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  1. Jan van Leyden

    How Many Hours Do You Usually Spend in a Level?

    Usually more than 40 hours, much, much more. Only in our 4e online game we see that levelling up takes place fast, which puts me in the 21-30 hours range for this campaign.
  2. Jan van Leyden

    GoT vs. SoIaF: More seasons than books?

    Now that HBO has ordered seasons 5 and 6 of Game of Thrones, I seem to be a bit behind with the mappings of the TV seasons to the books. I've only watched seasons 1 and 2 so far, which leads me to the question of how the books were splitted for TV. Or has HBO organized a good whipping for GRRM...
  3. Jan van Leyden

    Drawmij: Honestly, how long did it take you?

    Several years, probably, but I really can't tell , it's all so long ago. What I do know is that I figured out the Jim Ward part, but didn't have the slightest idea who this Jim Ward would be...
  4. Jan van Leyden

    O.L.D. and N.E.W?

    Ah, okay, good explanation! No reason to hurry.
  5. Jan van Leyden

    O.L.D. and N.E.W?

    I'm a tad irritated that the threads for ENWorld's upcoming games appear in the forum "D&D and Pathfinder". Wouldn't the general RPG forum be more appropriate to these games?
  6. Jan van Leyden

    D&D 5E (2014) Wannabe DM requesting help

    Hi Nemio, welcome to ENWorld and welcome the roleplaying hobby! Others have already given you some good advice regarding products and such, but let me add the most important thing, which can't be said too often: have fun! Next's structure is pretty straightforward (roll a d20, add attibute...
  7. Jan van Leyden

    Value for money? How long does it take you to play through published adventures?

    The only real data point I can contribute is some 30 hours for The Slaying Stone. The feeling of our group(s) being painfully slow comes from the fact that we play only once every three weeks and the "active" time is only about, say, two and a half hours. Regarding the influence of system and...
  8. Jan van Leyden

    D&D 5E (2014) XP and You

    ??? Please explain. ;)
  9. Jan van Leyden

    D&D 5E (2014) XP and You

    Depends on the campaign. With my 4e games I couldn't care less about XP. With the concept that PC power is level-dependent and classes are balanced against each other, I want each PC at the same level. I consider doing a 1e game with focus on dungeon crawling with all the ressource management...
  10. Jan van Leyden

    Why Do Batman Fans Hate Christopher Nolan?

    I don't have ever read a Batman comic, so my point of view naturally differs from other one's as I only have a vague idea of the characters to refer to. Heath Ledger's Joker is an extremely strong character IMHO. You rarely see a villain as nihilistic and outright evil, and as chaotic as him...
  11. Jan van Leyden

    Roman Ship Miniature

    A History science group in Germany is working on Roman shipbuilding. They have built their own ships for their projects, but became aware that it was way too expensive. And what do you do today in this situation? You start your 3D printer. The model isn't quite to scale (1:20), though. :cool:
  12. Jan van Leyden

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    I'd rather call it different outsets. 3e still clings to the story-telling tradition in which words and terms have meaning and can be interpreted. 4e eschews this archaic formula and embraces abstraction. Prone is an abstract term used in the system. It doesn't matter that it sometimes doesn't...
  13. Jan van Leyden

    Combat/To-Hit Matrix

    I actually used the table at the beginning of my very first campaign, but without noticing the difference between armor class and armor type. I made a character sheet with a to-hit line for each weapon, so the bookkeeping wasn't a big problem. Well, most of the players didn't care. One looked...
  14. Jan van Leyden

    Thief Abilities – Static Progression or Player Distributed Progression

    I'm not so sure about this. The thief skills in 1e at least were some kind of extraordinary abilities, allowing the thief do do extraordinary things. Skills like Climb, Hide, Move Silently go way beyond what non-thieves could do. I would never have the player of a thief roll to climb a tree, for...
  15. Jan van Leyden

    Combat/To-Hit Matrix

    Be carefull with this table! It isn't exactly as it looks like. The modifications for a weapon don't depend on Armour Class, but on Armor Type. It should model the effectiveness of different wepaons against the way armours were built and probably some consideration of speed an maneuverability...
  16. Jan van Leyden

    Thief Abilities – Static Progression or Player Distributed Progression

    I voted for the 2e variant with player distribution, but it was a close call. It basically allows to tune a thief to either the character concept or the campaign, which is a fine thing. On the other hand, pouring over the thief's skills when creating such a character can easily take longer than...
  17. Jan van Leyden

    D&D 5E (2014) Would a repeat of the large errata from the previous edition put you off of Next?

    Wow! That's some thread... :) I assume customers will see a lot of errata for 5e as well, and not for typos only. The reason is simple: the game will be extended by additional rules modules each of which - in the best of all worlds - can be used in any single game. This opens up dozens of...
  18. Jan van Leyden

    Several/few

    And my English teacher at school always told us that a "couple of things" is most assuredly more than two... "Several" means a handfull but without any number in mind, while "few" sounds more like a fixed number without actually counting.
  19. Jan van Leyden

    D&D 5E (2014) is the line between DM and Player core books blurring?

    For all the groups having more than just one DM, the divide between player and DM is artificial anyway.
  20. Jan van Leyden

    D&D 5E (2014) What's the rush? Has the "here and now" been replaced by the "next level" attitude?

    Most of the points were made already, so I can just add a minor one: Back in the old days we poured over the lists of high-level spells and monsters, but knew that we would never use them. 20% of the PHB and MM were just dead material. With accelerated levelling, we got more use out of the...
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