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  1. chuckdee

    US Tariffs: $80-$200 Surcharge On All Packages Regardless of Price

    And all other digital products. I hope not, but realize that's a vain hope. They've tried to tax digital products in certain municipalities, but I think most of those fell by the wayside. I hope this does too.
  2. chuckdee

    US Tariffs: $80-$200 Surcharge On All Packages Regardless of Price

    Yeah, I didn't mean the concepts - I meant doing it in 40k with all that entails. I realize that spice and interplanetary transport and the guilds are one interpretation- there are several in other book series. But 40k just hits different...
  3. chuckdee

    What makes a successful superhero game?

    Same here. Thankfully, I caught myself before I spent an insane amount to get the same books just so I could have a PDF.
  4. chuckdee

    What makes a successful superhero game?

    That's why I said, I personally didn't care. It wasn't even Invincible level in all honesty. It was just the genre with superpowers, sort of like the best (IMO) Marvel movies, where you take the genre, and add what if powers.
  5. chuckdee

    Daggerheart General Thread [+]

    I use it pretty extensively also - I have a sort of investigative board in it for my Impossible Landscapes proto-delta green game. I also used it my Sci-Fi conspiracy game to set up the who's who, their motivations, and how they interact and connect It's very flexible and I highly...
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  8. chuckdee

    US Tariffs: $80-$200 Surcharge On All Packages Regardless of Price

    Are you kidding? Because if you aren't, then I low-key want to see it...
  9. chuckdee

    Daggerheart General Thread [+]

    You say that you aren't, but poo-pooing any reason that others might not want to do it out of hand saying that's not an issue or an obstacle to be overcome, or portraying it as a 'player problem', does seem like you are...
  10. chuckdee

    What makes a successful superhero game?

    I personally didn't care. I like the idea of supers in a world where they weren't inherently protected by the fact that they were supers. There are also alternate rules for Wild Talent and GURPS (where you don't have that problem, either) that make it more survivable.
  11. chuckdee

    What makes a successful superhero game?

    It doesn't have to be this way. We played a bloody street-level supers games where death was just as possible as it was in other genres. We also played WW2 supes using Godlike, and let me tell you, there's no plot armor in Godlike.
  12. chuckdee

    Daggerheart General Thread [+]

    The reason it confused me is because Demiplane and Roll20 are owned by the same company, but I get the divide now.
  13. chuckdee

    Daggerheart General Thread [+]

    I thought it wasn't Roll20 based, but Demiplane/Nexus. Or is that just the digital reading platform?
  14. chuckdee

    Kickstarter: GURPS Mission X

    can you give a summary of them and what they bring? I read the summary on Warehouse 13 and couldn't really grok what it was.
  15. chuckdee

    What makes a successful superhero game?

    Though that's one way to do it, it's not the only way and not an absolute. One of my favorite games doesn't follow that paradigm and I've hacked the idea for a superhero game and it worked well... Ars Magica. It really depends on the type of game you want to play and that will work for your players
  16. chuckdee

    Kickstarter: GURPS Mission X

    https://www.sjgames.com/gurps/books/power-ups/power-ups10/ Just a link for anyone that want to check it out.
  17. chuckdee

    Cubicle 7 Announces New Horus Heresy RPG for Warhammer

    That's just following FFGs example, it appears.
  18. chuckdee

    What makes a successful superhero game?

    Because Thanos was more resistant than the spaceship? That seems the obvious answer. After all, unless you think she was holding back, he was definitely tanking her punches.
  19. chuckdee

    Spoilers Star Wars: Andor season 2

    Again, Imperial Star Destroyers (Especially that really huge one that I forget the name of right now) serve the same purpose. Their task is interdiction and planetary destruction. They are not subtle weapons. They serve the same purpose. In fact, I'd say a wider purpose, because the Death Star...
  20. chuckdee

    Spoilers Star Wars: Andor season 2

    Not just not enthusiastic - he hated it. They went into his feelings a lot in the Dark Horse Darth Vader series. He knew it would be a failure from the start, and he had really good reasons for it too. In one panel, the Emperor even calls him out for the Rogue One fiasco, claiming that Vader...
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