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  1. Skywalker

    Demon Queens Enclave - Session Reports

    Cool. I was looking through the DMG2 in the store and there is scope of choosing class powers when creating a Companion. I guess that's what I was looking for :)
  2. Skywalker

    Demon Queens Enclave - Session Reports

    Sounds good. Do they incorporate the Class templates from DMG1?
  3. Skywalker

    At-Will damage scaling too slow?

    Damage already scales to an extent. From levels 1 to 10, PCs don't have their full complement of Encounters, Utilities and Dailies. From levels 11 to 20, they do. As such, leaving everything else aside, they have more options and will do more damage as they have a full complement of those...
  4. Skywalker

    Demon Queens Enclave - Session Reports

    If there are specific rules in the DMG2, even better.
  5. Skywalker

    Demon Queens Enclave - Session Reports

    Nice idea. I am going to explore this myself. I would convert them into a mosnter first (there are rules for this in the DMG) and then use that a Cpmpanion Character.
  6. Skywalker

    RPG Systems with no DM/GM/etc

    Primetime Adventures, Polaris, Theatrix, Shock... The traditional roles of a GM and player is really just one way to distribute narration rights over a group created story. In the above RPGs, the narration rights pass from player to player at set times as determined by the rules. This could be...
  7. Skywalker

    granted saving throws

    No. The Errata covers this with the words: "The effect doesn't change if the creature fails a saving throw against it at a time other than the end of the turn."
  8. Skywalker

    Skill challenge success and failure

    The DMG2 also covers this ground quite well.
  9. Skywalker

    Skill Challenge DCs

    This site is pretty awesome: At Will | Inspiration, Techniques, and More for D&D 4th Edition.
  10. Skywalker

    Skill challenge success and failure

    The main thing is to ensure that failure is still fun and the story can continue to move. I agree that combat is not a good failure for a SC. I tend to add disadvantages to combat instead. These can be positional (surpirse is good), conditions, or even new hazards. I have also awarded rerolls...
  11. Skywalker

    Demon Queens Enclave - Session Reports

    I opened with a group dream sequence filled with all kinds of signs and portents. I ran it as a Skill Challenge and it granted a form of drama points in the form of rerolls.
  12. Skywalker

    Demon Queens Enclave - Session Reports

    My advice if you are running it as a one off is to build in some personal hooks. Several of the NPCs can be easily replaced. The Mage of Saruun ambassador is a good example where a personal subplot NPC may be suitable.
  13. Skywalker

    Demon Queens Enclave - Session Reports

    You are limiting yourself and underestimating your players. FWIW one of the nice things about DQE is that the Drow are authentically backstabbing and unreliable, yet the PCs still have to navigate them as there is a greater threat with the rising Exarch of Orcus. Its very much the enemy of my...
  14. Skywalker

    Demon Queens Enclave - Session Reports

    FWIW I am running Demon Queen's Enclave by PbP here: RPGnet Forums Its been running for about 4 months now, though that would only be a session or 2 in tabletop. The scenario has really held up well IMO. I added a few minor personal ties and hooks for the PCs at the start and it gave the whole...
  15. Skywalker

    Skill Challenge DCs

    I don't see why time can't be an issue outside of combat. For example: - The PCs are trapped in a room that's filling with water. - The PCs investigate a plot to assassinate a prince before the assassination takes place. - The PCs try and revive a dying man before he passes into the beyond. -...
  16. Skywalker

    Skill Challenge DCs

    I still see this as a flaw in how the Skill Challenge was designed, not the mechanic as a whole. What Skills are appropriate in a given situation is something that must be discovered through narration and experiementation. As such, just relying on the Skills you excel at with properly designed...
  17. Skywalker

    What 4E books should I get for a new campaign?

    Just to reiterate what is said here - the Core Set 2 + AV1 are the best purchases after the Core Set 1. Shame about DDI.
  18. Skywalker

    4E Class Survivor - Round 3

    None. I like them all :) *ducks*
  19. Skywalker

    Skill Challenge DCs

    I note that with the standard rules, the avergae result is normally just 1 failure for 4 to 12 success. So, getting no failures happens. This doesn't mean the mechanics don't work as intended. OK this is your first issue. As with play outside of Skill Challenges, if the players are allowed to...
  20. Skywalker

    Skill Challenge DCs

    I note that with the standard rules, the avergae result is normally just 1 failure for 4 to 12 success. So, getting no failures happens. This doesn't mean the mechanics don't work as intended. OK this is your first issue. As with play outside of Skill Challenges, if the players are allowed to...
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