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  1. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    The Weird Tales game jam was similar. So much awesome content.
  2. Fenris-77

    OSR Publishing my own B/X & OSE Variant (in line with Dolmenwood or Shadowdark)

    If you want me to take a look at it I'd be happy to. :)
  3. Fenris-77

    Shadowdark Let's make Shadowdark monsters!

    I don't see why not. They could probably sell it for a mint at the very least.
  4. Fenris-77

    OSR Publishing my own B/X & OSE Variant (in line with Dolmenwood or Shadowdark)

    You need to pay some attention to layout my dude. Give you text some space to breathe and whatnot.
  5. Fenris-77

    Shadowdark Finally Played Shadowdark

    Sure, but the default is anything but hack and slash.
  6. Fenris-77

    Shadowdark Finally Played Shadowdark

    The reaction table in Shadowdark pretty much ensures it isn't hack and slash unless that's what the players want. More than half the time monsters will be neutral or better. A high CHA PC makes that even better.
  7. Fenris-77

    Shadowdark Let's make Shadowdark monsters!

    I'm writing an higher level SD adventure, for which I need some big sexy undead BBEGs.
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    1753740350523.png

  9. Fenris-77

    Shadowdark Finally Played Shadowdark

    It also doesn't make it worse. Not that anyone really gives a toss about appeals to popularity anyway. I prefer to stick to the actual rules.
  10. Fenris-77

    Shadowdark Finally Played Shadowdark

    Going to zero HP doesn't kill you, so the math there is way off. First the goblin has to roll to hit, then roll to damage, and then there's all kinds of other stuff that has to happen before your character actualy dies. Never mind that in most games you'll only be first level fora session or...
  11. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    I think that much like real life, what that OSR maxim is aiminf at is that the players should always be looking for any advantage they can wrangle out of a given situation. Use the terrain, use available props, use your bacgrounds, use you equipment, and in general use all the cunning you can...
  12. Fenris-77

    Shadowdark Finally Played Shadowdark

    Shadowdark isn't neary as deadly, even at low levels, as some other OSR games. It's not 5E or anything, but it's also not OD&D. Kelsey mentioned in this as a purposeful design on her part in one of her design videos if I recall correctly.
  13. Fenris-77

    Shadowdark Finally Played Shadowdark

    I was trying to take a broader view, but this is probably fair.
  14. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    Why thank you! Dopamine is always nice.
  15. Fenris-77

    Shadowdark Finally Played Shadowdark

    You can't judge a system based on some wacky crazy-pants implemetantion, or on small sample size outcomes. Other forums have a decided lock on that kind of shizz. We can do better.
  16. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    That exameplar is raw. No editing, no proofing. I'm surprised it didn't blow up and take off my leg, frankly.
  17. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    Good design is good design. It's worth punking. The devil is always in the details anyway.
  18. Fenris-77

    Shadowdark Finally Played Shadowdark

    Well, as someone who plays, runs, and designs for SD I don;t think that beating a goblin at 1st level is a chore, but I'm also sure your games went as advertised. All I'm suggesting is that if there's a disconnect between the design of the system and how the players are doing stuff, that the...
  19. Fenris-77

    Shadowdark Finally Played Shadowdark

    SD characters at 1st level are still more robust than their BX equivalents, so in terms of OSR character survivability I don't actually see an issue. The group should level up after the first session in a lot of games too. Oo at the worst after the second session. This helps a lot. So much...
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