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  1. Hand of Evil

    Is Tolerance a Lawful thing ?

    Think this needs a bit more discussion and thoughts. Game thoughts. Always define what EVIL & GOOD is. This builds cultural taboos. Lawful is the following of Country, State, Church, Guild, or personal rules or oath or guidelines. It is the players choice to the importance of each in the...
  2. Hand of Evil

    Is Tolerance a Lawful thing ?

    I would put it as Skill, or such based off a characters Wisdom. There is a degree of failure or success with it and as such characters would roll to see how they are impacted. I guess alignment can provide modifiers to rolls.
  3. Hand of Evil

    Destroying occult items

    It should always be a fear to the players that 'destroying' a powerful magical artifact or occult items will be more destructive, than the use of it. You make be better off building a way to defuse the device. Now, a storage place is good but don't store more than one device there, you don't...
  4. Hand of Evil

    World Building: S&W + Dinosaurs

    Older version of Klingons come to mind, a warrior/slave race for another race. The builders disappeared and all the Klingons were left with were the templates. They did not create anything new, just keep building the same designs. The race did not improve or level up, staying at a period of...
  5. Hand of Evil

    World Building: S&W + Dinosaurs

    Go the Warhammer route (also used in Karl Edward Wagner's Bloodstone book), Frogs or an amphibian race. They go from a Magic-tech to primitives. Dinos are fine but don't forget the mega-fauna! Just remember to make the magic different, they used crystals for power and spells. Or runes...
  6. Hand of Evil

    What are your five post-apocalyptic RPG books?

    Zweihander Paranoia Ghostbusters Pathfinder 2.0 Star Wars
  7. Hand of Evil

    What do you think about The World of Darkness

    Been surprised someone has not said...IT SUCKS! LOL
  8. Hand of Evil

    Worlds of Design: Peaceful Solutions to Violent Problems

    Another option is to make your game lethal! If players fear death, they may fear combat. Then again, they may not like the game either.
  9. Hand of Evil

    Worlds of Design: Peaceful Solutions to Violent Problems

    You have to work on rewards for outcomes, most games are setup giving a reward for slaying. IF, you create a reward system based on outcome the player focus would possibly shift to non-violent means. This can be done by defining the outcome, the players know that they are not going to get a...
  10. Hand of Evil

    How Do You Organise Long-haul Campaigns?

    For the longest time I have kept a notebook at the table then placed most of my stuff in ONENOTES (loved the 2010 version) and saved to flash drive. It allows me to Categized and add as I see fit. Have Campaign as Notebook, the Sections of notes like, NPC, House Rules, Characters, Cities...
  11. Hand of Evil

    RPG Evolution - RPG Inspiration: In-Person Events

    French Lick Indianna has a cool older hotel West Baden, domed. Cool place, lots of atmosphere.
  12. French Lick.jpg

    French Lick.jpg

  13. Hand of Evil

    RPG Inspiration: Non-Fiction

    There is an old book, Gemstones and their powers, that I always liked. It when on about the history of the stones, where they were found and what magical properties were associated with them. Another was the Home Book of Medicine; little tidbits of what people did to cure little illnesses.
  14. Hand of Evil

    RPG Inspiration: Non-Fiction

    I am always amazed about forbidden history. Things we know about but that has been hidden or just not seen by academia as important due to a lack of evidence or it goes against current thought. Gaints comes to mind, elongated skulls, Egyptian hieroglyphs in Australia, The shear impressiveness...
  15. Hand of Evil

    Long-Term Campaign Building

    My games are not long term, only running 6 to 9 months but for the last few years have taken place within the same campaign setting, the world of the Witcher using the video game companion world book and Zweihander rule system. Before that, it was Warhammer. I do have my own setting but have...
  16. Hand of Evil

    GMs: With What Do You Tinker?

    I seem to like to modify RULES & LIST. Little things dealing with environments and creature habits. Example: due to an orcs muscle build they cannot effectively use a bow and are unable to run long distance. Or how all movement in a forest is rough terrain for most (not all) and how animals...
  17. Hand of Evil

    Destroying occult items

    DC is a giant elder sign that was built on a swamp :)
  18. Hand of Evil

    Destroying occult items

    I am of the feeling you cannot do it. You have to keep it somewhere safe and use that as a plot hook to be pulled out of the hat later, maybe in other games. Places like Oak Island, Liberty Island, The Statue of Freedom (on top of Capital), Iron Mountain, Centralia PA, Underground New York...
  19. Hand of Evil

    What type of animal hero are you?

    QUIET ALIEN SMUGGLER MOLE
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