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  1. Skywalker

    Lone Wolf RPG - Any interest?

    Sounds good. BTW I live in NZ and will be offline on the weekends which are Friday and Saturday for you guys in the US.
  2. Skywalker

    Lone Wolf RPG - Any interest?

    Sono Cavliara MaleSage of Lyris 3; Size M; End Die 3d6+6; End 20; AC 20 (+3 Mastercraft Leather, +4 Dex, +3 Heaven's Sheild); BAB +2; Atk +7 melee (mastercraft rapier, 1d6+1, 18-20 x2), +6 ranged; SQ see below; Fort +3, Ref +6, Will +4; Str 12, Dex 19 (+2 from Chosen Star - Iaos), Con 14, Int...
  3. Skywalker

    Lone Wolf RPG - Any interest?

    So the group is so far: Kajamba Lion - Gunner of Bor/Magican of Dessi Dusk Fox - non-magic PC Skywalker - Sage of Lyr EKnight, do you want us to come up with prior connections? I could see my PC travelling with either a Gunner of Bor or Magican of Dessi.
  4. Skywalker

    Lone Wolf RPG - Any interest?

    Cool. If it is OK with everyone then I will go with a Sage of Lyr from Magic of Magnamund. Sage's are scholar swashbucklers who travel the world seeking knowledge and challenges. I will come up with a PC concept, stats and background and post them here tomorrow.
  5. Skywalker

    Lone Wolf RPG - Any interest?

    I am not fussy for the Kai Lord either, though I wouldn't say no if we needed one. The classes I am keen on are the Shadaki Bucanneer, the Sommerlending Knight, the Magician of Dessi, the Brother of the Crystal Star and if we can go further afield the Sage of Lyriss (my personal favourite but I...
  6. Skywalker

    Lone Wolf RPG - Any interest?

    Count me in. Any guidelines on PC creation?
  7. Skywalker

    True20 - Wound level clarification (for Steve Kensen)

    So the -2 penalty is not cumulative. I would have thought it was given that a -2 penalty is relatively light considering you roll a d20.
  8. Skywalker

    Got M&M 2nd Ed, got a few questions to go with it...

    Just because there is a limit to attack bonus doesn't mean you will max out in it. That is why it would be very strange to assume everyone paid 20PP to do so. There is tweaking in M&M but as a point system it is also balanced. Skill ranks are limited to PL+5 IIRC
  9. Skywalker

    a d20 general rpg campaign

    You might need to be a little clearer as I am not sure what you are asking. GURPS and D20 are actually quite different in terms of design and history, so any direct comparison that treats them as identical is problematic. GURPS was designed as a generic system but it is closed for use by...
  10. Skywalker

    The Current State of "Simple d20"?

    I don't see how True 20 completely falls down here. The True 20 appendix contains comprehensive conversion material that allows you to change the damage system in True 20 to D20 and vice versa very simply and easily. Using the appendix makes convertin d20 monsters a breeze. It takes me no...
  11. Skywalker

    Iron Heroes...what's your opinion?

    Well, if you are then I am in the minority too. I must admit I had my suspicions from the teasers but I found myself underwhelmed by IH for the same reasons you have stated and this feeling got worse the more I read. I found that the book had a sprinkling of good ideas (most of these were stated...
  12. Skywalker

    Lone Wolf RPG

    On the contrary, I think LW RPG is excellent and one of the best examples of how to use the Open Gaming Licence (as opposed to the D20 licence) to its best effect. Almost all of the rules (I would say about 80% - classes, skills, combat, stats, equipment and general rules) are D20 and will be...
  13. Skywalker

    Witch Hunter Robin

    WHR would make for a cool setting for an RPG, provided you cut out the poorly crafted story and the craptastic ending. I second Dark Inheritance as a D20 setting that would work (which now uses Spycraft) or True 20.
  14. Skywalker

    Tell me about True 20

    Unless you count the myriad of D20 settings waiting for conversion ;)
  15. Skywalker

    Tell me about True 20

    I find it is excellent for Convention D20 games (rather than full d20) where the players may either not be conversant of D20 or do not wish to spend the limited 3 or so hours on the some of the heavier D20 rules stuff like combat.
  16. Skywalker

    Tell me about True 20

    There is Fleshshaping magic that can be used to disguise oneself but no magic to change into another being. On saying that it would be extremely easy to make such a Power or simply expand Fleshshaping to cover it. I also wouldn't be surprised to see the Blue Rose Companion or Psychics Handbook...
  17. Skywalker

    Tell me about True 20

    True 20 is a well designed rules lite version of D20. There is no setting attached or much GM advice. I disagree with the comment that True 20 is designed to be narrativist. Instead, I see it as essentially doing exactly what D&D does except with less tactical consideration, restriction and...
  18. Skywalker

    Iron Kingdoms with Grim Tales

    :) The skill ideas should all be easily transferable to Grim Tales. Honestly, the extra IK skills quickly got out of hand and grouping them together including Craft etc made a lot a sense. As for Magic I think distinguishing arcane magic and divine magic on three grounds is helpful: -...
  19. Skywalker

    Iron Kingdoms with Grim Tales

    I don't know if this is useful but with my True 20 conversion of IK I also found these to be issues. My solution with skills was to combine many of the IK skills with those in True 20 and I added to the standard list: † Alchemy (Int) Trained Only – covers Craft (alchemy) & (bone grinding). †...
  20. Skywalker

    True 20 for Iron Kingdoms

    Just a note to say further editing and clean up of the conversion has been done. Anyone who wishes me to send a pdf version with a simplified IK PC Sheet should PM me.
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