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  1. Old Gumphrey

    Do you have trouble "Laying down the law"?

    I lost a mouse and a wooden desk chair when I used to play Starcraft.
  2. Old Gumphrey

    Holy cow my party has 3 strikers in it

    Right. Suffice to say that leaders and strikers are not soft targets, and controllers are, in fact, the softest target there is. Yeah...you can build a defensive wizard, but it's going to have less defenses and HP than a defensive leader, and less ways to GTFO than a striker.
  3. Old Gumphrey

    Intimidate in combat: viable?

    Yeah...except Intimidate doesn't "kill" anything. Nothing prevents the monster from escaping and ambushing you later. It just stops fighting you. If the designers didn't intend for this tactic to be able to work, why is it a rule? Why is it when you have a low bonus and roll super lucky once...
  4. Old Gumphrey

    Is it "metagaming" to remind a player their power works on a miss?

    Ugh. That sounds horrid. Just rehashing what was said, yeah, it's metagaming to ignore the effect of an attack because the player forgot it. You're not reminding the player, you're reminding EVERYONE...and if your DM didn't forget, then he is FREAKING CHEATING. My advice is to have a grown-up...
  5. Old Gumphrey

    Holy cow my party has 3 strikers in it

    I think that probably has more to do with the dwarf second winding as a minor than the fact that he's a wizard.
  6. Old Gumphrey

    Intimidate in combat: viable?

    is how I would say it. But yeah, fair enough. Re: front loading, I don't expect this campaign to hit mid-Paragon, to be honest. I just felt like trying something a bit different than "do as much damage as possible" with a striker.
  7. Old Gumphrey

    Intimidate in combat: viable?

    Bad post is bad. Try reading what I write next time. If I use the skill on a level 8 artillery with huge Will defense that doesn't speak my language, I'm looking at 15 or higher, with my encounter power, with my super tricked out skill that I gave up a lot to get. It's 6 or higher on a level 4...
  8. Old Gumphrey

    Intimidate in combat: viable?

    Actually, you can do it to multiple opponents with one Standard action. You just have to roll separately for each. And the mask is only a level 5 item. I'm a level 4 PC. I've also got the Staff of Ruin +1, and magical armor and neck slot. I pull my weight by being the only striker in the group...
  9. Old Gumphrey

    Intimidate in combat: viable?

    That's the only way to run it, strictly by the rules. I also wouldn't allow a character to force a surrender at the start of a fight. But after I literally blast you with lightning until you leak blood, that really changes things.
  10. Old Gumphrey

    Intimidate in combat: viable?

    First off, it's only a 4 or higher if I blow an encounter utility, and I'm using it on an equal level opponent that has approximately 16 Will and speaks a language I know. Second off, I'm giving up valuable attack and damage bonuses to be able to use this tactic. The DM doesn't just add AC and...
  11. Old Gumphrey

    Intimidate in combat: viable?

    That's patently wrong. Supernatural arcane power accounts for the majority of my character's intimidation. And it clearly goes a long way, as evidenced by my huge skill bonus. The character "somehow" portrays himself as that threatening because he leaks arcane lightning and thunder, flies around...
  12. Old Gumphrey

    Intimidate in combat: viable?

    Yeah...I'm pretty sure that bit is in regard to trying to get more out of Intimidate than what is outlined in the book, such as "surrender, and also give me all your money, tell me where your rebel base is, tell me the access codes to Zion, and then kill yourself". It's pretty clear to me that...
  13. Old Gumphrey

    Intimidate in combat: viable?

    Yes, but...you already get a further -5 penalty if you don't speak the language. So that Otyugh from before? I have to roll a 34(at 4th level!) to make him surrender. Even with my maximum obscenely twinked out roll, I still have to roll an 11 on the d20. A normal character, even one trained in...
  14. Old Gumphrey

    Intimidate in combat: viable?

    Does anyone have any worthwhile answers to my question?
  15. Old Gumphrey

    Intimidate in combat: viable?

    No. You don't just say "well, the DC is 45 because I said so". That's horrible, awful DMing. Going after someone's Will +10 at level 4 is already a DC 25+ check. That's normally hard for a level 4 character already (without ridiculous ad-hoc DM metagaming), it's juts that I powergamed the heck...
  16. Old Gumphrey

    Intimidate in combat: viable?

    By being more creative than you. =P 5 trained 4 cha 2 half level 2 background 2 racial 1 item 2 familiar 3 feat Which is completely irrelevant, because I'd like to know if anybody's actually tried this. I don't want my DM pulling some hokey "well, their allies are still fighting so they refuse...
  17. Old Gumphrey

    Intimidate in combat: viable?

    I've got a level 4 character with +21 Intimidate, boosted to +23 1/encounter. I want to use Intimidate to get bloodied foes to surrender. On average, I'll need something like a 4 or higher on a d20 to get an even-leveled enemy to surrender. How viable is this tactic? Has anyone seen it used before?
  18. Old Gumphrey

    Unconscious Ranger - What does the Beast do?

    Hmm. Well on my post I wasn't talking about allowing a charge with a vertical jump. I meant that you can jump as part of a charge at no penalty, because you're moving. I was just trying to add some weight to my stance, using examples of leaping attacks in the game. The OA rules also state that...
  19. Old Gumphrey

    Flying is Epic - But Ebony Fly is high heroic?

    Because screwing the players over just because you can is very fun for them. Wouldn't play a Shaman in that game...
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