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  1. aramis erak

    What do YOU plan on doing with Daggerheart?

    I like "Procyonids" far more than "Aroughcoune" which, aside from spelling with an ou instead of oo, is going to have the same issue as raccoon at least half the time. Plus, Procyonid allows for "ringtailed cats", coatis, olingos, and kinajous...
  2. aramis erak

    What do YOU plan on doing with Daggerheart?

    Given that the GM can call for rolls, set scenes, but doesn't get to use NPCs until someone gets fear or the GM spends fear, or triggers them to act, its right out there with Apocalypse World. In that aspect, it's more narrativist than Fate is. (Pun intended). Fate, NPCs are given normal...
  3. aramis erak

    I am surprised I am still excited for Daggerheart

    Compared to D&D? Even to VTM? I've friends who love it... but none of them play it much anymore.
  4. aramis erak

    Describe your last rpg session in 5 words

    Sunday Fallout: Looting; Assaultron Salesman — American Dollars!
  5. aramis erak

    What do YOU plan on doing with Daggerheart?

    Fate isn't GMless. Nor are FFG Star Wars, Burning Wheel, Burning Empires, Mouse Guard, any of the 2d20 games... Daggerheart... They're all in the same zone of the GSN graph...the corner of the center triangle along the GN line, a bit from the edge.
  6. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    You're making a far more gross generalization: that "has read" requires "has bought." I've read more systems than I've bought. Until she met me, my wife had never read any rulebooks other than HSR 4. before we were dating, she borrowed and read my WFRP. Many of my players have borrowed and read...
  7. aramis erak

    What do YOU plan on doing with Daggerheart?

    It's growing on me as I read it. The usual shorthand in the PNW is a deep south denigration term for persons of African ancestry. same; my groups don't mind that hybrid space. Several of my former players do. it's becoming more commonly seen, with 2d20 systems all being pretty closely to...
  8. aramis erak

    WoD renaming, White Wolf returns

    CJ Carella's Witchcraft was probably killed because it was in direct competition with the publisher's new licenses: BTVS and Angel. Plus, anything for AFMBE is compatible with Witchcraft.
  9. aramis erak

    WoD renaming, White Wolf returns

    Goths went away? (Thinks of 20-something player's very goth little sister, now in high school, still rocking black, black lace, black eyeliner & lipstick, pale base, straight out of the VTM corebook look, except for the fangs)
  10. aramis erak

    Goodbye to Alarums and Excursions APA

    Usenet predates the public internet by more than a decade. I know that alt.rec.frp was going strong in spring 1988 when I got to college. And had several subs - alt.rec.frp.dnd alt.rec.frp.misc I never even heard of Amateur Press Association until the 1990s... but I had products with Lee Gould...
  11. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    I've yet to walk into a game store or national chain bookstore which has only D&D - most have Pathfinder, as well; prior to the Asmodee/FFG cluster—«BLEEP», most of them had Star Wars as well. Paizo being in the Book trade lane gets it most of the same places as D&D.
  12. aramis erak

    New Tunnels & Trolls first look at UK Games Expo.

    Are you describing the new one or the existing? Because the existing (pre-Rebellion) is a two mechanic game: Combat: dice based upon weapons, adds to them by attribute, only open-ending if berserk. Non combat: 2d6, doubles open end recursively, add attribute, compare to TN.
  13. aramis erak

    Dragonbane Announces Two New Books

    And in DB, the GM can bonus or penalty your skill level.
  14. aramis erak

    Dragonbane Announces Two New Books

    It seems pretty ingrained by upper elementary kids.
  15. aramis erak

    I am surprised I am still excited for Daggerheart

    A natural outgrowth of the unified progression of 3E...
  16. aramis erak

    I am surprised I am still excited for Daggerheart

    Exhaulted can and does cause about as much analysis paralysis as D&D. It's just that so few play it...
  17. aramis erak

    Most influential RPG

    To my knowledge Traveller 1977 - Evasion gave a penalty to opponenent's hit rolls, allowing moving and slow reloading but no attacks. RuneQuest - 1978 first rolled active defense Not sure - first I encounted was in RQ 3rd, but I think it's also in RQ2. It's just like all other skills - it can...
  18. aramis erak

    Most influential RPG

    Most early solo games were just modules for standard TTRPGs. The rest were built into such modules. Standalone solo rules are a mid 90's thing, not intended for solo but for GM-less Trad Play.
  19. aramis erak

    Most influential RPG

    It was largely the same mechanics as all other RTG games... there are differences, but the layout was hard to use. Once understood, it supposedly played just fine, and that was far easier to do if one knew the other RTG games - Mekton or CP/CP2020... CF was no help, tho' as it was their oddball.
  20. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    There's a precise measurement sidebar for movement and ranges... almost like they read my complaints about L5R5 Beta 1 from the (now extinct) FFG boards... in the combat rules... Core p 103, which makes free moves 6" and action moves 12"
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