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  1. the Jester

    D&D General Give me Beholders!

    I've done buttloads of monster conversions, and yet somehow, of the ones you mentioned, I have only done the director (and crawler, the monster that directors use as a mount). These contain my versions, if you want them, along with... a few other monsters. EDIT: Oh- I use a slightly different...
  2. the Jester

    Who is older than me? Who is younger than me?

    A handful of years younger.
  3. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Then you might just force them to use it. That would be an incredible moment.
  4. the Jester

    AD&D 1E Common House Rules for AD&D?

    I don't see any reason that you would have to pay for a stronghold all at once. You could break it down to individual laborers' wages and fees for supplies if you really wanted to, but I'd just handwave it and have the player track their investment over time until they payed it off, at which...
  5. the Jester

    AD&D 1E Common House Rules for AD&D?

    I prefer the last option. They threw off the effect and recovered, and they learned stuff along the way. This restores you to the start of your level. It's not a natural recovery; although I want to give the pc their newly earned xp, that doesn't seem in line with the spell to me. Just my 2 cp.
  6. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Cleric: "I cast command on the fighter: 'Wish!'" Fighter: "Man, I wish I had a vorpal sword." The fighter can wish all they want, but they can't cast wish. (At least without some way to do so.) You can try commanding someone to "Melt!" but most of the time, they simply can't, so you waste...
  7. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    I have no idea where you're getting this from. Every 5e DM I know loves older editions, even if maybe not every edition.
  8. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    I think it was clearly designed for dms and players from all editions, as a "best of DnD" edition. Again, though, do you have any evidence that the lion's share of 1e and 2e dms didn't stick with it? I have never seen any kind of study or anything.
  9. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    I have been pretty active here since Eric Noah quit running his site. While there were certainly people pointing at "rulings not rules" in some threads, I think you are massively exaggerating, at least from the way I remember it. "Every single thread"? I really don't think that was the case. I...
  10. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    I have never heard of this apology tour, or a bunch of these "we screwed up the DMG" comments, but maybe I missed them. I don't always watch designer commentary. Do you have links?
  11. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Are you seriously suggesting that no DM who started with 5e is a good DM? Or counts as experienced after DMing for an entire decade? I am very dubious about your claim that 5e is awful to DM in the first place, and I think you're going to a pretty extreme place here.
  12. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Did they, though? This sounds like an anecdote, but if you have evidence to back it up, I'm open to seeing it. As far as my experience goes, every old DM who's running a game is running 5e (except maybe one I know in another town).
  13. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Dude. Okay, lines and veils and session zero are part of the social contract at the table. They aren't rules in the same way that the text of a spell in the PH is. They're two entirely different things. No rule in the game prevents pcs from doing horrible things to each other. The social...
  14. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    This certainly doesn't match my experience. Have I ever seen it used for toilet humor? I'm going to say probably, as I have been playing D&D since I was a kid, and that's more than 40 years ago; but the fact that no example immediately comes to mind means that it's certainly an exception and not...
  15. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    It is juvenile. That doesn't mean it can't also be creative. It's both.
  16. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Nope, but there might be some reason to think of you that way when you try to force your preferences on everyone else. Play how you want. Just don't think your is the One True Way to D&D and that other playstyles are invalid. It isn't and they aren't. You just need to find a group that shares...
  17. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    It isn't, but why shouldn't it be? There isn't a default setting for toilet humor in dnd. Once again, this is a session zero topic. Communication solves most of these issues, along with enforcing agreed upon consequences.
  18. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    First of all, what do you mean when you say D&D isn't open-ended? I think it absolutely is. I have been running the same campaign since approximately 1981, depending on how you look at it, for thousands of sessions, largely driven by the choices and actions of past pcs and their repercussions...
  19. the Jester

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Well, I guess we should take the entire Enchantment school out, as it can be rapey, along with Necromancy, as violating the dead is creepy, and eliminate combat, since some people don't like vivid descriptions of blood and guts and you can always find someone willing to be descriptive about it...
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