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  1. J

    D&D 5E (2014) Why Should I Allow Feats

    Ohhh, thanks for clarifying. I thought someone had lost their mind, and there's always the risk that that someone is me, so I'd rather not think about it.
  2. J

    D&D 5E (2014) Why Should I Allow Feats

    Ugh. No one's disputing the supremacy of the DM. But I think the point of the thread (and most threads, unless stated otherwise) is to find a way to deal with a given situation within the scope of the written rules. Even the original question of whether or not to ignore the optional feat rules...
  3. J

    D&D 5E (2014) Why Should I Allow Feats

    Wait wait wait ... they were doing WHAT? I must have missed that part of the explanation. There is absolutely no reasonable reading of the rules that would allow that. Two-Weapon Fighting is very explicitly defined as using melee weapons, period. The fighting style is limited by that...
  4. J

    D&D 5E (2014) Why Should I Allow Feats

    The word "whenever" means "every time," so yes, it counts for every attack. There are many ways to counter bless. The easiest is dispel magic, which cancels any spell of level 3 or lower on the target without even making a roll. You could also break the caster's concentration. Yet another...
  5. J

    D&D 5E (2014) Why Should I Allow Feats

    I assume he's allowing it because that's how the rule is written. So if you mean that D&D isn't played according to the rules of D&D, I'm not sure where this conversation can go.
  6. J

    D&D 5E (2014) Why Should I Allow Feats

    You're hearing that from people who haven't figured out how the game works. It simply isn't true. Honestly, there are very few minmax problems that can't be cured simply by increasing the number of monsters in the encounter. Outnumbering the party always makes things vastly more difficult for...
  7. J

    D&D 5E (2014) Why Should I Allow Feats

    If I were a player of any race or class and the DM told me he was rebooting because he thought we were too powerful, I'd pack up and leave the game. Talk about taking your ball and going home ... The truth is, if they weren't good at archery, with or without feats, this group would just find...
  8. J

    D&D 5E (2014) Psionic Thoughts

    I would hate anything that involved "uses per day" as a general limitation, including a points system. I might as well make a sorcerer.
  9. J

    D&D 5E (2014) BREAKING 5th Edition!

    Any DM who allows himself to be pushed around by players should probably not be DMing in the first place. Also, all the options to make a DM cry are in the Player's Handbook. If a DM lets you wreck his day with anything in the DMG, he has brought it on himself.
  10. J

    D&D 5E (2014) Why Should I Allow Feats

    Start using monsters that have abilities similar to the ones you dislike in the players. Put your ranged attackers behind cover. Use more invisibility and stealth. Use terrain and spells like darkness and fog cloud so they can't see their targets. Weather such as strong winds will impose...
  11. J

    D&D 5E (2014) Can I use the Lucky made in death save ?

    There's nothing about ability mods anywhere in Lucky or Halfling Lucky. Both can be used for saving throws, and a death save is definitely a saving throw. The official name is "death saving throw," and on PH p. 197 it is described as "a special kind of saving throw," with no restriction against...
  12. J

    D&D 5E (2014) Unarmed Strike. One damage plus strength?

    Why didn't anyone mention that Crawford has already ruled on this? Obviously, I disagree with him, but there it is. http://thesageadvice.wordpress.com/2014/11/14/unarmed-damage/
  13. J

    D&D 5E (2014) Clerics of Life: Broken, Bad Design, or Working as Intended?

    Please try to keep up before chiming in. This conversation is about a Life cleric, and how they are more efficient at healing than other clerics. Then someone brought up chill touch as a way to negate that efficiency, but of course there was dissent because this is the Internet. I honestly don't...
  14. J

    D&D 5E (2014) Clerics of Life: Broken, Bad Design, or Working as Intended?

    Yeah, go for it. The more classes you add, the more ability score increases and feats you subtract. Specifically, you've just created a level 13 character who has gained exactly one stat boost (or feat). You might have started with decent Wis and Cha, but your Dex and Con are going to suffer...
  15. J

    D&D 5E (2014) Clerics of Life: Broken, Bad Design, or Working as Intended?

    If a large-ish group of enemies focuses fire on one party member (ideally the cleric), only one of them has to use chill touch. That cleric will be down in short order, and the rest of the party is then screwed.
  16. J

    D&D 5E (2014) Moving Silently While Invisible

    I'm assuming the enemy has good reason to believe (or even straight-up knows) you're there. Perhaps he saw you turn invisible.
  17. J

    D&D 5E (2014) Monster Tactics: How Ruthless a DM are you?

    I'm completely ruthless if the monsters are smart, and yes, I do have enemy leaders scry/spy on the party. It has actually become an important plot point in my current campaign. You might be surprised how happy a party can be when the amulet of proof against detection and location is rolled as...
  18. J

    D&D 5E (2014) Unarmed Strike. One damage plus strength?

    In Using Ability Scores under Strength, it says, "You add your Strength modifier to your attack roll and your damage ROLL when attacking with a melee weapon ..." In the Combat section, the bit that says you add your Strength mod to damage appears in a section called "Damage ROLLS," not just...
  19. J

    D&D 5E (2014) Primeval Awareness and other hidden gems

    Happy Birthday takes about a minute to sing all the way through. Guidance take 6 seconds. For the devout, it might be considered the equivalent of whistling in the dark. While he was fishing, my grandfather would whistle a short refrain extremely often. I don't know if it was every minute, but...
  20. J

    D&D 5E (2014) Primeval Awareness and other hidden gems

    Even if the DM artificially (and punitively) limits the cleric's use of guidance, it's still not that hard to gain the bonus. Just cast it whenever you are about to enter a room in a dungeon. The DM can't really claim that's unreasonable -- there's bound to be some kind of nasty surprise in...
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