Sure, but that defeats the purpose of the game if you create an unstoppable character (under normal circumstances)
Yes, you could toss in a Kryptonian adversary, but they effectively cancel each other out, essentially making it a fight between two normies.
I think the two most important are lots of choices for creating a character, and balance.
For any TTRPG, balance seems like an obvious answer, but for a superhero game, it's critical.
I mean, if everyone can build a Superman, there is no challenge.
Sure, such a civilization may have had multiple space, but as far as I'm aware, players have only ever encountered one spaceship, once. (Official modules).
I don't care if people want anachronisms in their world, I was just trying to make a distinction between one off and every day.
To answer the OP. People have certain preferences, and like to stick with them.
Maybe they aren't necessarily resistant to change, but genuinely don't like the changes.
I don't think that's a good analogy. When I asked that question, I was thinking of actors and singers who often get royalties for their work. I think an illustrator is closer to those than an assembly line worker.
My guess is that neither the Taylor Swift demographic, or the general D&D demographic spends much time on X...
So, not the best choice of venues. Pinterest, BlueSky or Instagram would be a better use of marketing dollars.
This thread has the potential to get heated...
Personally, I agree. Different species (and they are not races...) have different strengths and weaknesses.
Making all of the species a blank slate / skin may be easy from a game development perspective, but IMHO, doesn't make sense.
Yes, it's a...
I played Star Finder 1 a number of years ago, so I'm pretty familiar with it as is.
I just wish that they included all classes in this book instead of making people wait for additional releases.
This approach is typical for Paizo, so no surprise, but I'm not going to introduce it to my players...