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  1. practicalm

    D&D 5E (2014) Is disarming broken in D&D 5e?

    No one mentioned having one of your party with Mage Hand drag the weapon away after it has been dropped. More fun if you move it 30' up so they cannot run over and take it from the hand.
  2. practicalm

    D&D 5E (2014) Clerics in 5e - how do they play? The mega-buffs are gone...

    One player in my group is running a Trickery cleric and the Divinity power to create a duplicate of himself that he can cast touch spells through is crazy. Lots of good times in our last game where the cleric kept goblins guessing where the cleric really was.
  3. practicalm

    D&D 5E (2014) How do you play D&D?

    I play both in organized play in person and I run an open game at my church. The people I've played with have become friends but since anyone can show up and play, I selected other.
  4. practicalm

    D&D 5E (2014) What single new class would you like to see?

    I would like to see a shaman class.
  5. practicalm

    D&D 5E (2014) Do You Allow/Use Third Party Material?

    I've used a few classes from different sites including the revised elemental monk. I enjoy the monster a day I found from reddit which has had some interesting monsters. I worked on a shaman class for while but the player decided not to use it so I left it. I always vet new things a player...
  6. practicalm

    D&D 5E (2014) Converting 3.xE adventures to 5E

    Reducing treasure is important. Direct conversion of spell casters will leave them weaker than expected. I tend to give spell casters some minions to help keep the party off them so they can cast spells.
  7. practicalm

    D&D 5E (2014) Enforcing theme/structure by saying NO to players

    I've been running more open games at my church and when I fill in on AL nights at my local game store. So I haven't minded most of the player ideas. When I run less open games, I try to take a page from someone from the old Pyramid boards and do a summary of the campaign and let people apply...
  8. practicalm

    D&D 5E (2014) Cleric of Thunder and Lightning

    For the Tempest cleric in my game I let them choose to switch a spell's radiant damage to lightning or thunder at the time of casting because there are not very many lighting or thunder spells a tempest cleric gets. When I looked at it, it was pretty much one per level and no cantrips. I let...
  9. practicalm

    D&D 5E (2014) How fast do you play D&D?

    I run a group at church that meets twice a month. After about 2 years of playing (starting with the playtest rules) the highest level character is 9th level most others are 7th or 8th. We play about 4 hours each time we meet. Not everyone shows up each time and people who don't show up get 1/2...
  10. practicalm

    D&D 5E (2014) Princes of the Apocalypse campaign recaps

    I've been adding the PotA content into the Return to the Temple of Elemental Evil and I included having the original Elemental Champion having become the high priest of the Elemental Princes of Good. My players found him and after escorting him to a safer hiding place (and dealing with the...
  11. practicalm

    D&D 5E (2014) Famous last words

    But I didn't have the salmon mousse. **Some more I thought of** It's just a flesh wound... Call me maybe? The hokey pokey IS what it is all about... I will haunt you... See you in your nightmares There will be others... With my last breath I spit at thee Is your name Inigo Montoya? Do you want...
  12. practicalm

    D&D 5E (2014) About Rolling for Ability Scores

    I generally like rolling and I don't mind getting a weaker character from rolling but I can see that some players don't like it. To me rolling poorly on a character is just a chance to have fun with a character called to be a hero but maybe not quite good enough to make the cut. The last...
  13. practicalm

    D&D 5E (2014) D&D without the Cleric

    No cleric in my main group for a while now. There was a tempest cleric but she has to work the days we play now. There is a paladin, ranger and druid so healing is covered. I find that the clerics of 5th edition are fun. But they don't need to be healers during combat. The only time the...
  14. practicalm

    D&D 5E (2014) Phandelver and Red Larch....I'm rethinking my approach to towns

    Now that my PCs are all 6-8th level, towns are a place where they are being asked for help or their enemies are trying to lay traps for them. When in a town each players tells me what they want their characters to do and unless there is some possible reason for failure it just happens. I...
  15. practicalm

    D&D 5E (2014) How many gamers ACTUALLY play in AL?

    I have a group I run for people at church that I do not enforce AL rules. I started playing in an AL game at a game store in Long Beach. I started GMing last week when there were more people than prepared tables. I had a lot of fun focusing on giving the players a chance to role-play instead...
  16. practicalm

    D&D 5E (2014) Healing, range and action economy

    I definitely can see that. But it's also interesting to watch what happens to a player that has failed two death saves as they try to convince someone at the table to come to their rescue. It puts an interesting pressure on the tactics of the players. If I wasn't running a table with some...
  17. practicalm

    D&D 5E (2014) Missions and Moral Compass

    I think my party would be too paranoia to be taking a hooded quest giver at face value. Usually I just let my group hear about any rumors and I've only had two times where I've approached the party with a quest giver like that. 1. When the party was separated and I approached the character...
  18. practicalm

    D&D 5E (2014) DM: overwhelmed with creatures

    Sure but even with 10 players (at times) and 4-6 monster types it isn't hard to find the right card and mark the right row for hit points. It also makes sure I have the resistances and vulnerabilities right there. It was lots of fun when the ranger was using a lightning bow and attacking...
  19. practicalm

    D&D 5E (2014) What to do with players that always roll well

    Humans are terrible at determining patterns. I have one very lucky player at my table. Young kid of 9. He rolls his dice (damage and d20) at the same time and out into the table and leaves them there to count out the damage. And damn if he hasn't gotten 3 20s in a row with his yellow clear...
  20. practicalm

    D&D 5E (2014) DM: overwhelmed with creatures

    I use 3x5 cards for each player and monster. Player cards have AC and some information including this combat's initiative value. Monster cards have stats, attacks, AC and HP. Multiples of the same monster I keep HP in separate rows. This way I can stack all the players and monsters in order...
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