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  1. Electric Wizard

    101 Bizarre Elvish Customs

    36) A majority of elves find half-orcs extremely attractive, in spite of themselves. 37) Sea elves seldom wear any clothing. In order to maintain their modesty, they train eels and fish to swim around them constantly.
  2. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Not all halflings ended up in the Freeholds. Hurlstone Hill (8.12) Connected to 11.08 Before countless petty quarrels drove its residents abroad, Hurlstone Hill was the center of halfling civilization. Although overgrown and crumbling, many of its once-cozy tunnels and chambers may still be...
  3. Electric Wizard

    Let’s Make a Hexcrawl Setting

    The Lonely Crags (19.33) Connected to Hex 19.31 Jahur's notorious penal colony consists of fingers of stone rising from the Sea of Typhoons, bone white with the guano of sea birds. Many criminals convicted by the courts of Iano or the Viceroys serve long sentences on these bleak, rugged isles...
  4. Electric Wizard

    101 Bizarre Elvish Customs

    28) Elvish ferrymen often ask for a severed finger as a toll. It does not have to belong to the person wishing to cross, but many are picky about the species, size and less obvious factors of their tribute.
  5. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Quickhollow (31.09) A diminutive race of elves known as quicklings live in this grove at a pace that seems blistering to outsiders. Their day-to-day activities are barely perceptable because they often move faster than the human eye. Still, a patient observer can gather that most stand about a...
  6. Electric Wizard

    Let’s Make a Hexcrawl Setting

    The Silverlings of Jahur Jahur's Imperial Academy of Thaumaturgy, once a beacon of pride that cultivated the Shrouded Lands' most learned sages and wizards, is now a shabby haven of quackery that shames Jahuris nearly as much as their accordion-loving bucket kelp addicts. The staff consists of...
  7. Electric Wizard

    101 Bizarre Elvish Customs

    23) Elves in this forest consider interpretive dance to be the best method of explaining things to outsiders. They become indignant and impatient if their audiences express confusion.
  8. Electric Wizard

    Campaign Brainstorm

    1. The war is between a major sea power and a major land power, divided by a strait. Right now, the seafaring nation is successfully blockading the land power with its fleet, but it is unable to land a force that can stand up to its opponent's army. The land power is enduring thanks to its vast...
  9. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Bay of Pulgamuro (29.32) Bergolast's principal sea port, Pulgamuro, perished horribly in the first of the Burning Land's great fires. A flaming cyclone roared in from the plains to the north and raged through the streets, incinerating houses and charring every stone on the city walls...
  10. Electric Wizard

    1001 Plane Ideas

    9) This is a seemingly endless jungle, its canopy yielding only shafts of yellow light. Those who travel long enough realize that they are constantly going in circles. The remains of planeswalkers, insane, starved or both after finding themselves trapped in this balmy world, lie amidst the...
  11. Electric Wizard

    1001 Plane Ideas

    4) A weak, purplish sun that supports no plant life hangs in the sky. This plane consists of dark, rugged lands inhabited soley by carnivores and scavengers horrid to behold. Jaded planeswalkers venture here when big-game hunting gets too boring elsewhere. 5) People with purple skin and people...
  12. Electric Wizard

    Show us your Rat Bastardry!

    I don't have a lot of stories because I usually never set out to be a bastard. But if the players make mistakes, they have to face the consequences. In another campaign, the players were trying to save a city from a massive storm that was not moving. They decided that looking for trouble with...
  13. Electric Wizard

    101 Bizarre Elvish Customs

    20) To work around the strict woodcutting commandment, many elves raise beavers to harvest wood. Some grow as large as dogs, and are trained to be agressive towards non-elves.
  14. Electric Wizard

    Elven childhood and teenage years

    Maybe elves don't believe parenting and they let their kids run around the forest all day, doing whatever they want when they want. So they mature much slower than kids who have to go to school and plow the fields.
  15. Electric Wizard

    101 Bizarre Elvish Customs

    16) Dance-fighting is mocked by other races because it involves great leaps, lunges, pirouettes and posing. Banter, sportsmanlike compliments and clever taunts are also encouraged. But Elves don't take their dueling seriously. Often the loser in a dance-fight to death accidentally stabs him or...
  16. Electric Wizard

    101 Bizarre Elvish Customs

    8) When elves from different forests meet, they take turns singing verses of different songs. If either recognizes a song the other is singing, he or she sings along and they can carry on as acquaintances. If they do not share any common songs, they must fight each other to the death.
  17. Electric Wizard

    illegal magic

    Maybe wizards themselves have created harsh regulations against the use of magic. A small cabal of spellcasters wants to monopolize all knowledge and practice of magic for themselves because they fear rivalry or that it will fall into the "wrong" hands. They take in apprentices reluctantly, and...
  18. Electric Wizard

    Show us your Rat Bastardry!

    The party took what they thought would be a short expedition into a swamp to find lost treasure. Their guide, the only survivor of a previous adventure, promised to lead them to the secret burial mound. Unfortunately, the guide turned out to be an unlikable coward who bragged about his noble...
  19. Electric Wizard

    101 Bizarre Elvish Customs

    1) To pass through the forest unmolested, travelers must petition to the king of the wood. The king is a recluse, and all communications must be through the "prime minister", a cringing, apologetic toady who takes days to deliver messages and often claims to not know where the king is. Travelers...
  20. Electric Wizard

    101 Big Villain ideas

    Racard Marhaus, the Iron Duke -Thirty years ago, this minor noble usurped the title Duke of Gerving and has since held it in an iron fist. He is gray and aged, but he sits tall and straight in a tomblike throne carried by slaves. His retinue includes a hundred boisterous knights who pick fights...
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