Search results

  1. UngainlyTitan

    Dungeons & Dragons: The Immersive Quest Live Experience Details Revealed

    Hmmm.... I dunno! man, is this the DungeonMaster screening future victims?
  2. UngainlyTitan

    D&D 5E (2024) How do I disarm traps? Does Thieves' Tools do anything?

    Do we really need to have this discussion for the next 20 pages? What good is going to come of it? What makes you think the other party is going to change their mind?
  3. UngainlyTitan

    D&D General A glimpse at WoTC's current view of Rule 0

    In particular no can make a DM use a rule they do not like, unless they are willing to step on up and DM and I would be fine with that. I mean if I really, really do not like I can choose to not play.
  4. UngainlyTitan

    D&D 5E (2014) Setting up a Dungeons and Dragons Club at my Local Library

    Lot of good suggestions but I would go with shorter adventures and modules. The big APs covering 10 or more levels are a lot of commitment and hard to back out of if it is not to the groups taste.
  5. UngainlyTitan

    TSR nuTSR and the Defamation Lawsuit Part II: The Answer!

    My first thought on reading this was: What is an Oxygen bar? then I looked it up, man if you need concentrated oxygen then you need medical attention and that, concentrated enough that stuff is dangerous.
  6. UngainlyTitan

    D&D 5E (2024) Help Build Level 13 PC

    A world tree Barbarian would be fun and that party could do with another frontliner or a skilled character.
  7. UngainlyTitan

    D&D 5E (2024) Experienced DMs, how useful is the 2024 DMG to you?

    I could see myself using it more than the 2014 version. I have to give it another more in depth read but there is always the magic items section, and the encounter creation advice seems to be better and I will try it in action. I like the Bastion rules, no idea if my players will. I am running...
  8. UngainlyTitan

    D&D 5E (2024) How do I disarm traps? Does Thieves' Tools do anything?

    Then I really doubt that players will use such an unreliable system. Given a choice between very unreliable and hit it with a stick, the stick wins.
  9. UngainlyTitan

    D&D 5E (2024) How do I disarm traps? Does Thieves' Tools do anything?

    How about allowing the spell to be reliably cast the first time but an Arcana check or the like to continue to be able to use it?
  10. UngainlyTitan

    D&D 5E (2024) How do I disarm traps? Does Thieves' Tools do anything?

    My apologies, I think I mistook what you meant about magic, I have no care about what magic as presented by you in the real world might mean metaphysically. Nor any particular interest in discussing it. I was referring to what the rules of the game define as magic and how I saw it, and you...
  11. UngainlyTitan

    D&D 5E (2024) How do I disarm traps? Does Thieves' Tools do anything?

    There is a lot to unpack here but I see magic somewhat differently to you. At least, in the context of worlds like D&D. One can have magical technology in D&D like world. Technology is just the construction of engines that manipulate forces in the natural order to do something. I see D&D magic...
  12. UngainlyTitan

    D&D 5E (2024) How do I disarm traps? Does Thieves' Tools do anything?

    Again real world thinking, magic in D&D is utterly reliable, say the correct words, dance the correct dance, have the correct symbols in hand and you can have a fireball every time. The only restriction is the endurance and practice to hold enough "whatever" that powers a third level slot. For...
  13. UngainlyTitan

    D&D 5E (2024) How do I disarm traps? Does Thieves' Tools do anything?

    You do not think there would be a body of folklore about the working of magic in a world of magic? Especially in a place like the Forgotten Realms where everywhere is littered with the flotsam of ancient magical empires? This bit is not directly addressing you @pukunui but one problem I often...
  14. UngainlyTitan

    D&D 5E (2024) How do I disarm traps? Does Thieves' Tools do anything?

    The way I visualised this up to me was that thieves had a folklore regarding the simpler magical traps and way they could be disabled using the standard toolset that they use (thieves tools).
  15. UngainlyTitan

    D&D 5E (2024) How do I disarm traps? Does Thieves' Tools do anything?

    I suspect backward compatibility, a lot of 2014 D&D allowed the used of thieves tools to disarm magical traps, as all traps are called out as being disarmable with theives tools by default. The example of the fire emitting statue in the new DMG, specifically calls out Arcana to id the glyph as...
  16. UngainlyTitan

    D&D 5E (2024) How do I disarm traps? Does Thieves' Tools do anything?

    They are defacing the glyph that anchors the spell. At least that is how I read it. For the record the way I intend to proceed the DCs referenced in the Rules Glossary, I consider reference only. They set an expectation of the average. The specific may be different. As for locks, if proficient...
  17. UngainlyTitan

    D&D 5E (2024) Did you make up your mind about 5.24?

    I think that the more I consider it, it is not the lack of crunch in the DMG that bothers me the most about but that the encounter and setting examples could have done with more tell along with the show. The encounters in particular, give a single encounter and given a theme and a party, what...
  18. UngainlyTitan

    D&D 5E (2024) New DMG Encounter Building Math vs 2014

    I do not agree with you on 3.x being sim, I did have many a row on these boards back in those days about that. By the way, to me, sim is simulating the world and 3.x had too many narratively absurd things about it. Now to get into it I would have to re-read the books and I am not that invested...
  19. UngainlyTitan

    D&D 5E (2024) New DMG Encounter Building Math vs 2014

    I think, what you see as an attack in simulationist play is your own bias at play because I doubt that anyone in WoTC D&D design over the last 20 years has had sim play in mind at all. To attack sim play presupposes that they actually care about it.
  20. UngainlyTitan

    When Do the 5E “Ride or Die” Folks Become Grogs Like The Rest of Us in “D&D Older Editions” And When Do We Get D&D 5E Flair for Posts?

    This is true but there is no need for the species to support this pillar, nor for that matter should the background system. The classes and subclass can do it on their own. If I had my way there would be no A.S.I's in the game at all. In my opinion they exist because when 5e was being created...
Top