's world for RuneQuest. That can be like drinking the ocean somedays, so I would point you towards the troll pantheon. And, in specific, the battle and enmity between the troll god Zorak Zoran and the elf god Yelmalio in the Godtime. I think...
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    D&D General How Often Should a PC Die in D&D 5e?

    Well... see below for a serious attempt at an answer. This, mostly. If the party can't roll higher than a 5 and my dice are hot, falling back to regroup might be a good idea. If they just defeated 8 jub-jub birds and their tamed witherwhat, are at 40-50% of their health and resources, and find...
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    D&D General How Often Should a PC Die in D&D 5e?

    It happens when it happens. It doesn't need to happen, though. As a game, there need to be stakes. Character survival is kind of the default, but you can have games where you're adventuring to gain money to save the farm, to increase standing, to regain lost honor. Life and death are not the...
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    D&D General Vanity Frankenstein 5E: My homebrew D&D project [+]

    "Energetic"? That would be a touch confusing with fire, cold, and lighting. You could go with Physical and Spiritual, that would easily segregate Necrotic, Radiant, and Psychic. I tend to image Force damage as physical, so I don't know if that would fit the "spiritual" theme.
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    GMing: What If We Say "Yes" To Everything?

    GM: "How do you do that?" To me, the "Always Yes" premise would be intended to specifically, if not blatantly, open up many narrative possibilities. The continuing presences of game mechanical rules informs the players and GM how the narrative can be achieved. Last week in my D&D game, my...
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    How Serious Do You Like Your Gaming?

    Mostly serious, moments of levity to break the tension or the occasional slap-stick heist sessions.
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    D&D General Vanity Frankenstein 5E: My homebrew D&D project [+]

    I have mine Abilities --> Ancestries (Peoples) --> Classes
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    GMing: What If We Say "Yes" To Everything?

    In Amber, for example, there is a lot of discussion about the characters. "Session 0" took up the entire first session, and perhaps a bit more. (Did it before it was cool, really.) There were four attributes (Strength, Endurance, Warfare, Psyche), chose your power source (Pattern, Logrus...
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    D&D 5E (2014) A Warlock Without Spells?

    I don't remember where, but I remember finding it only a few months ago. It's a fan site, pretty accurate but not 100% information, I think. I used it for a custom class I made for some kids back in the day. I only finished Gryffindor House, but a selection of at-will, Constant (but one at a...
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    D&D Movie/TV Hasbro Getting Out Of The Movie Business

    Never really thought of that, but it makes absolute sense. Being able to stream past movies or "buy" them from the service certain kills that market. That could work. I was very entertained by Arcane, Twilight of the Gods, and Blue-Eyed Samurai. When / if second seasons come out I will likely...
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    What Property Do You Still Want to See Get a TTRPG Adaptation

    Thundarr the Barbarian. I didn't know there was a DVD set available. (But of course there was.) I'd be a little afraid to get it as I'm sure reality doesn't match my memories. The Dark Border, et al., by Paul Edwin Zimmer. Interesting series, a little frustrating until I realized that, after...
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    GMing: What If We Say "Yes" To Everything?

    It would look a lot like the Amber game I ran back in the day. The PCs were, by definition, greater than nearly any NPC. Through character creation they defined their own strengths and limitations. They just had to describe how to evade or mitigate the obstacles in their way. I found it...
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    Non-Fundamental Forces

    Well, that's not quite true. It is true that they didn't know the why very well at all, but they discovered the what fairly solidly. This was done through painful repetition with some changes. Results were recorded, and with better results refinements were found. What I'm referring to here is...
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    Spoilers Dune Prophecy

    This is a series, then?
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    D&D 5E (2024) No Appendix N Equivalent?

    Oh, my bad. Yes, I took inspiration from Appendix N. Specifically from the works of AE Merrit, Vance, and Zelazny. While H. Beam Piper and William Hope Hodgson aren't on the list, I only discovered them through perusing the listed authors. The Night Land* is a foundational story for my campaign...
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    D&D 5E (2024) No Appendix N Equivalent?

    The benefit to me was I was exposed to names of new authors. I encountered different literary styles and methods of tale-telling. New ways to express and describe situations, people, entities, and magic. While I may have come across these authors eventually, it was nice to have 2/3rds a column...
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    D&D 5E (2014) Dragon Dilemma - Opinions? Advice? All are welcome!

    Why does the short rest seem to benefit the dragon so much more than the PCs? Hit point wise, anyway. I, too, think that escaping underwater is a good plan. The quasit doesn't have a water form and is likely slower than the PCs. Assuming the PCs push themselves, I can see a minor demon try...
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    D&D General Session Zero and Nobody Chose a Spellcaster

    No, but the start of the previous campaign had... Human Rogue Human Wizard Half-Elf Wizard Water Genasi Wizard That was an interesting start. Current campaign starts with Kobold Rogue (Assassin) Human Rogue (Assassin) / Bard Water Genasi Monk Human Rogue (Thief) Halfling Druid Goliath Paladin...
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