Disallowing delay adds more variety in initiative order from one encounter to the next. Instead of always falling into the same routine, each battle unfolds differently. I personally like this chaotic skirmish more than the practiced SWAT team procedure.
We have had this discussion in past editions, but the existence of an explicit concentration mechanic makes me feel it makes even more sense for non-concentration spells to continue.
For me the maps generated with the assumption of a five or ten foot grid look inherently"D&D" to me. You can tell at a glace a particular floorplan belongs in the game. What you lose in realistic building design you make up for in unique style.
For a physical jump the landing speed, acceleration, & force are the same as those at launch. So, if your body can withstand the jump, it can handle the landing.
I am reading things like
"Here is an example of a great one level dip!"
"If you are going to take a level in that class you might as well take three to get ..."
"You really need to take at least five levels in a class."
"Any multiclassing is underpowered."
The fact that I see all of these...
I think this is the reason I favor a more independent ACo; we have always treated them more like characters in themselves.
Balance wasn't an issue, since of course the ranger and his wolf were stronger than a single other character.
These are the cases that concern me, when the author means to prevent movement, but uses incapacitated. The everyday use of the word gets confused with the condition, leaving us wondering at the intent.
I like this idea. It puts more emphasis on the in-game experience, and less on character generation. I am also of the "This is great, let's make it better!" philosophy in general.
A storm domain seems like a great choice that would appeal to many character types. The odd thing to me is that none of these pantheons have a appropriate deity, not the other way around.
The fact is a Conanesque picture isn't needed; we already well know that image. This shows us a little different view of the barbarian, and of we prefer we still have the traditional stereotype emblazoned on our minds.
For a linear wall the blades have to go back and forth, changing direction at each end. For a cylinder they can continue to spin around (always counterclockwise). This is why the cylinder is more efficient.