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  1. SableWyvern

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Yeah, I mean if you're going into the game with the attitude, "I am happy to contribute to the utter destruction of the environment, because the alternative is having a little less raw power," then the game is going to let you be that person, but such a concept isn't going to pass muster in a...
  2. SableWyvern

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    For me, it promotes heroic play because it's a setting where being pragmatic and selfish is incredibly easy and boring. The entire setting is a Call to Action. Here are evil, tyrannical sorcerer kings, with cadres of evil mages destroying the world. Here are thousands of slaves being worked to...
  3. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Dark Sun has always been this.
  4. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I have no idea what this means. [Edit: having separated it out from the rest and read it again after going through everything else in your post, it now makes sense, but I do feel it's written in an overly convoluted manner for something you intend as a brief summary.] If you do not believe...
  5. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @clearstream, you asked if it is "okay for posters to disfavour mechanics out of moral concerns" and did so in a fashion that suggests you believe that a moral concern is equivalent to a simple difference in taste where there is no moral component. I responded to say that forming an opinion on...
  6. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Morality isn't generally something we think of as a matter of personal preference. If you believe something is immoral, then you believe people doing that thing are behaving immorally and should change their behaviour -- you are casting judgement. If you present something as just a matter of...
  7. SableWyvern

    What's the bare minimum for a VTT?

    If I was going to run online for some reason, all I would be after is a whiteboard and video + voice.
  8. SableWyvern

    Common Pitfalls in Game Design

    Yes, but I believe the point @rolemaster4evah is making that "overuse of d12s" and "being disrespectful to the tarot" are very specific concerns for an article that opens by telling us, "here are the common pitfalls".
  9. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    As I recall, current vs maximum hit points is an ancient debate (which I'm not planning to weigh in on).
  10. SableWyvern

    Common Pitfalls in Game Design

    I have certainly never come across rules that ruin a game and which have been retained in that game while I continue to play. If a GM runs a game that isn't fun, I'd expect to have a conversation and make changes. It's not that hard to dial something back if it's not working. And if a GM is...
  11. SableWyvern

    Common Pitfalls in Game Design

    I think there are two different scenarios: If someone is seriously attempting to create a game they expect to distribute and have people outside their group play, then they are unlikely to release a satisfactory product without a reasonable amount of actual experience across the number of...
  12. SableWyvern

    I don't get the arguments for bioessentialism

    When we're talking about a leisure activity, if someone says that they prefer the 1e matrices to ascending AC as a subjective preference, I see no basis for demanding an explanation, or claiming that the preference is invalid without it. That would feel like expecting someone to provide an...
  13. SableWyvern

    I don't get the arguments for bioessentialism

    Yeah, I don't see much value in looking for things to call "objective" improvements. As you say, Adv/Dis is simplification at the cost of detail; how you feel about it depends on how much you value each of those things in the particular contexts where they apply. I would be tempted to say that...
  14. SableWyvern

    I don't get the arguments for bioessentialism

    I have already commented in this thread that the most modern version of Rolemaster is my least favourite. No one's claiming they won't be revised or changed. We're disputing the notion that change is always (or even often) an objective improvement. In my experience, beyond fixing typos and the...
  15. SableWyvern

    I don't get the arguments for bioessentialism

    Sure, no one said it can't be done. But @FrozenNorth did claim that any reasonable person would agree it's objectively unwieldy, and that is why I provided an alternative perspective.
  16. SableWyvern

    I don't get the arguments for bioessentialism

    I haven't looked all that closely at RMU; from what I have seen, I felt it was simplifying where I wanted detail and adding detail where I didn't need it, but I suspect the core is still RM enough that my overall impression would probably be positive if I didn't already have the RM that I need...
  17. SableWyvern

    I don't get the arguments for bioessentialism

    For what it's worth, I allow 33 classes in my typical ACKS/BX (race-as-class) games. My upcoming Rolemaster game has 39 available professions (before accounting for all the priest, cleric and elementalist sub-classes available), which is four to six less than the last RM game I ran (curated due...
  18. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is fair. Most versions of RM involve front-loading a lot of work into character gen.
  19. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There's every chance your decision about whether or not you like it won't be formed by the actual rules themselves, but how onerous you find it to have to reference the charts and tables in play.
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