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  1. J

    D&D 5E (2014) Nonmagical arrows and magic bows

    I see a lot of people working very hard to keep their players from having fun ...
  2. J

    D&D 5E (2014) Potions of Healing (and other common magical items)

    I don't think realism or careful scrutiny of the rules will do anyone any favors when it comes to common healing potions. I prefer to take a more practical approach. Does the party need to be able to purchase them? In many cases, the answer is yes, especially if there isn't much magical healing...
  3. J

    D&D 5E (2014) Henchmen

    Normally, class levels aren't substituted in for CR -- they just add to it. Starting her at level 2 doesn't seem quite right to me. I would say she immediately learns one cantrip. She becomes level 1 after her first combat (or other XP-gaining event), and then gains XP at the same rate as...
  4. J

    D&D 5E (2014) DMs: How do you handle purely combat-focused groups?

    This is probably the best possible outcome, considering how the campaign started. I hope the players who didn't ragequit are now open to some discussion about how D&D differs from a video game. If the angry one wants to come back, tell him you understand that he was mad because he didn't "win,"...
  5. J

    D&D 5E (2014) What I Love Best and What I Hate Worst about D&D5

    And I love that it's flexible enough to allow that without too much headache, even if you're engaging in badwrongfun. :heh:
  6. J

    D&D 5E (2014) Just a thought about prestige classes.

    Prestige classes add little to the game that multiclassing can't already accomplish. They certainly aren't needed for fluff. Fluff can apply to any build. If you like the fluff of prestige classes, well, you can ask your players to write at least as much background when they create any...
  7. J

    D&D 5E (2014) Crafting Magical Items vs Regular

    It's not just labor costs. Creating a magic item requires rare, expensive mystical ingredients and processes that are not needed for mundane items.
  8. J

    D&D 5E (2014) What I Love Best and What I Hate Worst about D&D5

    LOVE: Every part of the character system, including multiclassing, spellcasting, and feats HATE: Players and DMs who are so influenced by the past and/or married to their own precious homebrew systems that they feel the need to discard or house rule half of 5e before even trying it as is.
  9. J

    D&D 5E (2014) Errata

    "Rulings not rules" is all well and good, but HotDQ has some egregious errors that can utterly ruin the adventure if the DM isn't savvy enough to catch and correct them. An errata page is needed, and it will have to address more than just typos.
  10. J

    D&D 5E (2014) Using 'Versatile' bonus 1 handed

    Donning or doffing a shield does not count as "interacting with an object." It falls under the armor rules and takes a full action to do either.
  11. J

    D&D 5E (2014) Using 'Versatile' bonus 1 handed

    I doubt anyone was trying to make you feel stupid, and you shouldn't. There's just a tendency to give extremely precise answers to rules questions. If someone feels they can add more detail to an answer that has already been given, they will.
  12. J

    D&D 5E (2014) Wealth by Level

    There is no "Expected Wealth by Level" table because 5e has no expectation of a character's wealth. In certain previous editions, the whole game would teeter on the brink of collapse if characters were not supplied with a minimum level of material wealth. Fifth edition works fine if the...
  13. J

    D&D 5E (2014) Legendary monsters are not solo monsters

    CR is, in general, not useful for anything -- not even the job it is supposed to do, which is to help the DM gauge the deadliness of a monster.
  14. J

    D&D 5E (2014) Multi-class power-up examples?

    I would call that a pretty decent use of multiclassing, but certainly not overpowered. But why wouldn't you start in paladin, for the free heavy armor proficiency? Starting in sorcerer doesn't get you much of anything. (And to be honest, once you're in heavy armor and have access to healing...
  15. J

    D&D 5E (2014) Multi-class power-up examples?

    Limited resources, indeed. You've got two measly ki points and two level-1 spell slots. And after all that, you still don't even have a single Extra Attack from any class, not to mention how monk is severely limiting your weapon options. Plus your unarmed attack -- the only legal attack for your...
  16. J

    D&D 5E (2014) Why should I allow Multiclassing ?

    Lucky for me, MrMyth already took care of it. I really have nothing to add to his analysis, other than a thank you.
  17. J

    D&D 5E (2014) Legendary monsters are not solo monsters

    Yes, I quoted you, and this was the line I quoted.
  18. J

    D&D 5E (2014) Multi-class power-up examples?

    Nova builds aren't very interesting or powerful, in the long term. Unless your DM is letting you get away with 5-minute workdays, it's usually a recipe for a character who is fair-to-middling a majority of the time. If the DM wants to short-circuit you, all he has to do is trick you into...
  19. J

    D&D 5E (2014) Legendary monsters are not solo monsters

    The post you were replying to mentioned only spells with attack rolls, not spells that affect the battlefield or deal damage on a save. I'm pretty sure you didn't actually look through the spell descriptions like I suggested. Once again ... and WOW, how many times do I have to repeat this? ...
  20. J

    D&D 5E (2014) Gold Guidance

    Not to be a grognard, but up until certain editions created the expectation that the heroes would spend all their money on magic items, retainers and strongholds were considered a very good reason to become wealthy. What I'm saying is, I really, really, really do not understand the question...
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