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  1. Fetfreak

    how many classes is too many?

    You do have a point here. Fun should be the top priority but then again everyone of us has fun in a different way. I was often annoyed with lack of balance and freedom, and that directly reduced the fun.
  2. Fetfreak

    how many classes is too many?

    Well our style of play is obviously very different. Most of my players aren't power gamers, I'll give you that, but two of them are. They are always trying to create even more powerful characters. Whenever they step out of the line I simply show them that every action has a consequence. If...
  3. Fetfreak

    how many classes is too many?

    I never said the GM is thwarting or not allowing the action. I tried to show you that every action has consequences. A lot of cops is a threat for any character. It not cheating or railroading. As for a Wolverine, I never played that game. I tend to run more "realistic" games.
  4. Fetfreak

    how many classes is too many?

    Janx school bully picking on you? smash his head in with an engine block - He comes back and beats you to death. need some fast cash to pay a bill? cut open an ATM and take some money - Cops come and get you. need to get the bad guy to tell you how to disable the bomb? break his arms and legs...
  5. Fetfreak

    how many classes is too many?

    With a great chance of sounding like a pretentious douche, my friends and I are currently making such a game. Starter pack of our game will be available soon. Not really, traps, puzzles, imprisonment and so forth all threaten your character and yet you are not in a position to "bash the nail"...
  6. Fetfreak

    how many classes is too many?

    Well in all honesty, that is the problem of a player and GM, not of a game. If a game is written in such a way that character depth should be explored and yet GM only encourages tactics and combat, it's only natural that players will only build combat characters. The game I'm working on (class...
  7. Fetfreak

    how many classes is too many?

    This can be easily solved. Simply make things in the same price equally useful. This way players just might pick what makes most sense for their character and not what gives the best bonuses. This is also easily solved by making a narrow specialization only useful in a single field so it can't...
  8. Fetfreak

    (Poll) Metric or Imperial

    Hmm, this is a very good point.
  9. Fetfreak

    (Poll) Metric or Imperial

    I'm working on a starter edition of my game and I don't know if I should use metric or imperial system for measurements. I personally use the metric system but hopefully I'm not the only one who is going to play it. -I'm sorry if there were threads such as this one before, I wasn't able to...
  10. Fetfreak

    Fun vs. a Good Run

    Thanks! I guess the problem is that the game got a bit stale. We should probably play something else or make them take a seat in GM's chair once in a while.
  11. Fetfreak

    Fun vs. a Good Run

    Ratskinner Thank you for the great suggestions! I should add that we don't play d&d. We have our own game that is 70% story driven with the rest focusing on combat. That's how we always played it and so far it's been fun. My problem isn't really how to tell my story or how to make it...
  12. Fetfreak

    Fun vs. a Good Run

    That's great. When those things happen at my table, it usually means an early night.
  13. Fetfreak

    Fun vs. a Good Run

    The point of gaming is to have fun and that is always a top goal. If you had a fun night it doesn't mater what rules you've been using, what setting and what was the quest about. Still, we as a game masters sometimes spend a lot of time preparing NPCs, stories and combat encounters. For us...
  14. Fetfreak

    Player want to be an animal

    I'll keep that in mind ;)
  15. Fetfreak

    Player want to be an animal

    Thanks for the replies but like I said before the player wants a regular animal, nothing magical and we prefer a low fantasy game. Either way, I'm gonna allow the player to play a war dog as a companion to some other player and we'll see where that takes us.
  16. Fetfreak

    Player want to be an animal

    Yeah you are correct. It can spin out of control easily.
  17. Fetfreak

    Player want to be an animal

    This is what I'm afraid of but as Lindeloef suggested, telepathy with an interesting background can work nicely.
  18. Fetfreak

    Player want to be an animal

    Hmm, perhaps he could have a link with one of the other players.
  19. Fetfreak

    Player want to be an animal

    It's not, main problem is speech though.
  20. Fetfreak

    Player want to be an animal

    I agree, and that's how I'll handle it. I guess the issue, I and the rest of the group have, is that he wants and actual animal. So limited intelligence and lack of dialog is the problem. - On the side, what kind weird requests did your players have?
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