Search results

  1. J

    D&D 5E (2014) What to do when Pc's die? What then for that player?

    Many DMs don't use "party level." Such a thing has not been encouraged in the rules so far, and the rules for building encounters go out of their way to tell you how to deal with a party where the PCs are different levels. As mentioned by others, bounded accuracy makes this OK. It really isn't...
  2. J

    D&D 5E (2014) Potion of Healing in characters with 0pv

    No check is needed. You spend an action to pour a healing potion into your unconscious friend. He wakes up with some hit points restored. Everybody's happy.
  3. J

    D&D 5E (2014) Action Surge Questions

    I stand corrected. The details had gotten muddied in my brain. Sorry!
  4. J

    D&D 5E (2014) Action Surge Questions

    First, "on top of" means "in addition to." I hope that helps clear up the language of the rule. You can only do something as a bonus action if the rules state that it is a bonus action. The second action from Action Surge is not one of those things, but Action Surge allows you to take a second...
  5. J

    D&D 5E (2014) Colossus Slayer Questions (RANGER)

    The section on Temporary Hit Points is pretty clear that temp hp are a completely separate resource from real hp. So temp hp have nothing to do with Colossus Slayer, which only looks at whether you've lost any real hp. (It is safe to assume that any rules reference to "hit points" does not mean...
  6. J

    D&D 5E (2014) Potion of Healing in characters with 0pv

    Is "pv" Portuguese for hit points (hp)? If so, yes, an ally can make an unconscious ally swallow a potion as an action, and the unconscious character would gain the full benefit of that potion. If it's a healing potion, he would become conscious and regain hit points according to the rarity of...
  7. J

    D&D 5E (2014) DMG Preview: POISONS!

    People complain that there's nothing to spend money on, and the very second you give it to them ... :heh:
  8. J

    D&D 5E (2014) Bounded accurancy and skills

    If you insist on looking at exceptional people who are actually the peers of the adventuring heroes in D&D, that's fine. But in order to have that discussion, you need to pull up some running long jumps performed by adult Olympic athletes. Those would be the high-end jumps with proficiency and...
  9. J

    D&D 5E (2014) barkskin

    Because shields use the donning/doffing rules, they are clearly a worn item. Because they are described in the armor section, they count as worn armor. Therefore, they cannot be used in conjunction with mage armor.
  10. J

    D&D 5E (2014) Drawmij's Instant Summons: Am I Missing Something?

    This spell is nearly a carbon copy of its 1e version. Even back then, the uses were extremely situational and limited. In the cases mentioned upthread, however, it's indispensable. My feeling is that it's way better for NPCs than PCs. Away from book, but I don't think mending works on items...
  11. J

    D&D 5E (2014) DMG Preview: POISONS!

    I love that the diseases target certain creature types. It means there's no need to note in the stat block of every single construct, fiend, and undead that the creature is immune to disease. (And it opens the door for diseases that specifically target constructs, fiends, etc.!)
  12. J

    D&D 5E (2014) What's still missing?

    I think the amount of money the characters have at that level will vary widely by campaign, anyway. I imagine the official WotC advice would be to wing it. If it were my game I'd probably give everyone (1d4+6) x 1000 gp, and choose somewhere between one and two extra spells per character level...
  13. J

    D&D 5E (2014) Clerical Errors: Clerics in 5E

    I agree; poison damage is, without a doubt, an extremely weak damage type at higher levels. The Trickery domain was the only one I found truly disappointing. I don't mind that it's more useful outside of combat than in combat, but even the out-of-combat stuff is far more situational than it...
  14. J

    D&D 5E (2014) Low Level Wizards Really Do Suck in 5E

    The average of 1d10 is 5.5. The average of 1d8+3 is (4.5 + 3) = 7.5. And evoker is no more standard than any other wizard, but it is the wizard you choose if you consider damage the primary measure of effectiveness.
  15. J

    D&D 5E (2014) Leveling Up

    I don't impose any downtime requirements because no amount of downtime could ever realistically explain how a person could gain the ability to do the things most D&D characters can do. I only award XP if I'm at a stopping point, but I usually have a pretty good idea if the level-up is going to...
  16. J

    D&D 5E (2014) barkskin

    The problem is that barkskin does not use the language you claim it uses. It uses language that is used nowhere else in the rules: "target's AC can't be less than 16, regardless of what kind of armor it is wearing." This phrase, in a rules context, is ambiguous to the point of being meaningless.
  17. J

    D&D 5E (2014) Bounded accurancy and skills

    aramis erak: I feel like you miss the point of why I chose middle school girls. I did it not because I think they represent average adventurers, but because I think the average adventurer (who is supposed to be heroic and better and everything than the average person) should be able to perform...
  18. J

    D&D 5E (2014) First time D&D player

    Oh, my. It might not be a great idea to let him waste too much time on decisions that are unlikely to be rewarded. You'd better either be prepared to make him feel like his time was well-spent, or let him know now that he can always buy more stuff later.
  19. J

    D&D 5E (2014) Bounded accurancy and skills

    Your data conflicts with usatf.org -- I'm gonna go with the official track and field site. I disagree with Str 16. These are people still in puberty, probably not fully grown. I doubt many of them can lift 480 pounds. I also disagree with saying they are proficient. They are on their way to...
  20. J

    D&D 5E (2014) Spectres, Hit point loss and temp HP

    In the Temporary Hit Points section, temp hp are described as "a buffer against damage." It says they "absorb damage directed at you," and they "are separate from your actual hit points." It's pretty clear that temp hp are considered to reduce the amount of damage actually taken by the...
Top