Search results

  1. overgeeked

    Dragonbane general thread

    Wow. Yikes. I think he’d last maybe a session at my table before the polite boot.
  2. overgeeked

    Pineapple Express: Someone Is Wrong on the Internet?

    It's like trying to have a conversation with a rules lawyer. It's some kind of weird gotcha. If the person can't discuss the topic in good faith they just attack you for not saying it's your opinion when it clearly is. Just one more example of this being the dumbest possible timeline.
  3. overgeeked

    Dragonbane general thread

    Yeah. We recently tried a game of B/X but most of the players and the referee treated it like 5E. It utterly failed as an old-school game because of that. No one bothered with the environment. The few times I tried I got looks from the rest of the table like I was causing problems. "Just fight...
  4. overgeeked

    What makes a successful superhero game?

    You sound like me. Have you heard of the FKR? Free Kriegsspiel Renaissance. It sounds like what you're talking about. Not a game but a playstyle. Genre emulation and world immersion without worrying about mechanics much if at all. It can work great with the right group. Ben Milton over on...
  5. overgeeked

    What Makes A Successful Superhero CAMPAIGN

    Yeah, that's largely where my concern is in restricting things in a superhero game. I love the wild and gonzo Silver Age stuff so not being able to throw in literally whatever is just a non-starter for me. Subatomic worlds, alternate dimensions, bank robbers, lost civilizations, hollow Earth...
  6. overgeeked

    Dragonbane general thread

    I will never understand that "perfect unto myself" or "win the game in character creation" mindset. For me, interacting with the environment is largely the fun of many RPGs.
  7. overgeeked

    What Makes A Successful Superhero CAMPAIGN

    I don't know. They're blending together. That's one thing I think DC Heroes nails with subplots. Messing with someone's secret ID is an example of a subplot. The PC can nope out at any time, even after the subplot has already started. That's the kind of veto power I'm cool with. In regards to...
  8. overgeeked

    What Makes A Successful Superhero CAMPAIGN

    Absolutely. Buy in is key regardless of the genre. And yes, contributing to the setting is one way among many to get that buy in. It's not the only one and it's not even that common of one. To me, that's fantastic. As presented, the suggestion was the players should have veto power over setting...
  9. overgeeked

    What Makes A Successful Superhero CAMPAIGN

    Yeah. Note I didn’t say zero. Some slight control, sure. Deciding on and naming some NPCs related to the character, sure. Whether aliens exist? Not a chance. I’ve always viewed the setting as the referee’s character. If a player would be mad that the referee vetoed some aspect of their...
  10. overgeeked

    What Makes A Successful Superhero CAMPAIGN

    Eh. The players should have just as much control over the setting as the referee has control over the characters.
  11. overgeeked

    Modiphius 2d20 Advice

    Yeah, that’s fair. For us it was the three metacurrencies and all the little rules scattered throughout that tripped us up the most. How does this work? I dunno. Look it up. And the answers were never that intuitive. It mostly read like mechanics for mechanics’ sake. If you stripped the system...
  12. overgeeked

    Modiphius 2d20 Advice

    I'd say STA is less crunchy than Delta Green. But it's close.
  13. overgeeked

    Modiphius 2d20 Advice

    It 100% plays better than it reads. Whether you like how it plays or not is another question entirely.
  14. overgeeked

    Modiphius 2d20 Advice

    I couldn't say. The closest to any of those I've been is Call of Cthulhu.
  15. overgeeked

    Modiphius 2d20 Advice

    That's absolutely fair. The line is amazing for Star Trek fans. Lots of great books and resources. I just really, really dislike the 2d20 system. I would suggest a 1-2 page cheat sheet of the system rather than reading the book itself. It's just so poorly written. If someone's familiar with...
  16. overgeeked

    D&D General D&D is now Steampunk (poll)

    I'd point you to dungeonpunk.
  17. overgeeked

    What makes a successful superhero game?

    Fair point. That could be but there’s nothing calling that out. The section is otherwise fairly detailed on how disasters function. So if that was their intent it’s a major oversight. The best kind of system.
  18. overgeeked

    What makes a successful superhero game?

    Really any kind of clock would do. Pick a number and that's how many successes you need to end the problem. Give it an intensity rank for FEATs and damage. Or give it a health pool and reduce it with each successful FEAT. Decide what kinds of things are really effective (double successes or...
  19. overgeeked

    Modiphius 2d20 Advice

    Oh boy. There is a massive difference in the level of crunch. John Carter is the lightest of them. I don't know Homeworld, but Conan or Star Trek are tied for the heaviest. I'd recommend John Carter or Dune as places to start. As much as I dislike 2d20 and Modiphius, those two are really well...
  20. overgeeked

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    In the fiction and the earlier editions as well. Templars as one of the few divine casters in Dark Sun is a really big deal.
Top