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    D&D 5E (2014) Second Wind: Yes or No?

    Well, since I read your posts several times, carefully, and since I know I'm not moving any goal posts, it was probably the middle one. :D I tried to clarify it, but I'm mainly being provocative. I think there are a lot of healing ideas proposed where people don't think through the...
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    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    Part of it is the content, but the "ultimate" reason, if you will, that the content ends up being substandard is that the lists are too long. Even if a list doesn't start too long, it ends up too long before they are done. And then when someone realizes this and tries to keep the list...
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    D&D 5E (2014) Legend Lore says 'story not rules' (3/4)

    "Bounded accuracy" covers for a lot of other design mistakes, at least if done reasonably well. That is, you can handle the "sweet spot" in D&D via the 4E route of having the numbers scale within a framework that keeps them in proportion--or you can say, "toss the scaling, the important thing...
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    D&D 5E (2014) Second Wind: Yes or No?

    It's not a question of liking or disliking surges. I can take or leave them. Though I think some of the confusion is that I'm talking about mechanical solutions that do certain things. (It's entirely possible that someone could come up with a mechanical solution that would technically work...
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    D&D 5E (2014) Second Wind: Yes or No?

    And if you model that rolling against Con with the kinds of hit point totals and healing that typically happen in D&D, you get a result that is easy to predict--and which obviously simplifies to something like a finite amount of blocks of healing per day. :D Granted, though, that is you want...
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    D&D 5E (2014) Second Wind: Yes or No?

    No one has said it in this topic yet. I suggested it about a year after 4E was launched, and I don't think I was the first. :D I think 4E would have probably been better received if surges had been pushed to their logical conclusion (long-term depletion) instead of the wishy-washy compromise...
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    D&D 5E (2014) Second Wind: Yes or No?

    Realizing that my criteria is rather vague, my objection here is that it doesn't really address condition A. If there is plenty of healing magic, the character can be fully healed with relative ease. Moreover, a character can lose a lot of hit points over the course of a day or adventure and...
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    D&D 5E (2014) Second Wind: Yes or No?

    B's not really the problem there. You can make VP/WP reasonably simple or ridiculously complex as you want. The real issue is that VP/WP as usually portrayed doesn't address A at all. If you make the "wounds" address A, you'll end up with something mechanical similar to surges, and thus fail...
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    D&D 5E (2014) Second Wind: Yes or No?

    As an aside, I challenge anyone to come up with a healing mechanics that uses D&D-ish abstract hit points and accomplishes all of the following: A. There is a finite limit on how much a character can take in a relatively small amount of time, despite external sources of healing being available...
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    D&D 5E (2014) 2/25/2013 L&L: This Week in D&D

    Oh, I agree with your main point. I was piling on for one of the reasons why I don't think your point is even seen to be an issue, much less addressed. After I posted, I realized the part that really chafes is the thought that somehow changing the rate or amount of healing is a useful dial...
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    D&D 5E (2014) 2/25/2013 L&L: This Week in D&D

    I'm still unimpressed by the general lack of awareness on what really makes something modular in a technical sense. It doesn't mean solely "swappable," but that seems to be the approach thus far (with a handful of exceptions). If some of the things proposed thus far as modules were...
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    D&D 5E (2014) Second Wind: Yes or No?

    I'm torn. I like the cinematic aspects, but I'm not so sure that Second Wind is the best way to get it. Also, I think the modular knobs needed to make it more flexible across a wider range of styles are lacking. Ideally, I'd like to see Second Wind tied to a resource, but on a sliding scale...
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    D&D 5E (2014) 2/18/13 L&L column

    You know, if by default no single source of healing did very much, you could "boost" certain sources or pile on additional sources in your campaign to set the level of healing that you wanted. Maybe clerical magic does a little, herbs do a little, healing kits do a little, rest does a little...
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    D&D 5E (2014) Will there be such a game as D&D Next?

    For the record, when I referred to "pacing", I wasn't talking about combat at all, but about the author's intention of affecting the overall flow of the story in ways that I find, frankly, counter-productive to the craft of good adventure writing meant to be effectively run by other people...
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    D&D 5E (2014) 2/18/13 L&L column

    In the original Basic (and Expert), one of the things that made the clerical-only healing work is that the cleric really didn't have that much of it--except maybe at odd points in the progression. (And at first level, the cleric had zero spells.) So it almost was, "no healing" but mundane...
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    D&D 5E (2014) Will there be such a game as D&D Next?

    It's largely been because the adventure author has tried to tell me how to pace that I've not been very impressed with his adventure. So I'd say he has certainly tried to influence it. How influential that has been is not necessarily the same thing. :D
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    D&D 5E (2014) Why Don't Barbarians or Fighters Get Bonus Skills?

    Expand backgrounds to cover not merely skills but also cultural influences. Radically shrink the abilities that come from race direct, to those that are natural to that race, not nurture. Then make the possible skill picks a mix from class and background (as now), but without the racial stuff...
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    D&D 5E (2014) 2/4/2013 L&L:A Change in Format

    In our old school days, we played with caller, mapper, light source, and sometimes some more esoteric "roles". A lot of times the wizard would be the mapper because he had a hand free and wasn't necessarily the best guy to be stuck near the light in an ambush. Naturally, the rogue never...
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    D&D 5E (2014) Human racial abilty modifiers

    That's a good idea. Easy to balance, easy to explain, will fit most play styles without any additional adjustment. About the only thing it doesn't cover is a player who wants to play a human and then have the character go somewhat against type (i.e. smart fighter). The ability to arrange the...
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    D&D 5E (2014) Human racial abilty modifiers

    I don't dislike racial modifiers for humans per se. I do dislike the Next implementation of it so far, where the humans mods are substitutes for more interesting racial abilities, and thus boosted to compensate. I'd be fine, for example, with there being several stock human cultures (which...
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