Search results

  1. Electric Wizard

    How many halflings does it take to screw in a lightbulb

    Halflings would probably never allow humans to meet them on a battlefield. They would wear out their opponents with deceit and asymmetrical warfare. I imagine halfling rogues sneaking into a camp at night to poison rations and sabotage wagons and equipment. Archers would set up ambushes from...
  2. Electric Wizard

    [Mutant Future] Raiders of the Mind Lord's Tomb

    The light reveals the groaning creature. He is pig-faced, complete with little protruding tusks and a snout that trickles blood. Wispy brown and white hair covers his skin. Four powerful arms ending in finger-like hooves writhe and twitch. His lower torso and legs are trapped beneath fallen...
  3. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Hypno, Lord of Sleep Additional information about Hex 08.27 A crystal plaza lies in the center of Zaal. Hypno, the Lord of Sleep, slumbers beneath its translucent tiles. He is a shepherd of all mortals' dreams. Though he appears to be sleeping peacefully, Hypno is exerting incredible psychic...
  4. Electric Wizard

    [Mutant Future] Raiders of the Mind Lord's Tomb

    "Help, pain..." the figure beneath the rubble grunts. "You help...I help..." The trapped creature either speaks poor wasteland common, or his agony is mangling his words. Rendering assistance will require a stronger light source than the pale glow from the hole in the ceiling.
  5. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Asrigh's Portal (49.11) Connected to Hex 50.11 A large stone archway rises only paces from the World's Edge. It is attached to a weathered wall with engravings that depict what little is known about the wind deity Asrigh. The most intriguing carving seems to depict birds of paradise (50.1)...
  6. Electric Wizard

    Let’s Make a Hexcrawl Setting

    (Thanks for the random Gothic manor link, Daztur!) Castle Spiriwin (20.16) Connected to Hex 16.16 This stone round-house squats at the edge of the swamp that forms Thring's eastern border. The great hall is musty and cold year-round. Mold stains creep across the tapestries and bedsheets. The...
  7. Electric Wizard

    Post-apocalyptic fantasy: Avoiding cliche.

    I think the standard exploration/dungeon-crawling D&D campaign has a post-apocalyptic feel to it. Monsters roam unchecked beyond city walls. The wilderness is rife with ancient ruins. Local authorities resort to hiring mercenaries to maintain security. The world's strongest, brightest and most...
  8. Electric Wizard

    [Old School Mash-Up] The City of the Sleeping Demon

    Wing grabs any long, thin piece of debris he can find and approaches the standing water on the building's first level. He prods the water with it, testing its depth.
  9. Electric Wizard

    [Mutant Future] Raiders of the Mind Lord's Tomb

    Yella's question elicits a sharp, desperate groan. The dust is settling, and as you move forward, you discern a bulky humanoid shape trapped beneath rubble. There seem to be no other signs of life in this dark chamber.
  10. Electric Wizard

    Communal World Building

    Monasteries of Krantaa Dwarves who fall from Ontokoth's grace are forced to leave the Djard Mountains and settle in foreign lands. These exiles, known as hill dwarves, often travel with their brothers or sisters and establish homesteads near other settlements. The unfortunate dwarves who are...
  11. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Longspear Bridge (22.11) Connected to Hex 23.11 Longspear Bridge, a narrow wooden construction, spans a wide ravine just north of Winds. It is a fairly new bridge, but it rests on the location of older bridges. It, like its predecessors, is named in honor of Hardrald Longspear, a barbarian from...
  12. Electric Wizard

    Communal World Building

    Merrow The River Ganzaga, which flows from the Land of the Falls, is dangerous because of its merrow population. Merrow are mermaids' less-romanticized male counterparts. While mermaids charm men into the water, merrow leave their waters to hunt women. They are larger than humans, and covered...
  13. Electric Wizard

    [Old School Mash-Up] The City of the Sleeping Demon

    Wing gapes at the colossal structures, half-listening to Attila's argument. Despite his differences with the spider, he does share her qualms about drowning. He points to the edifice rising above them. "Don't think there will be too much water if we climb."
  14. Electric Wizard

    [Old School Mash-Up] The City of the Sleeping Demon RG

    Wing, Mutant Human. Fighter 1 STR 14 [+1 bonus to melee attacks and damage] (Stocky) DEX 14 [+1 bonus to ranged attacks, armor class. +1 parrying ability] (Handy) CON 12 [0] (Stubborn) INT 9 [1 language] (Forgetful) WIS 8 [No bonuses] (Impulsive) CHA 13 [Up to 5 hirelings] (Willful) Hit Dice...
  15. Electric Wizard

    Communal World Building

    Isaura Zusai, a vast wasteland east of the Djard Mountains, makes the Izabella Coast seem verdant. Rockscapes, dunes and tablelands stretch for days. Isaura is the Zusai's sole city. It is built above a vast subterranean lake. Every shaft drilled within the city's green walls finds water. The...
  16. Electric Wizard

    OOC - Mad King's Monkey (Thread Closed)

    Thanks for the info! I will probably do that for the next round. But right now, I am going after the dog that is still attacking Bayar.
  17. Electric Wizard

    [Old School Mash-Up] The City of the Sleeping Demon

    Wing can't help but let out a muffled whoop as he emerges into sunlight. He had spent too long in the slave pits, separated from his beloved sun, to skulk in tunnels much longer. He frowns at Attila's suggestion. ¨Attila, what here, under the beautiful sun, is worse than what's in those...
  18. Electric Wizard

    Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)

    Sorry for disappearing. I should have warned you, but I am in the process of moving to South America. I will post as often as I can!
  19. Electric Wizard

    IC - Mad King's Monkey

    Sukri flicks blood from his blade and lunges for the surviving dog from its blind side. Nautral 20! http://invisiblecastle.com/roller/view/3910560/ 6 x 2 damage http://invisiblecastle.com/roller/view/3910561/
  20. Electric Wizard

    [Mutant Future] Raiders of the Mind Lord's Tomb

    Under her cloak of invisibility, Valla ventures forth. The dust and gloom make for terrible visibilty, but pale light shines from the new hole in the ceiling. She finds a stocky humanoid shape wedged beneath some rubble. Its features are unclear in the low light, but it seems to have four arms...
Top