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  1. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 53 After a few more days of walking along the western edge of the Land’s End Pass, which would also be the eastern edge of the Dragon’s Footprint. The Sojourn Six find themselves within another small forest of scrub acorn trees. This particular patch is made possible...
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  3. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 50 Typical for the particular proclivity of the Da’Roneh, in addition to foodstuff, each individual was adorned with a different skull fetish. They were determined to belong to a hyrax, parrot, bandy, hawk, jay, and teal. Five of the six also carried a curious stone...
  4. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 50 The Da’Roneh would have fared better had they remained at a distance. At the very least their lives might have been longer and more might have been able to flee. The Sojourn Six prove superior at melee distance. Antapkos, Cormorante, Britta, and Kuwaia can all...
  5. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 50 The remaining Maldrogs stand when Taylar addresses them. None takes an aggressive posture. The large man, who had previously nodded and is likely that party’s leader, responds, “Möge die Erde dich erden. Mögest du immer den Weg nach Hause kennen,” which is to say...
  6. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 50 With regard to the original separation, Cormorante, Britta, and Kuwaia are still about 2 strides from being able to assault the enemy with melee weapons. After another three seconds of closing, a second volley of projectiles is launched. Siofrita sinks an arrow...
  7. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 50 The enemy fans out to match the movement of the party. If the two parties were to run full out at one another, six seconds would be required to close the distance. At three seconds of time, those who are able, initiate projectile and mystical assaults. The stones...
  8. MacConnell

    Some Stories Are True

    As Star Wolfess attempts to move Oorvid, she is utterly surprised to find that the attempt jerks her forward so suddenly that she drops the weave. She realizes that Astrid’s comment is correct. Still insistent upon her original course of action, Oorvid smiles and shakes his head as she grabs his...
  9. MacConnell

    Upward from Land's End

    Over the next four days through a monotonous pattern of rocks, sand, and scrub, neither Antapkos nor Siofrita discover any plants of particular interest. Britta discovers, on four separate occasions, a semi-transparent, yellow stone, called amberstone. It has some monetary value as use in...
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    FA8E70BE-1233-47B4-862C-2617F01C6D13.jpeg

  11. MacConnell

    Door to Nowhere

    This desert seems void of any other form of life. Nothing else was seen during the previous day or the current night, not even a vulture circling high overhead. The night is remarkably cold, possibly a tactile illusion due to the extreme heat of the day. Beginning to walk even before first...
  12. MacConnell

    Upward from Land's End

    The duty of Antapkos is routine and quick, the sharp ceramic blade of a javelin being efficient for the task. After all is said and done, everyone will be fully recovered by first light, except Kuwaia, who will need a little more than another hour. A few new scars to show for the conflict and no...
  13. MacConnell

    Some Stories Are True

    Everyone, except Oorvid, who is the slowest runner, manages to run through the strange doorframe after the Storyteller disappears. Oorvid stops and leans against the frame to catch his breath watching the others run several strides farther across the field before realizing that no change has...
  14. MacConnell

    Door to Nowhere

    Certain things are taken for granted with experienced travelers, even if players are unfamiliar in real life. Everyone carries rations that would cover a normal day. The water is often not used but regularly refreshed. In a desert environment, it could be rationed to keep a person alive for...
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    413F8159-5FB7-4F65-BACE-2398CF30FF3E.jpeg

  16. MacConnell

    Upward from Land's End

    Both Cormorante and Britta gain the upper hand over their remaining opponents. Cormorante sticks his three times, twice with his right spear and once with his left. The individual wounds are trivial; but together, they incapacitate the Katalian. Britta hits hers one last time, knocking him out...
  17. MacConnell

    Door to Nowhere

    Thinking back, it has been too many cycles to be certain but Taylar thinks that some of the symbols are the same as those previously discovered. He also comes to the realization that more of the marks are idiographic instead of pictographic giving a greater impression of some actual written...
  18. MacConnell

    Upward from Land's End

    Cormorante stabs at his standing opponent but cannot make an effective attack. This opponent cannot stab him back, either. As the two men jockey for a third exchange of weapons and the fallen opponent regains his footing, an arrow from Siofrita puts the rising man back on the ground to remain...
  19. MacConnell

    Upward from Land's End

    Britta sets herself while Cormorante and Kuwaia both reach their respective targets. Cormorante slams into the first Katalian Wildcat with his left shoulder, sending the man backward almost 3 strides, knocking some of the wind from him. A second Wildcat reaches Cormorante and sticks him in the...
  20. MacConnell

    Door to Nowhere

    It only takes about an hour to reach the base of the cairn, so time is spent moving around it to look for a likely place that people could easily ascend it, while carrying a heavy burden. At the head of a small stream that likely only flowed during the Drenching Season, the crew located a very...
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