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    Silly Silence spell trick? (Constraining its emanation to only your square)

    Maybe not enough precision for a flashlight effect, but it would be enough for the "Emanation Hat" trick here - the bottom opening could easily be a foot wide. However, there is one aspect of this trick that may prove problematic. For the hat to provide total cover, not just soft cover, it...
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    D&D 4E How should falling be handled in 4E?

    Just a minor point, but I've noticed that faster-than-linear falling damage (such as 1d6 for 10', 3d6 for 20', 6d6 for 30') is often listed as being more accurate. However, it's actually the reverse - falling damage should scale slower than distance. Reason: 1) Damage is presumably...
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    Unarmed combat: you can junk the monk

    The FAQ disagrees. For what it's worth, "two-weapon fighting" with unarmed strikes doesn't necessarily mean "half the hits with the right hand, half with the left", it can mean simply more strikes at the expense of accuracy and damage per strike, which is what it mechanically does. Also from...
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    Unarmed combat: you can junk the monk

    Also, it should be noted that Flurry stacks with TWF. So the Monk could potentially have 8 attacks, all but two at as good a bonus as the Fighter. Also, as a result of their 2d10 base damage, the Monk will gain a much larger benefit out of anything that increases damage in steps, such as...
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    Gravity

    Someone, I can't remember who right now, made a very good case that the highest level any actual historical person ever reached was 5th level. Einstein? 5th level. Genghis Khan? 5th level. The scale was roughly: 1st level - Most people 2nd level - Highly competent people; they could start a...
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    Familiars and Animal Companions. Should they stay?

    Familiars should probably be overhauled somewhat - maybe even to the extent of boosting the Wizard's abilities moreso than having their own. However, I think it makes more sense to keep animal companions as separate creatures, with their own abilities and actions. As long as they are an...
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    The game police, they live inside of my head

    The thing about the players not knowing any of the rules, is that it's only appropriate if the characters are just beginning their training (in D&D terms, not even level 1 yet). For a novice mage who just learned to cast cantrips, not knowing what the "orange aura" means makes sense. For an...
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    Anyone else hope the rules for taking 10 & 20 see some revision?

    I find the complaints about Take 20 odd, as it isn't even a new rule - it's just formalizing what you can already do! Don't like taking 20? Just keep rolling checks until you get a 20 - same exact thing! Take 10, on the other hand, is a difference from the normal skill rules, but personally...
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    Reduced Magic Item Prevalence

    Likewise, I be happy if they just factored the "must-have" items into the rules. Stat-boosting items? Just make the stat gain from levelling higher. Cloak of Resistance? Bump of base saves a bit. Leave the magic items for things you couldn't normally do, like breath water or walk on walls.
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    Advancement even faster?

    Well, what's the point of having levels 11-20 if you never use them? In pretty much every 3E campaign I've been in, we were lucky to advance 10 levels beyond where we started, and that's with full XP, even somewhat higher than normal as we took on tough challenges. What with people changing...
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    Attn Pkitty and other DMs of high-level games: encounters on the road at high-level?

    Portals are a good place to have random encounters. In fact, at high levels, portals are the new hallways/roads. For instance, while putting a door most places is ineffective, putting a door in front of a portal is still an obstacle, especially if it's integrated with the structure of the...
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    Classes need to be ready to go from the beginning

    More use of immediate actions in general would be a good things for support types. For instance, take healing. Really, there are three types of healing: 1) Out-of-combat healing. Not exciting, but it doesn't need to be, and for that matter, you really just need a wand and someone who can use...
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    A 30th-level Party needs 50th-level Monsters...

    The way they've mentioned determining challenge by the XP total could imply that there are no "monster levels" at all - just monster XP totals. So instead of a 30th level monster, you have a 500,000 XP monster. The book would just say something like "500,000 xp worth of monsters is a good...
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    Side Effect: No more running away?

    Something occurs to me, about the removal of full-attacks, and the encouraging of mobility in combat (which I'm in favor of, actually). How will people run away? Currently, if you Withdraw, the opponent can charge you, but: 1) They only get a single attack. 2) If you withdraw around a corner...
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    Static Saves

    I like it actually. It always seemed like the AC/saves divide was based on the concept that the PCs were doing the attacking, but the monsters were the ones doing stuff that required saving throws. But that broke down when it was the PC Wizard casting spells at the mooks - the warrior gets to...
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    D&D 4E 4E wackiness escalation

    If by this they mean like 4-14 numerically, that's fine - I could do with some high-level battles that weren't over in the first round. However, if they mean 4-14 in terms of what a character can do - ever, then that's disappointing. Part of D&D is something that a lot of other RPGs don't have...
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    "Siloing" Class Abilities

    One possibility is that spellcaster will get a much smaller number of spells known/prepared, but those spells will be significantly more versatile. For instance, take a look at the Swordsage - at level 20, it gets just 12 manuevers prepared. So maybe "Fire Sphere" is your only fire spell...
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    D&D 4E 4E: Shifting complexity rather than simplifying?

    Re: Taking too long to make NPC opponents - maybe 4E could incorporate something like Hong's Villain Classes. NPC-specific classes that are as potent as PC ones, but much more simplified in terms of options. While I think having PCs and NPCs use the same rules for everything is cool in...
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    D&D 4E 4E Illusions?

    So you're saying they should just make illusions the "special effect" of a fear/damaging/whatever spell? Pardon me if I say :mad: Illusion spells are one of the few remaining bastions of creativity in spell use. The point is that they don't have exactly X effect - the effect is down to how...
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    Chopping off Body Parts

    I think it could work, if it was a result of specific manuevers/spells rather than a general combat rule. For instance, in the BoVD there's a spell called "Grim Revenge" that causes a foe's hand to rip itself off and start attacking him. And that's fine, because it specifically has that effect...
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