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  1. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Isane the Beauty's Slithering Garden Additional information about Hex 19.31 Isane the Beauty, concubine of Viceroy Baltas, lives in a vast apartment attached to the harem shared by the other concubines. She is an enigmatic figure in Jahur who is becoming renowned as much for her intelligence as...
  2. Electric Wizard

    [Mutant Future] Raiders of the Mind Lord's Tomb

    Yella and Pickles hear the paws scurry faster. Two pairs of beady yellow eyes flash in the gloom. A bestial shriek echoes through the vine cavern. Everyone roll individual initiative. d6, no adjustments unless you have a specific mutation that grants you one. Lowest goes first!
  3. Electric Wizard

    What is in your basic adventuring kit?

    I usually only worry about miscellaneous equipment when I play rogues. Here are some favorites: --Bag of marbles. Like caltrops, but funnier and more effective. --Caltrops. For those who really deserve iron spikes through their feet. --Smoke stick. Combine with the marbles and/or caltrops...
  4. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Castle Ravenscraig (3.19) Connected to Hex 5.20, 14.27 Ravenscraig was Gore's principal seaport when the old kings ruled. Bards sing of a harbor thick with the sails of a hundred nations, and of every merchant residing in a gilded palace. When the Lords Sanguine seized power, however, the...
  5. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Fools' Court (5.18) Connected to Hex 5.20, 14.27, 19.31 For an age, peasant children crowned every High King of Gore in this outdoor temple. The temple is ancient, and consists of two rings of standing stones that chart the movements of the sun, moon and stars. Some inner stones bear weathered...
  6. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Ogo Tassak, the Temple of the Hunt (14.27) Connects to Hex 12.28, 15.28, 16.23 Gnolls and Nekh both rely on desert game for survival. To ensure that the beasts come, they meet at the ancient temple of Ogo Tassak every year at the vernal and autumnal equinox and perform rites. The meetings can...
  7. Electric Wizard

    "You die at first light!" -- 101 reasons not to kill captive PCs straight away

    65) Captors' fortress is under attack. They keep the party as prisoners in case they prove useful for ransoming or information. 66) A slaver shows up. He specializes in selling gladiators to faraway patrons, has an eye for talent, and pays well for fresh meat. 67) Captor admires ability or...
  8. Electric Wizard

    Let’s Make a Hexcrawl Setting

    The Trunk Additional information about Hex 48.18 The Palace of All Time will probably always be the highest building in Sosaria, but it is dwarfed in sheer size by its neighbor, the Trunk. The Trunk is Sosaria's vast slaughterhouse. It is terrible to behold - a winding, sprawling earthen mound...
  9. Electric Wizard

    Let’s Make a Hexcrawl Setting

    The Nameless Mountain (13.24) Connected to Hex 17.21, 18.28, 15.24 When Sir Huw failed his initiation into the Brotherhood of the Lions (17.31), he was forced to join a lion pride that wandered the Devil's Fingers and the Singing Waste. But after eloping with Grandfather Cactus's nymph (18.28)...
  10. Electric Wizard

    [Mutant Future] Raiders of the Mind Lord's Tomb

    The tunnel spirals down into darkness. As you shake the rain from your hide, you hear some agitated grunts below you, then the shuffle of claws. You believe at least two large creatures are entering the other end of the passage.
  11. Electric Wizard

    Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)

    Uh oh, a giant cat and a giant raccoon in the same group. This is going to turn into a full-blown cuteness rivalry :D Vertexx makes some good points. If you can "rules lawyer" drawbacks into something that could benefit your character, color me impressed.
  12. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Dungeons of the Iron Count Additional information about Hex 21.06 The infamous Count Ota Verlime, known as the Iron Count, ordered construction of this doomed beacon not just to watch the Kingswood. He also chose it as the site of his secret prison. He made frequent trips to his beacon for news...
  13. Electric Wizard

    Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)

    Cool. The first battle should be coming up soon. If you're ready, pop in anytime before then. How you find the group is up to you, but it will probably have something to do with the big explosion. I will be celebrating Christmas, so this will be my last post for about two days. Have a happy...
  14. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Here's another real-world animal that could be a potential Shrouded Lands transplant: Haunt of the Mud Dragons (16.23) Connected to Hex 17.18, 16.20 The knights of the Forked Castle (17.18) are famous for taming enormous lizards and riding them into battle. The mounts' wild cousins are known...
  15. Electric Wizard

    "You die at first light!" -- 101 reasons not to kill captive PCs straight away

    49. Captors have qualms against capitol punishment. Those sentenced to death are led to the top of a mountain, where they are chained to the rocks and left to die of exposure. 50. The executioner has the flu. 51. Falsely believes the PC's are well-connected to wealthy and dangerous people. The...
  16. Electric Wizard

    Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)

    There's no formal skill system. Non-combat resolutions are based on simple ability score checks or just plain luck, if they require rolls at all.
  17. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Birds of Paradise (50.11) Connected to Hex 29.14 and 48.18 Creatures of extraordinary beauty known as birds of paradise flit through this stretch of jungle's canopy. Their plumage can be so bright and elaborate that it puts royal clothiers to shame. During mating season, birdwatchers can view...
  18. Electric Wizard

    [Mutant Future] Raiders of the Mind Lord's Tomb

    You take to the air. The worst of the hurricane is over, but steady gusts and sheets of rain still pummel the landscape, and make your ascent a cautious one. Visibility is poor, but you see plumes of black smoke pouring from a vegetation-choked hill maybe 300 yards distant. The vine cave's roof...
  19. Electric Wizard

    Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)

    Yeah, I wish the manual had a more intuitive design. They put saving throw information on p. 50 for some reason. These are the saves for level 1: Energy 15. Poison, Death 12. Stun 14. Radiation 13. For languages, everyone can speak at least some Wasteland Common. Each inhabited region also...
  20. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Flea of the Daggerfeet (20.10) Connected to 20.03, 43.22 When Felix Koldranson turned fifteen, his father sent him into the world with a ring that granted the ability to jump incredible distances. Like dozens before him, he joined an adventuring party with three older siblings, Jota, Zigmund...
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