Search results

  1. I

    New Rituaaaals

    Ok, so it takes long than ten minutes. But does it take long than 30 minutes? Because in most game situations, if you have ten minutes to do something you have 30 or more. And that's not even taking into account that probably some members of your party have metahuman strength by the time this...
  2. I

    Careful Attack/Sure Strike: A mathematical analysis

    Two ideas to differentiate Careful Attack: 1) Wisdom is a secondary stat for Rangers, right? So make it involve Wisdom in some way - Wisdom to hit, Wisdom to damage, whichever. Balanced so that high-Wisdom Rangers pick Careful Attack, and others pick Twin Strike. 2) Because of careful aiming...
  3. I

    Teleportation Circles

    Why have a teleport circle near your home base? Maybe because it makes teleporting less expensive by a large factor? Or maybe because it lets you return there quickly? Sure, it can be a weak point - if you let it. But nobody says you have to put the circle in a convenient invasion...
  4. I

    Teleportation Circles

    WTF? Maybe your players, but most I've met would start wondering how to make permanent circles shortly after learning the teleport ritual. And given that apparently most towns and guilds can make them, it'd be obnoxious to claim they can't be made or are ridiculously high level.
  5. I

    New Rituaaaals

    Some of the rituals are great (Arcane Barrier, for instance), and most are at least useful in the right circumstances, but a few a really hampered by a 10 minute casting time, to the extent of being nearly useless. Excavate - You know what does this without costing 70gp each time? A shovel...
  6. I

    Player just doing the same thing problem- please help.

    As has been said - firing from the back is pretty much what an archery Ranger does. Like a Wizard, things have gone wrong if they're regularly going into melee. Scouting - and the rest of the party providing inadequate backup for that scouting - is the real problem here. First you have to...
  7. I

    the flying wizard mobile

    Riding a Tenser's Disc for fun and profit is certainly possible - in fact, you can even have a mini-fortification on it if you're small-sized. But this "sail" idea doesn't seem practical, for three reasons: 1) Thunderwave is pretty destructive - at least 7-8 damage per blast. A cloth and wood...
  8. I

    I know that this is tough for some...

    I don't see how having a different interpretation of the rules, or even twisting the rules to get an advantage, is having a 3E mentality. If a rule is twistable, it'll be twistable whether the players are from 1E, 2E, 3E, or have never played D&D before. And also ... :confused: You need a...
  9. I

    Shadowfell Gloves and longer-lasting damage spells

    Oh, and "illegitimate power"? I wasn't aware that using abilities in a halfway synergistic way, instead of picking actions randomly from a hat, was considered illegitimate. If you have a power that pushes people, you push them through damaging zones where possible (the DMG agrees on this)...
  10. I

    Shadowfell Gloves and longer-lasting damage spells

    See, to my mind, that could just as easily be interpreted like this: 1) What is the damage dealt by the power? 2d6+Int 2) Replace that with "3d6+Int" in the power. 3) The power deals 3d6+Int damage when applicable, such as when you make another attack with it. Also, the issue is complicated...
  11. I

    Forced Movement in 3D

    Sounds like the correct interpretation. Two things to note, though: 1) Being prone isn't that bad in 4E - you don't even get a penalty on attacks. 2) If the BBEG is the leader of the kobolds, he could order the kobold to fall prone, and would then be able to stand up.
  12. I

    Hovering Dragons with Reach

    If the design intent was that dragons would use the hovering tactic whenever a battle got serious, then that's fine - just makes dragons more challenging, which should hopefully be accounted for in their XP rating. However, if the intent was that they have the ability but for some reason don't...
  13. I

    Break a Ritual!

    As mentioned, Leomund's Chest has no size limit on the chest. That's why I like to call it "Leomund's Summonable Fortress". Build yourself a huge heavily fortified chest complete with arrow slits and weaponry like ballistas, then summon it up whenever you feel like it. Drawmij's Instant...
  14. I

    D&D 4E What rules do you think are still missing from 4e?

    Object damage rules are in the DMG. In summary: * No hardness, stronger materials multiply HP instead (adamanatine = 5xHP). * Object HP determined by size of object - a wall section is probably a Medium-Large object, depending on how big a hole you're making. Result? It's pretty easy to smash...
  15. I

    Why do Orcs get Intimidate?

    See, this puzzles me. PC's can't have spells that mind-control people out of combat like Charm/Dominate Person, because it's "unbalanced", but they can be forced to surrender with a skill check? Or do the same to the BBEG? What's the point of taking out Save-or-Lose powers if you then add a...
  16. I

    The Economy of Actions: Pets

    The problem is that you're still thinking in 3E terms of what summoning a horde means. If you summon a tactically complex creature, there would just be one. If you summon a horde of creatures, they would not be tactically complex. It's as simple as it sounds. To be more specific, here's...
  17. I

    The Economy of Actions: Pets

    If the pets/summons have simple abilities, it doesn't increase the amount of decisions necessary. Let's look at those examples again: Case 1: The mount is occupying the same position as the rider, so those two attacks are probably against the same target - it could even be worded that way...
  18. I

    The Economy of Actions: Pets

    I think people take "economy of actions" too far. The problem in 3E was that there wasn't even any attempt to limit it. For instance, the Druid - who already gets a pet - is also a summoner. But there's a middle ground between "the summoner takes his 12 turns" and "multiple actions are pure...
  19. I

    CustServ on "What is 'an attack'?"

    I would go with the "an attack consists of an Attack, Hit, and (optionally) Miss entry", as it seems most consistent with the rest of the rules and causes the least stupid situations. Yes, this means you can use Wall of Fire with Seal of Binding - but Seal of Binding was already broken without...
  20. I

    What about a Ranged Defender?

    As the title says, why not? For instance, a heavy-armor crossbow-wielder with abilities to disrupt enemy attacks from a distance. You wouldn't even need any "force enemies to attack you" powers, because after getting their attacks foiled a few times, they'd have plenty of motivation to do so...
Top