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  1. Hand of Evil

    D&D General Rethinking alignment yet again

    Alignment is an element of the game, there is good and there is evil in the game, the DM manages those. I agree that it is an outdated concept, but the characters are interacting with the setting. It comes down to the how the DM wants to run the game.
  2. Hand of Evil

    D&D General Rethinking alignment yet again

    Because (in America) we have the Ten Commandments and the Bill of Rights, it was how we were raised and built into our social structure. Our actions are based around those concepts. In fantasy games there is a lot of freedom and lack of laws that impact the characters, you impose your will as...
  3. Hand of Evil

    D&D General Rethinking alignment yet again

    I have a soap box; The DM should be defining what is EVIL in their games! The players need to know this for alignment to be effective where good and evil are concerned. Lawful and chaos is how they move/view between the two poles. So, I as the DM will tell my players that the following are...
  4. Hand of Evil

    How Relevant is Gencon (or Any Con)?

    Gen Con or any other convention is as relevant as you make it. My first was 1985, off and on been to about 26, and I have been to great ones and had a few bad. The biggest thing it does for me is "touch and feel," I get to see and demo games, put my hands on things I don't see anywhere else...
  5. Hand of Evil

    How much should the GM talk during a session?

    Are we 'talking' session related conversion or just table BS conversion? :rolleyes: I put the split GM 60, players 40. The GM is setting the scenes, handling NPCs, interacting with the players, doing color commentary.
  6. Hand of Evil

    Spelljammer Check Out These Spelljammer Ships!

    Well, the artwork looks good, but it looks like the same designs from the old Spelljammer, I am hoping for some new concepts and deck plans.
  7. Hand of Evil

    If you had to build a system, what stats would you put inside ?

    Oh, Durability would be a stat too
  8. Hand of Evil

    How do you play a Dwarf?

    Work ethic, 12-hour workday, keeping busy and a pride in the job they do. People think they drink, well they do but that is to hydrate and calories not to get drunk. They are always building, repairing, digging, making something, fighting or travelling to do them. They notice things like...
  9. Hand of Evil

    If you had to build a system, what stats would you put inside ?

    As Str can be improved on, I can see it as a skill. If you look at people, you will find most are within the same range of STR unless they train or are in a profession that adds to it. The thing to look for is "common" attributes across biology. Man vs Ant vs Cat vs Dog vs Man vs Elf vs...
  10. Hand of Evil

    If you had to build a system, what stats would you put inside ?

    Physical; being Size, Quickness, and Build Mental; being Knowledge, Learning, and Adaptability Meta; being Magic, Soul and Luck Feel there are some others
  11. Hand of Evil

    Campaign Start Idea: 3 one-shots to select your PC

    My thoughts: have the players do the work for you and tell you how they got together, it can make for some fun (if farfetched) plot hooks. Players do not have to be part of the rebellion they just have to work with them. The Empire basically forces people to go against them.
  12. Hand of Evil

    Games Where Player Characters are the Bad Guys

    Any Warhammer or Zweihander has the potential for characters to be bad. Well, you are 'not' all that good, but survival is like that. It is easier to do bad things and play races like Skaven.
  13. Hand of Evil

    Long-Term Campaign Building

    I am of the mind that a 'campaign' can happen in a number of different settings. A campaign is a set of adventures that form a story that takes place in a setting, which is the backdrop to the story.
  14. Hand of Evil

    about intermediaries

    7 ate 9 :rolleyes: :)
  15. Hand of Evil

    the TEMPS and Alignments

    Music is a lawful harmony from which chaos is created. Music follows rules, has a mathematical flow and form that creates passion and chaos in people who try and understand it and recreate it in dance or song but lack something.
  16. Hand of Evil

    is there any use for Imprecision ?

    Mmmmmm, I think history and the construction of stone buildings show, that stoneworkers were far from imprecision. :)
  17. Hand of Evil

    How faithful should a culture be adapted in an RPG?

    It is all about the gods. You have to remove them and replace them or at least change the dogma of the religion and that would change the culture. I keep things in and let the players play in a "realistic" setting. Soapbox; define good, evil, neutral for the setting. Once had a barbarian...
  18. Hand of Evil

    Is Tolerance a Lawful thing ?

    Trying using the boy scout oath for a paladin. Been trying to find a post by @Piratecat that was very well done, that would add a good bit to this thread but have not yet.
  19. Hand of Evil

    Is Tolerance a Lawful thing ?

    That is a problem of role-playing games, people put real world beliefs and thoughts into them.
  20. Hand of Evil

    Is Tolerance a Lawful thing ?

    Ugliness and attractiveness are how a society views of actions in the society! It is what a society rewards or punishes someone for. That is why it is important to define and state what good and evil are in your games, these are based around the gods used in the game. Cultural taboos will be...
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