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  1. MacConnell

    Door to Nowhere

    Taylar hears the words of Astarte but almost imperceptibly shakes his head to reaffirm his defiance of hiding. His willingness to be seen should offer a greater chance for the other to remain concealed. Taking the trail, which is not straight, his presence quickly becomes known to the Nishurins...
  2. MacConnell

    Upward from Land's End

    It takes her some time, but Britta identifies the ingot as a piece of Aluminum. For its practical use, it is combined with zinc to manufacture the alloy called Ularin, which is used in the production of light weapons and arrowheads. Britta also realizes that, for her, an ingot will enhance the...
  3. MacConnell

    Upward from Land's End

    Being yet adolescents and not fully considered or even considering themselves adults, even Sprthnt who technically had enough Cycles but lacked the appearance and the development, seemingly being the same age as Antapkos, life was all adventure. Seeing anything new offered the possibility of an...
  4. MacConnell

    (SRF) Aspiration's Beginning

    The logic of the quiet commentary from Gaio Verde was undeniable, and Brenda agreed. Brock and Garindell ceased before a single cut had been made. Fit, excited, and energetic, the five youths made a rather quick return to their village, first coming up to the back of the Boar’s Head, signaling...
  5. MacConnell

    Door to Nowhere

    Having no way of knowing who could be found ahead, the party prepares for the worst, as is the nature of experienced travelers. Both Taylar and Astarte could hear Plumeir move through the trees but he demonstrates some skill, as he sounds more like an animal than a person. After only a few steps...
  6. MacConnell

    Door to Nowhere

    Since neither he nor Astarte could confirm the suspicion from Plumeir, Taylar begins to creep forward along the game trail, motioning for the other to be quiet and alert. The river is somewhat visible to the West and the forest displays nothing of clearing to the East. The game trail offers the...
  7. MacConnell

    Upward from Land's End

    Molo Pesce nodded, then reached in a belt pouch to retrieve a special coin, handing it to Antapkos. “Good. Present this mark to the clerk outside of the Harbor Gate when you have any materials. Word will be sent to me. I will send someone to you if I am busy, myself. The materials that you may...
  8. MacConnell

    Door to Nowhere

    Taylar partitions his distaste for the unsecured remains of warriors in his mind to better focus on the task at hand. Anger pushes the party for a time, after leaving the despicable scene but daylight is waning. Rest is short and fitful. More rain greets the morning. Though necessary for the...
  9. MacConnell

    Upward from Land's End

    Molo Pesce says something to Mishka in Amiradthan then turns to the party. “Walk with me, this way. Not that I am concerned with anyone else hearing our conversation, the privacy is for your benefit.” He begins walking toward the Moonlight District but then diverts from the path so that the way...
  10. MacConnell

    Upward from Land's End

    Magister Molo Pesce exited the Harbor Gate, flanked by two swordsmen. The guards were more of a formality for this Magister, since the image of him presented the idea that he was far more formidable than either of the two swordsmen. He waved the swordsmen to a halt as he approached the...
  11. MacConnell

    Upward from Land's End

    The Harbor is a walled section of the city built, farthest south, on the eastern bank, because it is the cut bank of the Crystal River. The Artisan District is adjacent to the North. The harbor and jetty system are manufactured from large faux stone blocks, after advances were made in the...
  12. MacConnell

    Door to Nowhere

    The red dot marks the current location of the party and the site of the massacre. Each square represents about 40 minutes of forest walking. Like with the previous locale in which Taylar looked for a suitable location to station a sentry, the towering conifers offer plenty of sites; yet in such...
  13. 65410C0A-35B7-48C5-9675-5567316A9838.jpeg

    65410C0A-35B7-48C5-9675-5567316A9838.jpeg

  14. MacConnell

    Upward from Land's End

    Everything about the Moonlight District was completely alien to anything any of the six had previously experienced in life. While initially fascinating, the loudness, the clutter, and the press of bodies soon became less than tolerable. The desert sand, outside the gate and away from the ocean...
  15. MacConnell

    Upward from Land's End

    The other guards who did not have children or partners take their liberty and their coins into the Moonlight District. This admission explained and located certain things that Antapkos and Cormorante had previously heard but did not understand. The Moonlight District is for entertainment. It...
  16. MacConnell

    Upward from Land's End

    Collectively, the party learns that long ago, apparently, it had been decided that carrying extra water and crossing as straight through the desert as possible was a better option than dealing with the inevitable hostile situations that plagued the river area. Not particularly people, but...
  17. MacConnell

    Door to Nowhere

    From the Rheini village, two hours were necessary to reach the eastern branch of the Salmon River. The shallower depth made the crossing was far simpler than the other from farther downstream, despite the water moving more rapidly. Like followed before, a dominant game trail paralleled each...
  18. CA079442-D48F-48F1-A896-51E805C84A31.jpeg

    CA079442-D48F-48F1-A896-51E805C84A31.jpeg

  19. MacConnell

    (SRF) Aspiration's Beginning

    Slinging his charged stone faster than any of the others, Brock manages to hit the otter when it has only made about 2 strides distance, giving him an advantage to accuracy. The stone sounds like it had, ineffectively, struck a sack of grain, but then a similar loud clap issued forth, like with...
  20. MacConnell

    Some Stories Are True

    With the significance of his previous wounds, even though recovery is accelerated, it will take considerable more time before Oorvid is well, Astrid and Wrenn as well. This is obvious to the party members. Having very little knowledge of the Yahdram or their magic, he sides with Maka and the...
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