Search results

  1. H

    DMG2: Companions, missing feature or intentional ommission?

    I have no idea but when I created companions for my players prior to the release of DMG2, I gave them the second wind power and it worked quite well. Since all the players are used to using Second Wind for their own characters it doesn't make the companions any harder to run.
  2. H

    Divine power info

    Between the feat that adds strength modified to Divine Challange and the Divine Sanction feature, it seems to me that strength based Paladin marking wouldn't be something that you'd want to ignore.
  3. H

    KQ interview with J. Goodman

    I find Joseph Goodman's interview quite interesting especially since my personal spending habits are well reflected in it. I spent quite a bit on 3rd edition when it first came out and I spend quite a bit less on 4th edition now but that has nothing to do with the relative strengths and...
  4. H

    Sorcerous Blade Channeling and basic melee attacks

    Thanks for all the input. I appreciate it.
  5. H

    Question on Repulsion Armor from Adventurer's Vault

    My understanding was that that was an official ruling but don't recall the details I'm afraid.
  6. H

    Question on Repulsion Armor from Adventurer's Vault

    Because of the reasons listed above, this power doesn't give virtual immunity to melee attacks. There are some situations were this power is pointless. For example when an enemy moves adjacent to you but still has unused movement. After you push him out, he would simply move back...
  7. H

    Sorcerous Blade Channeling and basic melee attacks

    The Sorcerous Blade Channeling feat states: "When you use any ranged sorcerer attack power through a dagger, you can use the power as a melee attack. If you do so, the power’s range equals your melee reach." Does this allow you to use a power such as Acid Orb or Dragonfrost which can be...
  8. H

    Paranoia xp service pack 1 question

    I like the idea of Paranoia but when I bought the XP book and started ready it, it seems so overly complicated to me. I couldn't really make much sense out of it and gave up. Ah well. I'd like to play some day but clearly I won't be running the game.
  9. H

    Extreme Newbie question - dad playing with kids

    I believe the skill description in the player's handbook will tell you what happens when you fail. As I recall, for climbing you don't fall unless you fail by 5 or more and you don't make progress if you fail by less than 5. If you find the check pointless then you can choose to ignore it.
  10. H

    Keep on the Shadowfell - Irontooth

    I was pretty concerned about this encounter when I first read it and from hearing other players' experience but I decided to play it as written. It turned out the wizard managed to put Irontooth to sleep for two rounds and while he was on the ground they beat him up very badly. He did wake up...
  11. H

    The Wheel of Time RPG

    I had a friend who is really into WoT and when it was his turn to DM he ran us through Prophecies of the Dragon. I think we all had fun but it definitely seemed more fun for those that had read at least some of the books. The DM beefed our characters up quite a bit so we didn't experience the...
  12. H

    King of the Trollhaunt Warrens Questions?

    I don't have the book in front of me right now but as I recall there are a number of charts in the DMG that help you determine hit points, damage, etc when making your own monsters based on there level and what role you'd like them to perform in the combat.
  13. H

    D&D 4E Forked: "Math and Grind" or "Why Rechan is Right" (From: "4e One-trick ponies")

    I agree. I find that when the enemies break it renews my players excitement in the battle and the more opportunity attacks given the move that excitement increases. The enemies breaking quickens the pace of the game as the PCs try to quickly knock down the fleeing foes who are desperately...
  14. H

    items that are just better (aka power creep)

    Basic Magic armors and weapons do have an advantage over these same priced, small ability items. That advantage is that they can be enchanted with a better effect later. They could be used as a stepping stone item that allow you to have the highest plus you can afford now and a better...
  15. H

    Shake It Off vs. Dazed

    I can understand this. But let's consider something other than dazed. How about immobilized? The Warlords turn comes up and he is immobilized. He spends his minor action and used Shake it Off and succeeds at his saving through. It seems silly that he couldn't then use his move action to actually...
  16. H

    Question on Tactics (Thunderspire Spoilers)

    I'm going to come at this from a slightly different position. I'm not going to try to answer could you do this. Instead I'm going to try to answer should you do this. This is already a pretty difficult encounter. My group just finished this last night and without using the tactic you...
  17. H

    Running the Well of Demons in Thunderspire Labrynth -Warning Spoilers!

    I agree. For us, the players lost interest before they obtained enough successes or failures. So when I realized it was no longer fun I simply ended it with the successes currently had. I think my group is still learning how to play in a skill challange. There are often players just sitting...
  18. H

    Do attacks granted from a Sustained Range Power grant Opportunity Attacks?

    There are a number of ranged sustain powers that allow you to move the effect (such as flaming sphere and spiritual weapon). Does the range defined on the power have any effect on how far away you can move the effect? For example, could a wizard cast a flaming sphere at a range of 10 (it's...
  19. H

    Do attacks granted from a Sustained Range Power grant Opportunity Attacks?

    Those are great quotes thanks and certainly see how that also makes sense.
  20. H

    Do attacks granted from a Sustained Range Power grant Opportunity Attacks?

    It sounds like I'm rehashing an old debate. Sorry about that. There are some powers that say something similiar to: "As a {action} you sustain the effect. As a standard action you make another attack." There are others that say something similiar to: "As a {action} you sustain the effect...
Top