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  1. Electric Wizard

    Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)

    Your ability to become an allosaurus is fine. According to the power, you don't gain any of your alternate form's mutations. Let's just say that you grow to be 28' long, and that your bite attack now causes 3d10 damage. You also gain the ability to stomp on medium-sized or smaller enemies for...
  2. Electric Wizard

    Let’s Make a Hexcrawl Setting

    The Dismal Mine (21.27) The dwarves native to the Tantalus Mountains are nothing like their northern Gray Mountain cousins. They call themselves duergar. They are hairless as lizards, and their complexions share the hues and granulation of the stone in their tunnels. None have been known to...
  3. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Scent Barrier (21.29) Connected to Hex 19.31 Jahur's first line of defense against the gnolls of the Burning Land is not the Janissary army. The city's alchemists created a pungent deterant known as the Scent Barrier. It is a network of geysers that blast strong smells - everything from sweet...
  4. Electric Wizard

    IC - Mad King's Monkey

    "I fight best when they have their backs to me," Sukri says. "I will stand by the door." He breaks away from the circle and begins searching the house. He is most interested in uncovering clues about the potion maker's disappearance or finding any valuables.
  5. Electric Wizard

    Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)

    Hm, they buried the answer waaay at the bottom of the android description. It looks like you can handpick any 3 beneficial mutations.
  6. Electric Wizard

    Let’s Make a Hexcrawl Setting

    The Dune Walker (9.29) In this stretch of the Singing Waste, ghouls, snakes, and even scorpions are scarce. The only singing a traveler is likely to hear is the whistle of wind against the sand dunes. Anyone who sleeps here finds their rest interrupted by a tall, lanky figure in a white cloak...
  7. Electric Wizard

    IC - Mad King's Monkey

    Sukri shudders at the notion of six of axe-wielding freaks going for his marrow. "They hit hard," he says, turning to the fighter. "You are right, Bayar, we need to fight few at a time. But maybe the house is the best for - what do you say - defense? In the trees, they can hide and attack. But...
  8. Electric Wizard

    Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)

    This adventure will mostly be inside and underground, so wings won't be a big deal. Yup. Remember to roll for your natural weapon's damage.
  9. Electric Wizard

    Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)

    Characters will start at level 1. Between a plant version of Kali the death goddess, a hulking raccoon that can transform into an allosaurus and a technological savant/human lie detector, we have a pretty solid group so far! I'll be sure to throw lots of wasteland horrors your way. Edited OP...
  10. Electric Wizard

    Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)

    If there's interest, I'd like to run a short PbP Mutant Future adventure I've pieced together. It'll be a dungeon crawl in a setting similar to Jack Vance's Dying Earth. But instead of a pulpy wasteland ruled by shiftless, paranoid sorcerers with hordes of forgotten spells, it's a pulpy...
  11. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Unwerth the Immense (3.26) Connected to 5.24 The goat herders who traverse the rugged lands between Gore and the Cornfields revere a strange patrician known as Unwerth the Immense. He is a wizard bachelor who keeps a cozy home inside a cliff side cave. His rotundness, fine dress and booming...
  12. Electric Wizard

    IC - Mad King's Monkey

    Sukri responds to Eban's advice with a grimace. His adrenaline is waning, and he realizes how rash - no - stupid charging into the forest after the strange figure was. He spies the flash of his quarry's eyes as it vanishes into the distant trees. "Your pig-ass friend left you," he says, wiping...
  13. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Ninbolm (5.24) This gnome city is carved into the petrified stump of a colossal tree. Most visitors only have the privilege of seeing the tunnels and windows that dot the small upper city. Most of Ninbolm's secrets, including the Heirophant's Heart and the Indigo Academy, lie within the...
  14. Electric Wizard

    Dungeon World Thread? Dungeon World Thread.

    I was about to start a thread about Dungeon World, but you saved me the trouble. Thanks! :) I haven't played yet, but I'm looking forward to trying it as soon as possible. To me, one of the game's biggest appeals that the rules seem truly streamlined. The idea of only rolling on things that...
  15. Electric Wizard

    Lets Make Some Silly Magic Items!

    Edible Shield This seems like an unremarkable wood and steel shield. But when it's roasted over an open fire or baked in an oven, it becomes surprisingly delicious and easy on the stomach. Its appearance often gives some clue to its taste. A shield with chicken, fish or pig emblems taste like...
  16. Electric Wizard

    Let’s Make a Hexcrawl Setting

    The Hunting Huts (10.14) A host of bizarre creatures dwell in the hilly frontier between Gore and Thring. Knights who must quest through these lands pray for the sight of a farmstead or cottage over the next hill. Some of these weary knights become prey to the hunting huts. The hunting huts...
  17. Electric Wizard

    IC - Mad King's Monkey

    Sukri gives a relieved whoop when he realizes his enemy is out cold. "Libros, thank you," he gasps as he edges towards the unconscious beast man. He stands above the thing, clutching his dagger and eyeing the trees and brush for any sign of reinforcements. "We should tie him before he wakes...
  18. Electric Wizard

    OOC - Mad King's Monkey (Thread Closed)

    I did underestimate how difficult it might be to get help, but I'm cool with letting the chips fall as they are. Sukri is a city boy in the forest, after all. He has a lot to learn.
  19. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Canyon of the Cactogre (18.28) Connected to 17.21, 15.28 Thanks to its position beneath favorable mountain slopes, this corner of the Singing Waste is always blessed by the Shrouded Lands' annual rainfall. The cacti, which are stubby and thin in the rest of the desert, grow as tall and fat as...
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