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  1. MacConnell

    Upward from Land's End

    Fully aware that the trade of salt for an entire lizard skin is not a very good deal, especially since salt is the primary export carried by the caravan, the Sojourn Six elect to abide with it, in favor of maintaining the necessary secretiveness of their talents. Had this still been the Artisan...
  2. MacConnell

    Upward from Land's End

    Even with a bit of luck on their side, the faster lizards are not nearly dangerous enough to cause any real harm, though Kuwaia is badly hurt, mostly because she has no mystical defense. Antapkos, Cormorante, and Britta are only scratched. The scratch is little more than irritating. The scaled...
  3. MacConnell

    Door to Nowhere

    Despite all of the rain, which has started to fall again, two of the local rangers not only show the party where the previous hunters were killed and the children taken, but they also show where the enemy was believed to have crossed the tributary to the north. It is no longer possible to see...
  4. MacConnell

    Upward from Land's End

    A ripple runs over the skin of Antapkos and Siofrita, which looks like a faint breeze ruffling fallen leaves, as they are both camouflaged to match the surroundings. Ripples also course over the skin of Cormorante, Sprthnt, and Kuwaia, but none of them have the talent to camouflage their...
  5. MacConnell

    Upward from Land's End

    Whether the individual people can be accurately tracked is not immediately known, but the lizards evidently have outstanding hearing. Despite the precautions taken in the approach, all four of the lizards jerk their heads away from the carcass and begin to look about for danger, turning...
  6. MacConnell

    Door to Nowhere

    The elder man is the grandfather of Maka, not Raven Elk. Raven Elk was Kinamin not Rheini, but the characters would know this even if it is difficult, as players, to remember, due to gaps in posting time. Even with an open array, small villages such as this one are difficult to approach...
  7. MacConnell

    Upward from Land's End

    During the evening of one of the five days required for the caravan to clear the pass and enter the sands of the Ansylin Desert, while still in the scrubland of the Pass, when the Sojourn Six were out on a hunting foray, Kuwaia discovered a pod of desert lizards eating upon the carcass of some...
  8. MacConnell

    Door to Nowhere

    Nothing about the young man gives Astarte any reason to doubt his demeanor is genuine. Not realizing that he can be understood, the Rheini youth turns his head back in a gesture of courtesy, as he is walking, and says to Taylar, “Fique à vontade. Se você não pretende prejudicar, ninguém virá a...
  9. MacConnell

    Some Stories Are True

    Time seemed to slow in the room, as if the world itself were coming to a halt. It was only an illusion created by all persons in the room turning inward to their own thoughts. More than ample moments had passed for someone to respond to Astrid’s question, but no one had. Astrid asks Oorvid for...
  10. MacConnell

    Upward from Land's End

    While gleaning the field, the three locate, on the bodies of the fallen, 3 bags of edible seeds, 5 bags of dried meat, a piece of lighter pine, a pouch of dried herbs, a pouch of dried flowers, and a lizard claw necklace. The dried herb is recognized as a type of Mend Leaf, which allows Britta...
  11. MacConnell

    Door to Nowhere

    Leaving the bear cubs to continue their playfulness undisturbed, the Investigators continue northward along the most prominent game trail that loosely follows the river. It had been nine days since the search for the missing children had begun. Of those nine, four more days northward since the...
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    5CCDF9E7-14ED-403B-B47A-DCDFED3D9B1E.jpeg

  13. MacConnell

    Door to Nowhere

    Not only do the rains of the Drenching Season make travel unpleasant, they make tracking impossible. Trusting to instinct and logic, the Investigators continue following the game trail along the river, upstream. With the deduced skill of the kidnappers, it stands to reason that they deliberately...
  14. MacConnell

    Upward from Land's End

    No longer having to face multiple opponents, Cormorante, Britta, and Kuwaia quickly subdue their remaining opponents. The crude weaponry used by the Medderin Hazers is clumsy and slow, at best. Antapkos, Siofrita, and Sprthnt, all incapacitate another foe. All members of the Sojourn Six are...
  15. MacConnell

    Upward from Land's End

    Cormorante and Kuwaia each engage their second opponents at about the same instant, and both are about twice as fast as the enemy. Cormorante steps to his right, thrusting his right spear into the Hazer’s gut, just above his left hip. His left sticks on the ribs, just below the right collar...
  16. MacConnell

    Door to Nowhere

    Both Astarte and Taylar have a meager talent in Divination, but neither knows of any manner by which to determine events of the past. Perhaps there may be such a possibility but more mundane methods will have to suffice for the moment at hand. Other than his newly developed skill of Tuning...
  17. MacConnell

    Door to Nowhere

    Setting the canoe so that it could not accidentally end up back in the water, the three friends trudge up the bank to prepare for the night. Whether the cause is physiological or psychological is of no consequence, Astarte leans against one of the small trees for her head to stabilize while the...
  18. MacConnell

    Upward from Land's End

    Movement being about the same for everyone, Cormorante and Kuwaia react far faster than their enemies once reaching one another. Two of the braver caravan guards feel inspired by the charge and run forward with the three. The others, being trained for conflict, spread out to stage a perimeter...
  19. MacConnell

    Some Stories Are True

    The Amiradtha who was doing the talking, easily agrees to the request and simply gestures at Star and then points to the scrap of cloth, unceremoniously crumbled in a corner of the room. The rag was a very crude tunic of cotton, something with which one might actually dress a young child. It...
  20. MacConnell

    (SRF) Aspiration's Beginning

    NOTE: For the Mhytre species, Earth is a masculine god. After the War of Heaven, also called the Sundering, while all tribes of the Central Region were still nomadic, the Wind was the symbol for the one god who bequeathed and controlled life for both the Spiofthests and the Centrins, the...
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