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    Converting Al-Qadim creatures

    Good? It's great! :D As for Direct Siege Engines... if we allow other creatures to use the builder genie's Demolition ability through Aid Another should we simply just add that to the Demolition ability details?
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    Character Flaws - Alderac Entertainment Style

    I think Flaws were for characters of Evil alignment, while a Hubris was for a character of Good alignment. You could opt to take a Virtue (for Good characters) or a Wile (for Evil characters) as a Feat at 1st-level (or as compensation for the Flaw/Hubris). A great idea, one that my campaign...
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    Converting Al-Qadim creatures

    They should certainly have Craft: carpentry and Craft: stonemasonry... possibly Craft: blacksmith and Knowledge: dungeoneering. As genies they might have Knowledge: planes. Perhaps Profession: builder.
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    Converting Al-Qadim creatures

    We might want to add to the Earth Mastery ability: that it affects foes and structures. It might seem silly to add it, but there are cloud castles for giants and elementals in the air and floating structures on water. Possible feats? Great Fortitude, Skill Focus (Knowledge: architect &...
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    Converting Al-Qadim creatures

    Simplified is better! :cool: Ignoring a structure's Hardness all together might be too potent... perhaps the Builder genie can treat the structure's Hardness as half of the original.
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    Converting Al-Qadim creatures

    It's been slow at work. ;)
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    Converting Al-Qadim creatures

    I presume that most tasked genies (mainly those other than the Guardians, Oathbinders, Slayers, Warmongers, and similar types) might swap out the combat related feats with feats more practical to their task. If this is something we run with, we might give the Builder/Architect a pass and allow...
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    Converting Al-Qadim creatures

    That's because we're both smart. ;) [/LIST] Maybe they get a +4 bonus on checks to Break construction. Is that even enough? Should this be similar to a disintegrate spell but only effecting structures (and more than merely a 10-foot cube)? [/LIST] Demiurge suggested that Builder tasked...
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    Converting Al-Qadim creatures

    I think you're right... upon further thought, add them. If there's any concern that better SLAs will change Tasked Builders maybe add rock to mud, mud to rock, and wall of stone at only 1/day each instead of the Dao standard of 3/day. With those in mind, is wish (granted only for...
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    Converting Al-Qadim creatures

    How much do we want to borrow from the Dao?
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    Converting Al-Qadim creatures

    It might work for the Artist, Slayer, or the Warmonger using Bard, Barbarian, and Fighter levels respectively. But as you say, skill ranks and racial bonuses and certainly feats might really be the way to go.
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    Converting Al-Qadim creatures

    Tasked Architect/Builder genies... based on the Dao, at least generally. Spell-like abilities 3/day - minor creation, mirage arcana, and warp wood. 1/day - stone shape, stone tell, and passwall. 1/month - wish (granted in relation to buildings or construction). Find & Exploit Structural...
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    Converting Al-Qadim creatures

    I'm of the opinion that we stick to the list, but as Cleon can attest, adding suggestions for Greater versions don't hurt. For your convenience, the 2nd edition source: The fifth-level Sorcerer/Wizard spell Mirage Arcana seems to fit the bill... at least on first glance.
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    Converting Al-Qadim creatures

    One method I thought of using with Tasked Genies is to simply start them off with a couple of character levels... an Architect/Builder would probably have two or three Expert class levels. Since Tasked Genies don't quite seem to be born as developed over many years/decades of service. That's...
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    Converting Al-Qadim creatures

    Then the most important question is which Tasked Genie are we going to work on? Perhaps we should only do one or two, jump off to something else, and then back to another couple of Tasked Genies. Guardian tasked genies might be a logical choice... perhaps Deceiver or Oathbinder tasked genies.
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    Converting Al-Qadim creatures

    Damn fine. Should we flesh out the paralyzing fear effect for the Greater Nasnas? Does it make victims become Cowered, or actually Paralyzed, or under the effect of a Hold Person?
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    Converting Al-Qadim creatures

    As single creatures, flesh golems stack up pretty tough against nasnas... but for one use of Create Wondrous Item would create enough magic juice to taint two, four, or ten fruits. In fact, these things are made to be used as a gang... those multiple saves for fear checks might be at a low DC...
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    Converting Al-Qadim creatures

    Shouldn't the Caster Level stay at 9th for the basic version of this fruit?
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    Converting Al-Qadim creatures

    In addition to ironing out the creation of nasnas, what else do we need to finish? My spellchecker spotted two more needed edits, but I was thinking stuff other than that. ;) Also, when we do lock down the nasnas, should we tackle one of the Tasked Genies since GrayLinnorn wanted to go in that...
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    Converting Al-Qadim creatures

    Aw sh*t... I don't want that responsibility. ;) Here's my simple option: The creator needs Craft Wondrous Item and the Summon Monster II as prerequisites. That should keep the cost down... and if necessary allow the creator to make enough elixir to taint as much fruit as half his spellcasting...
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