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  1. K

    A Fighters skill points....

    DA, I have shown that the Fighter beats the Ranger in combat, while the Ranger beats the Fighter when not in combat. If the Fighter has an edge in combat, adding non-combat features will make the class better than the Ranger. Right now, given its advantage in combat, the class is the same...
  2. K

    A Fighters skill points....

    Drama. Human Rogue (32 points, 16 14 14 12 12 10) S 12 D 14 C 10 I 16 W 12 Ch 12 Elven Rogue (32 points, 18 14 12 10 10 10) S 10 D 16 C 10 I 18 W 10 Ch 10 Some skills are useful at less than maximum values. Try: (12 skill points/level, 48 at 1st)...
  3. K

    A Fighters skill points....

    No, he's not. What does "playing" mean? Why the quotes? Have you tried the core (not house-ruled) Fighter class? For 20 levels, or even into the teens? Humanophile has the best solution yet: those who think the class skills are restrictive should use his solution. The answer is not to...
  4. K

    A Fighters skill points....

    Ah, I think I see now. You assume most campaigns start at 1st level and progress from there. That's probably true - but I know of many personal campaigns that start higher - and there were campaigns that were in the high-teens within a week or two of the books being made available, so either XP...
  5. K

    A Fighters skill points....

    Baffled You're basing class balance and combat ability on the first three levels of either class' advancement? How does that contribute to either argument about relative class balance or one class being better at combat?
  6. K

    A Fighters skill points....

    Is your argument that the Fighter class sucks because it is not a better combat participant than the Ranger class, that it sucks because a multi-classed character is a better combat participant, or that the Fighter sucks for some other reason? Clarify that and we can discuss the issue a little...
  7. K

    A Fighters skill points....

    I never said or posted that multi-classing is a solution to balancing classes. I said, as you quoted, that multi-classing is the key to developing a character that fits a concept. There is a huge difference between the two. So... balancing the classes and then multi-classing is a solution to...
  8. K

    A Fighters skill points....

    <blink> This entire thread is about the disadvantage given to a class by the "WotC boys." (I'm sure Gwendolyn might object to that...) Each class has disadvantages, as has been mentioned throughout this thread. What's a "thief?" Is that a prestige class? :P This is not an insult: if one...
  9. K

    Song of ICe & Fire RPG?

    From http://www.guardiansorder.com/company/press/: "The first product release, scheduled to debut in autumn 2003, will explore the characters, setting, and events of the first novel, A Game of Thrones." So we'll see it by December 21, 2003? :) Lessee... a month after getting back from the...
  10. K

    Th' colors!

    If ye be anti-aliasin' t' transparent, ye be gettin' a better logo! O' course, then th' logo'll be hard t' see against th' black depths o' th' site - but that's th' point o' the ol' skull and bones! Heh heh heh.
  11. K

    Song of ICe & Fire RPG?

    In other words: "We're running late. We don't know how late. To quote our mate: 'These things happen.' - Jeff Mackintosh" Albatross, as in big weight around George's neck? Or did you mean high-grade tuna? :D Stannis-as-paladin is plain silly. Glad to hear GoO is only unable to predict slips...
  12. K

    D&D Miniatures Handbook Interview

    Say cheese! Even if WotC hadn't messed with the STL, this is a book I'd never buy. Warhulk == Munster monster. "Why advance your monster? Don't you like it? Warhulk it!" :rolleyes:
  13. K

    Song of ICe & Fire RPG?

    Silly Brudewollen! I stopped subscribing to Dragon in December. :) It wasn't worth reading then. :) I just bought this from a retail store, being that I'm a big GRRM fan and at the very least I'd read the interview. Most of the game conversion stuff was, shall we say charitably, a liberal...
  14. K

    Hydra's Combat Reflexes

    While I agree with you, that a hydra cannot attack with all heads in a single AoO, the rules for hydra attacks are very different from those for ettins. Hydras do get their maximum attack value with each head, and each head can attack during either an attack or full attack action. Charge with...
  15. K

    Hydra's Combat Reflexes

    While the rule about temporary hit points happens to be in the official FAQ already, there is no rule about a hydra's use of Combat Reflexes. Grar. My guess is Skip doesn't read here, which means we have to mail him and hope for an answer and, if he gives one, hope he places it in the FAQ. I...
  16. K

    Hydra's Combat Reflexes

    There's one! Oh, wait... Eh, sorry for drudging it up. :) My PC group is about to encounter a hydra for the first time ever (they're climbing up from first level, and have 28 sessions under their belts) and I wanted to be clear about running the hydra before he kills two characters with two...
  17. K

    D&D 3.x What are your current 3.5 House Rules?

    Well, if you're having fun... but two items among this very odd list stand out: Then: Which is it? Did you balance classes so they're equal or not? If you added class abilities to wizards, what did you add to fighters to make them even? Wizards were quite powerful in 3E... OK, there was one...
  18. K

    Hydra's Combat Reflexes

    So, to clarify... Do hydras get A) N AoO per round, where N = number of heads, and still only one AoO per character B) 2 or more AoO per round with all heads participating in each AoO C) 1 AoO per round, with all heads participating?
  19. K

    [Poly] What's happening to Polyhedron/Dungeon?

    Paizo does good So I've been struggling with Michelle from Paizo Customer support (she responded to dragon@) since April (April) to get issues 98 & 99, which apparently were suspended after one bounced from my home address (I have no idea why - my address hasn't changed in a while, and I own my...
  20. K

    1000 non-RPG websites for RPG ideas

    Bump :D
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