Search results

  1. Ruzak

    D&D 5E (2014) Initiative and Delay

    Disallowing delay adds more variety in initiative order from one encounter to the next. Instead of always falling into the same routine, each battle unfolds differently. I personally like this chaotic skirmish more than the practiced SWAT team procedure.
  2. Ruzak

    D&D 5E (2014) Spell Durations

    We have had this discussion in past editions, but the existence of an explicit concentration mechanic makes me feel it makes even more sense for non-concentration spells to continue.
  3. Ruzak

    D&D 5E (2014) Hex maps and dungeons and dragons.

    For me the maps generated with the assumption of a five or ten foot grid look inherently"D&D" to me. You can tell at a glace a particular floorplan belongs in the game. What you lose in realistic building design you make up for in unique style.
  4. Ruzak

    D&D 5E (2014) What if no stat increases; only feats?

    My thought is you would take two of these "half feats" and not include the ability increase.
  5. Ruzak

    D&D 5E (2014) Jump

    It would seem poorly designed (by the original wizard) otherwise.
  6. Ruzak

    D&D 5E (2014) Jump

    For a physical jump the landing speed, acceleration, & force are the same as those at launch. So, if your body can withstand the jump, it can handle the landing.
  7. Ruzak

    D&D 5E (2014) DMG release date pushed back

    For my money I wish they had sent out a post-PH(B) survey and waited for feedback to tweak the DMG.
  8. Ruzak

    D&D 5E (2014) DMG release date pushed back

    Are we still doing the /ragequit thing?
  9. Ruzak

    D&D 5E (2014) Optimal Multiclassing

    I am reading things like "Here is an example of a great one level dip!" "If you are going to take a level in that class you might as well take three to get ..." "You really need to take at least five levels in a class." "Any multiclassing is underpowered." The fact that I see all of these...
  10. Ruzak

    D&D 5E (2014) In Defense of the Beastmaster

    I think this is the reason I favor a more independent ACo; we have always treated them more like characters in themselves. Balance wasn't an issue, since of course the ranger and his wolf were stronger than a single other character.
  11. Ruzak

    D&D 5E (2014) I'm incapacitated, but I can move just fine.

    Can someone with a MM let us know its movement? (This stat block really should be in the wild surge table.)
  12. Ruzak

    D&D 5E (2014) I'm incapacitated, but I can move just fine.

    These are the cases that concern me, when the author means to prevent movement, but uses incapacitated. The everyday use of the word gets confused with the condition, leaving us wondering at the intent.
  13. Ruzak

    D&D 5E (2014) Action Econ 101

    One simplification in 5e is the lack of a "trade down" option, which greatly reduces possibilities.
  14. Ruzak

    D&D 5E (2014) Adding Skills to Saves

    I like this idea. It puts more emphasis on the in-game experience, and less on character generation. I am also of the "This is great, let's make it better!" philosophy in general.
  15. Ruzak

    D&D 5E (2014) Was Tempest an odd choice for PC-centric domain?

    A storm domain seems like a great choice that would appeal to many character types. The odd thing to me is that none of these pantheons have a appropriate deity, not the other way around.
  16. Ruzak

    D&D 5E (2014) I can haz WILD MAGE and the first DRAGONBORN art?

    Is the potted plant a Hitchhiker's Guide reference?
  17. Ruzak

    D&D 5E (2014) Barbarian preview!

    The fact is a Conanesque picture isn't needed; we already well know that image. This shows us a little different view of the barbarian, and of we prefer we still have the traditional stereotype emblazoned on our minds.
  18. Ruzak

    D&D 5E (2014) 5th Edition: How to Make My DM Cry

    Kender will be in the DMG for optimizing fun!
  19. Ruzak

    D&D 5E (2014) Blade Barrier Math Question

    For a linear wall the blades have to go back and forth, changing direction at each end. For a cylinder they can continue to spin around (always counterclockwise). This is why the cylinder is more efficient.
  20. Ruzak

    D&D 5E (2014) Equipment posted~ pics

    These are a little fancy for me. The art is fine, but just not my style.
Top