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  1. Skywalker

    Monte Cook's WoD--we'll be playing

    Yes for mortals. Apparently Vampires and Demons don't suffer this and Awakened and Werewolves can avoid it to by taking a feat.
  2. Skywalker

    [SWSE] Autofire seems very broken

    To summarise: 1. You still need to get a 10 for the autofire to hit. 2. You can't crit an area attack such as autofire. 3. If you have cover, then a miss equals no damage (not half). So the result is that the PCs have an effective +10 to Ref Def and the attack is no better than normal, except...
  3. Skywalker

    [SWSE] Should Jedis get Persuasion as a class skill?

    That's exactly right.
  4. Skywalker

    Star Wars Tempest Feud -- How easy to convert to SWSE?

    Tempest Feud would be easy to convert with GM Sarli's conversion guidelines. There is nothing unusual in it.
  5. Skywalker

    SAGA: Too few force points?

    Its a valid concern. Despite there being an XP standard, each group will take different lengths of time to level up. You can certainly modify FP so to have a huge impact on the game. I quite like the per session house rule around here. However, from play, I have found that having FP as a...
  6. Skywalker

    SW Saga: Resilience vs. Equilibrium

    This has been officially errataed: Resilience Talent (Errata) Resilience is supposed to take a Full-round action to activate and does not expend a Force point to use. Also worthy of note: Equilibrium Talent (Clarification) Equilibrium removes anything affecting the character including, but...
  7. Skywalker

    SW Saga - How is space combat?

    Yeah my 5 pages of house rules for RCR, to do the same thing, get thrown out the window. I am a pretty happy camper. My real hope is that starship construction will follow both the droid and beast creation systems and be very similar to character creation. That is: 1. Choose Ship Type...
  8. Skywalker

    SW Saga - How is space combat?

    It is a new system. It is essentially an extension of personal combat with some additional rules to deal with starship actions. In fact, starships are statted much like PCs now and include such things as allowing a PCs increase Ref Def to increase his starship Ref Def. As a result, it is very...
  9. Skywalker

    Star Wars Saga & minis

    I haven't heard this. They did stat up some Alliance and Empire set minis with Saga and CMG stats.
  10. Skywalker

    [SWSE] Fiddling

    Awesome post. I totally agree.
  11. Skywalker

    [SWSE] Fiddling

    What about: Martial Artist [Human Female Jedi 1] Str 14 Dex 15 Con 12 Int 10 Wis 13 Cha 8 HP: 31 BAB: +1 Melee Attack: Unarmed Strike (+3 to hit, 1d6+2 damage) Reflex Defense: 10 + 1 (Jedi) + 2 (Dex) + 1 (Level) + 1 (Dodge) = 15 Fortitude Defense: 10 + 1 (Jedi) + 1 (Con) + 1 (Level) = 13...
  12. Skywalker

    Star Wars Saga, the Good, the Bad, and the Ugly

    I agree with you. A PC can be an expert in Saga in any skill with just 1 level of multiclassing and 2 feats (you don't need to stay in the class to spend those feats). So the extent of the issue of granularity seems to be that 1st (and to an extent 2nd) level PCs can not dabbled more in one...
  13. Skywalker

    Subsequent Star Wars Saga Books?

    I thought the license was for at least X products a year. It seems strange to me that they would have a cap, especially considering the number of RPG products announced for next year. The delay is simply due to the late adoption of the designer and decision to support the main book.
  14. Skywalker

    [SWSE] Fiddling

    Not really. First, it means Force Adepts aren't necessarily less capable of learning the Force than Jedi. Second, it means restrict the Jedi in gaining Force Powers too quickly, which are very powerful. I think it was the right decision.
  15. Skywalker

    [SWSE] Fiddling

    My bad. You are right. In that case, I would probably drop the Force Training for level 2.
  16. Skywalker

    [SWSE] Fiddling

    As an idea using the Soldier class: Force Warrior [Human Female Soldier 1] Str 14 Dex 15 Con 12 Int 10 Wis 13 Cha 8 HP: 31 BAB: +1 Grp: +5 Melee Attack: Unarmed Strike (+3 to hit, 1d6+2 damage) Reflex Defense: 10 + 1 (Soldier) + 2 (Dex) + 1 (Level) +1 (MA) = 15 Fortitude Defense: 10 + 2...
  17. Skywalker

    Star Wars Saga, the Good, the Bad, and the Ugly

    Exactly. That's how it should be if you play Star Wars the way it is presented in the movies.
  18. Skywalker

    Star Wars Saga, the Good, the Bad, and the Ugly

    In pulp, such as Star Wars, even the non-combative PCs should be capable in combat when push comes to shove. The further you get away from how Star Wars is presented, you will find it harder to use Saga to cover all the options.
  19. Skywalker

    Subsequent Star Wars Saga Books?

    There was also an Antagonists book mentioned. I imagine a combination of NPCs, monsters and other threats.
  20. Skywalker

    Star Wars Saga RPG: Square Book? WTF

    I value width more than height. Nobilis was awkward on the shelf. Saga is unusual but the small size makes it much easier to use and is less intimidating to new buyers.
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