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  1. Electric Wizard

    Lets Make Some Silly Magic Items!

    Frivolous compared to magic swords, but still useful to the right person: Mirror of Impeccability Once per day, a person can ask this full-length mirror how to dress and groom oneself perfectly for a specific occasion. The mirror, which contains the trapped soul of a renowned stylist, shows the...
  2. Electric Wizard

    101 Unusual Adventure Hooks

    67) The party discovers a perturbed hill giant toddler crashing through a forest. No sign of her parents. 68) A family member on the half-orc's character orcish side invites him to a wedding. Refusing an orc's wedding invitation is a grave mistake.
  3. Electric Wizard

    IC - Mad King's Monkey

    Sukri dedicated himself to his supper when Kovic finished his tale. The stew wasn't bad, but it was blander than anything Sukri could find in his old city. But he preferred to travel on a tight stomach, and he made up for the last few days with gusto. He raised the bowl to his face, shoveling...
  4. Electric Wizard

    IC - Mad King's Monkey

    Sukri purses his lips, then grins, at Bayar's flat rejection of the gold. He takes a ceramic spoon from his belt and slurps at his first stew bowl. The meat head has some sense in that thick skull, he thought. "Good stew, sir." He eyes Kovic for any "tells" as he begins his story.
  5. Electric Wizard

    101 Unusual Adventure Hooks

    64) The party discovers a deserted and ransacked logging village. Oddly, there are barely a handful of bodies. Their backs are filled with elvish arrows, and there are distinctly elvish boot prints leading into the forest. The discovery is unsettling because the humans and elves in this region...
  6. Electric Wizard

    IC - Mad King's Monkey

    Sukri, whom the teamster had detained over a pay disagreement, strode to the table settled onto the bench next to his burly friend. Kovic squinted at him in spite of the room's dimness and wiped his nose. "Very good tavern, sir," Sukri said with a crooked smile. "Pity we cannot stay long...
  7. Electric Wizard

    101 Unusual Adventure Hooks

    61) A cloaked figure pushing a tiny, rancid cart lumbers through the city's alleys. When it sees a child stray too far from his or her parents, it rushes towards them with unnatural speed, snatches them with a single clawed hand and stuffs them into its cart. The figure then darts behind a...
  8. Electric Wizard

    [Pathfinder] RG - Mad King's Monkey

    Sukri, the River Rat STR 13 Bonus +1 DEX 16 Bonus +3 CON 12 Bonus +1 INT 14 Bonus +2 WIS 13 Bonus +1 CHA 10 Bonus 0 ALIGNMENT Neutral SAVES * Fort: +1 [Base +0 +1 CON] * Reflex: +6 [Base +3 +3 DEX] * Will: +1 [Base +0 +1 WIS] ENCUMBRANCE * Light: 30 ft. (Carry 50 lbs) * Medium: 20 ft. (Carry...
  9. Electric Wizard

    OOC - Mad King's Monkey (Thread Closed)

    I am not available on the weekends, but I will post every day. Heads up, though: My posting time will be weird to anyone in Europe or the USA because I'm in China. Sukri, v.1.0 STR 13 Bonus +1 DEX 16 Bonus +3 CON 12 Bonus +1 INT 14 Bonus +2 WIS 13 Bonus +1 CHA 10 Bonus 0 ALIGNMENT Neutral...
  10. Electric Wizard

    OOC - Mad King's Monkey (Thread Closed)

    Sorry about the delay. This is my first Pathfinder character, so I admit I'm a bit over my head. Plus, thanks to China's amazing infrastructure, my internet was down for a few days. But here is Sukri, the young, talented thief fleeing his past. Stats Sukri STR 13 Bonus +1 DEX 16 Bonus +3 CON...
  11. Electric Wizard

    101 Unusual Adventure Hooks

    51) The characters awaken in an overgrown garden with what they think is the mother of all hangovers. As they try to find their bearings, a jubilant villager runs by and announces that they are finally free. They remember that they ventured to the haunted villa to slay a medusa, but were turned...
  12. Electric Wizard

    OOC - Mad King's Monkey (Thread Closed)

    Been too long since I've dropped by this thread. I've decided that my rogue is going to be melee-oriented, with an emphasis on wielding daggers and flanking. Not 100% sure if I want to focus on intelligence or charisma as a tertiary stat. I'm leaning towards intelligence based on the other...
  13. Electric Wizard

    OOC - Mad King's Monkey (Thread Closed)

    I'm kind of late to the party, but this setting is intriguing and it's been too long since I've gamed. Right now I'm considering making a talented young thief who liberated a small exotic box from a shady merchant. He has become obsessed with this box over the months he has kept it. A complex...
  14. Electric Wizard

    Let’s Make a Hexcrawl Setting

    The Witch-Hounds (22.16) Connected to (23.16), (25.14) The Witch Queen (23.16) placed a curse on this fen to raise a pack of terrible hounds. The witch-hounds are shaped like great wolves, and their bodies consist of reeking globs of mud and straw. They are swift in any terrain, and can cover...
  15. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Kraken's Beak Isles (23.32) Connected to (19.31) Eccentric tinkers and traders take the occasional detour to these islets to barter with the native octoids. Octoids differ from their common cousins in that they're nearly man-sized, and use a complex language consisting of tentacle motions and...
  16. Electric Wizard

    Let’s Make a Hexcrawl Setting

    I'm back from the dead. Feeling kind of groggy. Jahur, City of Jewels Hex 19.31 Every merchant and romantic in the Shrouded Lands longs to set foot in Jahur. Jahur is an ancient, exotic city along the Sea of Typhoons. The Zhuriman Empire established it as an oversees gem mining colony...
  17. Electric Wizard

    Insight's "Against the Witch King" - OOC

    Should have my character up by tomorrow! Promise!
  18. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Any post with a bear cavalry picture is a tough act to follow, but I'll try...:p Hill of Fist and Fang (Hex 17.21) Connected to Hex 16.16 This shrub-covered hill nominally marks the Duchy's extreme southern frontier. It is the site of an ancient and spectacular ritual that proves the greatest...
  19. Electric Wizard

    SW Sleepy Hollow

    If you have more players, I would throw more monsters into the mix so they all have something to do. The Headless Horseman could still be the big boss because he's a good puzzle enemy - there is one specific way to kill him. But during the investigation, there needs to be more monsters to add...
  20. Electric Wizard

    SW Sleepy Hollow

    Do a little research on New England's folklore and occult history. There's plenty of tasty stuff you could put around Sleepy Hallow - descendants of Salem witches, desecrated Indian burial grounds, cannibal ghosts... Also, it's easy to imagine goblins and malicious elves sulking in foggy New...
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