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  1. 1755306764973.png

    1755306764973.png

  2. cranberry

    What makes a successful superhero game?

    I don't follow Superman, but I assume all Kyptonians have the same superpowers, effectively canceling each other out.
  3. cranberry

    D&D General D&D: Literally Don't Understand This

    So, someone who doesn't like high heels in D&D doesn't like women?
  4. cranberry

    What makes a successful superhero game?

    Sure, but that defeats the purpose of the game if you create an unstoppable character (under normal circumstances) Yes, you could toss in a Kryptonian adversary, but they effectively cancel each other out, essentially making it a fight between two normies.
  5. cranberry

    What makes a successful superhero game?

    This bothered me a lot too. After all, even she had a 50/50 chance of disappearing from existence.
  6. cranberry

    D&D General D&D: Literally Don't Understand This

    IMHO, you should never feel that you can't voice your opinion. Rather, people should be mindful to express their opinion tactfully.
  7. cranberry

    What makes a successful superhero game?

    I think the two most important are lots of choices for creating a character, and balance. For any TTRPG, balance seems like an obvious answer, but for a superhero game, it's critical. I mean, if everyone can build a Superman, there is no challenge.
  8. cranberry

    D&D General D&D: Literally Don't Understand This

    Sure, such a civilization may have had multiple space, but as far as I'm aware, players have only ever encountered one spaceship, once. (Official modules). I don't care if people want anachronisms in their world, I was just trying to make a distinction between one off and every day.
  9. cranberry

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To answer the OP. People have certain preferences, and like to stick with them. Maybe they aren't necessarily resistant to change, but genuinely don't like the changes.
  10. cranberry

    D&D General D&D: Literally Don't Understand This

    Space ships (Barrier Peaks) was a one-off, That is something that's not part of the everyday world. Whereas high heels is an "everyday" item.
  11. cranberry

    D&D General D&D: Literally Don't Understand This

    I don't think that's a good analogy. When I asked that question, I was thinking of actors and singers who often get royalties for their work. I think an illustrator is closer to those than an assembly line worker.
  12. cranberry

    D&D General D&D: Literally Don't Understand This

    Illustrators don't get paid every time their artwork is used?
  13. cranberry

    D&D General D&D: Literally Don't Understand This

    They had to pay the illustrator. (unless it was AI)
  14. cranberry

    D&D General D&D: Literally Don't Understand This

    My guess is that neither the Taylor Swift demographic, or the general D&D demographic spends much time on X... So, not the best choice of venues. Pinterest, BlueSky or Instagram would be a better use of marketing dollars.
  15. cranberry

    Funny videos (non political)

    Just something funny, I'd thought I'd share. Sort of D&D related. :)
  16. cranberry

    I don't get the arguments for bioessentialism

    This thread has the potential to get heated... Personally, I agree. Different species (and they are not races...) have different strengths and weaknesses. Making all of the species a blank slate / skin may be easy from a game development perspective, but IMHO, doesn't make sense. Yes, it's a...
  17. cranberry

    Describe your last rpg session in 5 words

    Oh no, not another TPK.
  18. cranberry

    Starfinder Player Core Review

    I played Star Finder 1 a number of years ago, so I'm pretty familiar with it as is. I just wish that they included all classes in this book instead of making people wait for additional releases. This approach is typical for Paizo, so no surprise, but I'm not going to introduce it to my players...
  19. cranberry

    What is adventuring?

    Explore unknown or new, combat needed
  20. cranberry

    Describe your last rpg session in 5 words

    Retreat is an option, guys.
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