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  1. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    Looking about, Charlotte spots a tottering but serviceable cart nearly buried under a pile of moldering crates in the the alley the elf traversed in the battle outside the house. Perhaps it can be used to transport the prisoners (the unconscious Sea Devil in particular) back to Sailor's Hope.
  2. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    In response to Ranver's question the hafling let's loose with another loud sob, "Yes . . . I am. I know I'm gonna go to the work prison for a long time. Just PLEASE don't let them kill me. I'll do anything." Then a despondent sniff and a sad sigh. "You won't find the feather. There was no...
  3. helium3

    Naval Combat System Suggestions?

    A skill challenge does seem appropriate. In my head, I figured that the whole point of this particular naval set-up would be trying to avoid having to deal with all three ships at the same time.
  4. helium3

    Skill Challenge Overkill (mearls stuff)

    I think there's something sort of fundamentally wrong with skill challenges. The mechanics don't really represent what the PC's are trying to do. When I say that I don't really mean in a 'simulationist' sense. I would never argue that the D&D combat system 'simulates' physical combat but it does...
  5. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    Running out onto the porch out front, Ranver finds little Tatiana next to the hafling tied to the support post. Her hands are clasped behind her back and she's peering intently at the softly sobbing prisoner. Hearing Ranver's approach she turns to face the priest, "I don't think he's lying. He...
  6. helium3

    Naval Combat System Suggestions?

    Thanks everyone for the suggestions. I'll take a look at all the great ideas and see what I come up with. This first couple of encounters will be pretty simple. My party's just escaped from a Sea Devil fortress with the religious relic they were sent there to retrieve. They're now attempting...
  7. helium3

    Naval Combat System Suggestions?

    I'm gonna be running a wee little battle between some ships next game session and I was wondering if anyone had any suggestions on naval combat rules that would be easy to port to a 4E game?
  8. helium3

    The Great Conjunction (RPG DESIGN CONTEST)

    Yeah. The creative process sure is strange, isn't it? What's funny is that the genesis for the whole thing (whatever it is) was thinking about the different ways that magic is represented in literary works. Somehow I stumbled into, "your mother" as a metaphor for magic which immediately...
  9. helium3

    The Great Conjunction (RPG DESIGN CONTEST)

    I don't actually know where I'm going with this yet, but I had a brainstorm of an idea on the way to an appointment. That brainstorm led me to slapping out a few pages on "the nature of magic." I put it behind the spoiler cause it's kinda long and I didn't want to force people to scroll through...
  10. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    Putting their heads together, Ranver and Zarathas are able to suss out that the shark's tooth may be a religious relic of some kind, similar in nature to the Roc's Feather that the party was sent here to retrieve. It's definitely NOT a roc's feather, though. What's really bothering Jorje is...
  11. helium3

    [OOC] Heroes of the Middle Reaches : Wandering Star

    All right. You're all rested, you're reasonably sure that there's no one lurking about within the building, you've found some valuable and a giant shark's tooth in the Sea Devil's back pack. What now?
  12. helium3

    The Great Conjunction (RPG DESIGN CONTEST)

    Uhhh. Please add me to the list of people who intend to submit something?
  13. helium3

    6 months later: impressions of 4e

    Yeah, you can pretty much piece together the attack mods by looking at the ones provided. I'm having the same problem with the damage traps should do as I'm having with monsters. The damage expression table doesn't really seem to match up that well with the actual damage that monsters do in the...
  14. helium3

    6 months later: impressions of 4e

    Things I've noticed in the eight months I've been running a 4E game: (1) Below level encounters are very grindy unless the party's average d20 roll is above ten. At level encounters are very grindy if the party's average d20 roll is below ten. Below level encounters are rarely grindy. Because...
  15. helium3

    [OOC] Heroes of the Middle Reaches : Wandering Star

    Nah. I'm just gonna throw a suit into a room and let you all fight over it. :)
  16. helium3

    [OOC] Heroes of the Middle Reaches : Wandering Star

    I can see why you all want the veteran's armor. I think I'm gonna have to ask for that in the RL game I'm playing in. It's an interesting item in that it's MUCH sexier at lower levels when you have less daily powers to use.
  17. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    Just from touching the bag, Horto can tell that it contains something like a large triangular rock, though his mind tells him it's probably something else. Something much more frightening. He loosens the cord tying the bag shut at the top and gingerly reaches inside. No scorpions sting, no...
  18. helium3

    [OOC] Heroes of the Middle Reaches : Wandering Star

    FYI, Charlotte was correct about a post of mine looking like it got cut off. ENWorld ate a post I was editing. I've gone back and re-written and re-posted it.
  19. helium3

    [OOC] Heroes of the Middle Reaches : Wandering Star

    This is correct. Every now and then I'll ask for a list like this and it'll always be in the form of "level+1", "level+1", etc.
  20. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    Jorje spends his time handling the items taken from Sea Devil and his accomplices but is unable to determine that any of them are magical. This seems somewhat odd, as the unknown object glowing within the small leather sack is quite obviously magical in nature. Quite possibly, its magic is...
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