I just don't like when people lie and say they don't.
If everyone is upfront about doing it then that is part of the agreement of the table.
If I do fudge because I've realized what we are doing is boring I let everyone know.
Fudging rolls is probably one of the top reasons people say the game is too easy.
Fudging rolls gives the illusion of risk without actually having it.
The only time I fudge is if I roll and then realize what we're doing isn't fun. This is usually in the last round of a combat that has already...
Hmmm...That's good for when they are cut off from the gods too.
I would do something similar but if they have fallen out with their god would say they need to pick a new one to continue levelling.
A bit weird with divine intervention.
I very much agree.
Stealth checks are the best example of a group check. In most cases the stealthier characters can still assist. They can make a distraction, dampen sounds, tell the character where to step, etc.
I think we agree on social interactions. They are a sort of group check to me...
There is a scene in Honor Among Thieves where they need to dig up a bunch of corpses because they don't actually know what the party is asking about.
I can envision a fun scene where the party keeps capturing kobolds over and over again until they finally get one who knows what is going on.
I only have 1 friend who spoke to me about this and I said "you've been reading the internet haven't you?" And yes, he hadn't thought about it until he read it on the internet.
I'm sure there will be some well-intentioned players who assume they can be used like that but they will also likely...
I think the opposite is true.
In order for this to work you need to work backwards from the point of casting the spell to the activation and then say it is a magic action now.
Nothing in the item says magic action to activate.
If you don't want to worry about how different tables will be just...
In 2014 you basically needed to dash in order to get something out of the jump and then its main usefulness is dealing with exploration which becomes less important as the party levels up.
The new version essentially increases your move speed to 50' which is very good in combat.
You could only jump as far as you have movement.
So if you have 30' speed and walk 20' feet you can only jump 10'.
Now you can walk 20' and then jump 30'. Or even just make a standing jump of 30' and then move 20'.
But you get to go an extra 20'.
That is a lot of extra movement.
Previously you needed to dash or have enhanced movement to jump more than the 30' anyway.
I would much prefer my character to find the 2024 boots in most cases.
Maybe I'm reading them wrong but they look much stronger now than they were.
You get an extra 20' of movement and your jump isn't constrained by your strength or if you have a running start.
The artifact turning out to be a fake is a classic genre trope so that is entirely fair play.
The locked door I would prefer to be a challenge to get through quickly (see: chase scenes in The Matrix).
The kobold matter sounds like it might have been sloppy improvising.
Maybe this is more clear:
You don't cast a spell which then activates the Spell Scroll.
You activate the Spell Scroll (no action required) which then allows you to cast a spell using the spell's normal casting time.
You don't cast the spell as a bonus action because you have already activated...
That accounts for the month, but the number of days in the week are according to how many planets there are.
For instance, we know of 7 planets that orbit the Earth: Sun, Moon, Mars, Mercury, Venus, Jupiter, and Saturn.
That just means that a Scroll of Protection, which does not involve casting a spell, can be activated with a bonus action. It specifically says it requires a magic action to activate. Spell scrolls do not.
When a magic item allows you to cast a spell you cast it using its casting time unless it...
Table dependent too.
Your suggestions would not be fun for me.
I don't want the world to change because of what I happen to have or the party composition.
Knowing there will be a certain creature to match the thing I just got takes the specialness of it away from me. It then doesn't matter...
Bit strange to bring up Marvel as an example of moving away from world building.
Movie franchises used to be 3 movies but Marvel has created this huge long series of countless movies and TV shows to enable extensive world building.