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  1. W'rkncacnter

    D&D General Ditching Archetypes 6E?

    ...where are the other two points?
  2. W'rkncacnter

    D&D General Ditching Archetypes 6E?

    iirc the wizard was originally utility
  3. W'rkncacnter

    D&D General Ditching Archetypes 6E?

    THAT'S WHAT I'M SAYIN'--
  4. W'rkncacnter

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    the inquisitor after bashing the brains out of a demon with a crit
  5. W'rkncacnter

    D&D 5E (2024) 5e GMs: Do/Have/Would You Start Above 1st Level? (Note: Cannot change your vote.)

    i've never started a 5e (or 5e adjacent) campaign at level 1 and i never will.
  6. W'rkncacnter

    Level Up (A5E) Warlock Archetype Curse scaling & Herald multiclassing

    i think we both have very different goals in what we're trying to do here.
  7. what have you presented to me.mov

    what have you presented to me.mov

  8. W'rkncacnter

    Level Up (A5E) Warlock Archetype Curse scaling & Herald multiclassing

    okay, let me explain why this doesn't work. let's say you start as a herald and multiclass into fighter. okay, your exertion pool is equal to your PB. now let's say you start as a fighter and multiclass into herald. okay, your exertion pool is equal to twice your PB. this is the inconsistency...
  9. W'rkncacnter

    D&D General D&D is now Steampunk (poll)

    i consider muskets and pistols a little early for steampunk. i usually consider steampunk arms to be more late victorian - repeating rifles, shotguns, revolvers, and weird steam-powered contraptions.
  10. W'rkncacnter

    Level Up (A5E) Warlock Archetype Curse scaling & Herald multiclassing

    if you get a regular exertion pool you can't get another. so if heralds get a regular exertion pool then a fighter dip doesn't give them a second, even if the herald can spend exertion to cast herald spells. not a major one, just that it kind of removes some of the herald's identity with its...
  11. W'rkncacnter

    Level Up (A5E) Warlock Archetype Curse scaling & Herald multiclassing

    unfortunately this creates the same problem as the exertion being on a long rest in that now you have to create a multiclassing exemption again so we're back at square one. that said, pb*3 is much less of a problem then converting the spell slots you'd have into exertion to be regained on a...
  12. W'rkncacnter

    Level Up (A5E) Warlock Archetype Curse scaling & Herald multiclassing

    it'd have to be short, otherwise it's a unique exertion pool and thus an inconsistency that has to be accounted for again.
  13. W'rkncacnter

    Level Up (A5E) Warlock Archetype Curse scaling & Herald multiclassing

    no, im specifically referring to the values, as i said. it'd still just be exertion.
  14. W'rkncacnter

    Level Up (A5E) Warlock Archetype Curse scaling & Herald multiclassing

    i was mentally including saves under proficiencies, but fair enough to spell it out. i think the easiest way would still just be to change how maneuver degree progression works with multiclassing. there's also the warlock's spell point values, which would probably work better for a proper half...
  15. W'rkncacnter

    Level Up (A5E) Warlock Archetype Curse scaling & Herald multiclassing

    do you mean in terms of proficiencies? proficiencies do interact kind of weirdly with multiclassing, that is true, but they're their own thing separate from most other class features.
  16. W'rkncacnter

    Level Up (A5E) Warlock Archetype Curse scaling & Herald multiclassing

    the problem with reducing exertion from a fighter dip is that the multiclassing rules exist as is to prevent multiclassing inconsistency. the way @Anonymous3 worded that change, starting a ferald build with fighter would be even better then RAW because you'd have fighter exertion, herald slots...
  17. W'rkncacnter

    Level Up (A5E) acolyte squad casting sleep

    this is why i manually calculate CR for squads
  18. W'rkncacnter

    Level Up (A5E) acolyte squad casting sleep

    i don't think that works raw (it's not damage)...but i'd roll with it. that's wild. i never even CONSIDERED making spellcasting squads. which is crazy, because i've considered making airships that fly via multiple casters concentrating on a rare fly spell to make it float. that's a whole other...
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