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  1. TheHand

    D&D 5E (2014) Using the "Bonus Action Potion Houserule" with Cure Wounds/Healing Word

    I haven't seen the bonus-action Cure Wounds houserule before, but we do use a kind of modified version of the bonus-action potion rule. You can drink a potion as a bonus action as long as you do not/have not used your move action in the same turn (so in a sense, kind of a don't drink and drive...
  2. TheHand

    Deadly combat systems

    Early edition Stormbringer was pretty deadly. You had fixed maximum hit points that usually averaged around 11, and weapons did comparable damage numbers to D&D.
  3. TheHand

    GM Confessional

    Ah, you mean my tried and true failsafe :LOL: !
  4. TheHand

    GM Confessional

    Ok, I didn't see this one posted yet... my GM sin is that I don't like choosing and divvying out loot, particularly magic items in D&D. It's not that I don't mind the PCs having magic items, it's just that I don't like picking and choosing through lists of them and deciding where they will get...
  5. TheHand

    Level Up (A5E) Do you feel A5E has Addressed the Martial/Class divide sufficiently?

    No negative effects that I've seen so far, but I've been gaming this group for many years and none of them are 'power gamers', so I'm sure if someone wanted to exploit the system they could. I found 15 minutes is short enough that the party can 'stop for a breather' outside of combat, but long...
  6. TheHand

    Level Up (A5E) Working on a Kender

    I might suggest to the Taunt ability that once a target makes its save against the Taunt, it cannot be Taunted again for "some given time limit", ala Dragon Fright. I think this might thwart a scenario where a kender tries to burn all their taunts on the same enemy round after round. I do...
  7. TheHand

    D&D 5E (2024) What do you think of the new rules for preparing spells?

    In the game I played in that used spell points, I think we were an outlier in that the mages were very miserly with their Spell Points (probably due to the DM only letting long rests happen in safe-havens). In a more normal game, you would need some serious tweaking of the numbers before I would...
  8. TheHand

    D&D 5E (2024) What do you think of the new rules for preparing spells?

    Honestly, Spell Points would save on a lot of headaches, and I've even played in D&D games where we successfully used Spell Points... but Vancian/pseudo-Vancian feels like one of those big sacred cows that they can't seem to sacrifice without much gnashing of the teeth, but for what it's worth...
  9. TheHand

    D&D General "It's not fun when..."

    I think a lot of "...not Fun" experiences I've had can be covered by anything that either causes an "Instant Win!" or an arbitrary "You Lose!". I think 5e has already done away with a lot of the 'save or die' and instant-death trap mechanics of the "You Lose" effect, but it still has some of the...
  10. TheHand

    D&D 5E (2024) What do you think of the new rules for preparing spells?

    Yeah, going with the unpopular opinion (?) here and saying that I actually kind of like the change. Bonus points to me if it acts as a soft-nerf to high-level magic, which is one of the reasons a lot of D&D games I've played in tend to end campaigns around level 12. It also reminds me more of...
  11. TheHand

    Level Up (A5E) Do you feel A5E has Addressed the Martial/Class divide sufficiently?

    I voted "Slightly Better", but I think I'd vote "Mostly Better" if that were an option. One of the things my group missed from 4e were the tactical choices and special abilities that martial classes had in that system. Combat Maneuvers do a fine job of giving back those choices and abilities to...
  12. TheHand

    Level Up (A5E) Bard Archetype Feature

    Here's another report of someone finding that same error(s). Level Up (A5E) - Likely Error on Bard Level Chart So this isn't an official answer, but my guess is that the listed Level 15 Archetype Feature is a goof in the leveling chart, since you actually get the feature at Level 14 (and it's...
  13. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    The Blood of Kerensky trilogy would be the natural follow up!
  14. TheHand

    Gate Pass Gazette Here's Gate Pass Gazette #9!

    If I may be so bold: is there an ETA when Issue #9 here goes on sale on Drivethru RPG? Thanks!
  15. TheHand

    Level Up (A5E) I have a ridiculously homebrewed 5E campaign and I’m debating on whether to convert it to A5E

    There's already a lot of excellent answers here, but I wanted to throw in my thoughts for whether to go 'all-in' on A5e on not. I tend to view A5e as a toolset, where one has the option to use all the tools, but one does not need to. I run two regular 5E based campaigns; in 1, of them my players...
  16. TheHand

    What book would you like to see become a movie/mini-series?

    I saw it got mentioned earlier, but I'm casting another vote for Zelazny's Chronicles of Amber as a short series. I think Streaming is the perfect venue for it, and the technology is there to do some of the more fantastic sequences. Other positives for Streaming: Good mix of lower budget scenes...
  17. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    Those Macross designs are timeless beauties. I'm also a bit partial to the aesthetics of the "Dougram" Mechs (Shadow Hawk, Griffin, Scorpion, Wolverine, Thunderbolt, Goliath, Battlemaster).
  18. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    Seconding on the HBS BattleTech game. It's turn-based, top down, and while it's not a simulation of the Tabletop Game (like say, MegaMek is), it really captures the strategy and spirit of the original imho. And if you want to really go insane, you can track down the 4GB "RogueTech" mod and...
  19. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    We kind of intended it to be a bit of fun satire at the 'real' tournaments going on around us at the same convention, where fiercely determined players were running math formulas to calculate the most Battle Value efficient designs (4 goshawks were the winner that year).
  20. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    Oh, that's really creative! I like how it has an advancement system but doesn't lock out new players. Recently I've only played small games with friends (diving into the rpg Mechwarrior: Destiny a bit now), but back in the late 90's I ran a casual tournament we called the "Junkyard." Everyone...
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