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  1. overgeeked

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Given WotC's disastrous handling Ravenloft, Dragonlance, Spelljammer, and Planescape...I have basically zero confidence in their ability to put out good setting books.
  2. overgeeked

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Exactly. As far as I see it, the only good thing about this is opening the setting to the DM's Guild.
  3. overgeeked

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    LOL. Just noticed the trees in the background of the pic.
  4. overgeeked

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Damn. These subclasses are trash. At least they're going to open Dark Sun up to the DM's Guild so the fans can do it right.
  5. overgeeked

    Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players

    They lose audience no matter what. Stick with 2014, lose audience. Switch to 2024, lose audience. Switch to Daggerheart, lose audience. The argument was that at least if they switch to Daggerheart they'll be promoting their own game and making more money, hopefully at least enough to make up the...
  6. overgeeked

    Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players

    Yeah. And a lot of fans of Daggerheart are feeling like CR just strangled it in the crib.
  7. overgeeked

    What makes a successful superhero game?

    That's not true. Look at just about any serialized fiction and you see the same thing. James Bond. Different actors playing the same character over decades. Doctor Who. Different actors playing the same character over decades...fighting some of the exact same enemies. Star Trek TOS. They've...
  8. overgeeked

    Daggerheart General Thread [+]

    Exactly. It's certainly cooled my excitement for Daggerheart quite a bit. They're the best people on the planet to market the game because it's their game...and yet they're not confident enough in their own game to play it for a long-term campaign. That's says a lot.
  9. overgeeked

    What makes a successful superhero game?

    I mean...it's serialized superhero fiction. I doesn't make logical real-world sense. It's not supposed to. It's the whole "why doesn't Gandalf use the Eagles to fly the ring to Mount Doom on page 5 of Lord of the Rings" problem, i.e. it's a story and follows story logic. It's not a game, it...
  10. overgeeked

    What makes a successful superhero game?

    Which, to me, is a clear indicator that the game is poorly designed. If it's meant to emulate superhero fiction, it shouldn't be a struggle to use the game to create superhero stories.
  11. overgeeked

    Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players

    No. That's not what was said. CR as a company will still be doing actual plays of D&D and Daggerheart. Campaign 4 is pure D&D. I love the idea of West Marches for live play, but it doesn't sound like the players will be mingling. Rather they'll be at one table throughout based on playstyle...
  12. overgeeked

    What's the bare minimum for a VTT?

    Something like GameScape? https://gamescape.app/
  13. overgeeked

    What makes a successful superhero game?

    As I said up thread, it’s not hard at all. You have a mixed group of PCs so throw a mixed challenge at them. Put things in that only Batman can handle alongside things only Superman can handle alongside things only Plastic Man can handle, etc. This is also why superheroes have a nemesis and why...
  14. overgeeked

    What makes a successful superhero game?

    To me that’s a feature not a bug. Don’t like one version of the character? Wait 12-18 months. A new version will arrive. I do and I have. I literally played a Green Arrow clone in M&M 2E when some of the other PCs were Superman and Batman clones.
  15. overgeeked

    Sword World to Get Official English Translation

    It's more complex in places, less complex in others. The starter gives a good overview. There are Let's Read threads here and over on RPG.net that really digs into the system. It's a skill-based system. It uses mana points for magic instead of slots. It provides three different types of...
  16. overgeeked

    What makes a successful superhero game?

    Well, you certainly confused my point. You're talking about handing the player shiny tokens for RPing these kinds of things that they can spend later to do cool stuff. I'm talking about using these kinds of things as recovery mechanics or heat sinks for damage. Taking a step back it's a...
  17. overgeeked

    Pineapple Express: Someone Is Wrong on the Internet?

    Oh, right. That's why you were on my ignore list. Back you go.
  18. overgeeked

    Daggerheart General Thread [+]

    VTT thread spun off here.
  19. overgeeked

    What's the bare minimum for a VTT?

    For some all you need is maps. Some want at least maps and minis. Some want maps, minis, and dice. Some want things up to and including full mechanics, rules, and system integration along with full automation so all you have to do is click a button and the computer will spit out the results...
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