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  1. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    I saw people try to go against those rules a number of times. Generally the DM just said, "No you can't do that" and when the player asked why, the DM said, "Because the rule say you can't." One DM, though, would actually allow the monk to light that fire or wizard to swing that sword. Then he...
  2. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    We were kids at the time. Understanding the balance intent behind gold for xp was a bit beyond us junior high kids. All we saw was "Easy XP! No way!" Never mind that all the level draining and so on that the game threw at you required that you gain more than just the XP from fighting and...
  3. Maxperson

    D&D 5E (2024) NPCs, and the poverty of the core books

    It happened to me a few times when I first started playing 5e. After those few times, not so much. I learned from my mistakes. Tomato, tomahto. Both of those things require pretty much the exact same skills for the purposes of this discussion. You need the ability to look at a monster with...
  4. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    Yeah. I'm assuming no special classes like ranger or paladin were qualified for.
  5. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    That's true, but in all the different 1e games I played in, I saw RAW XP and leveling used exactly 0 times. Some groups didn't do training at all. Some didn't do training, but required a safe spot(such as an inn) before you could gain the level. Others required training, but didn't cap it...
  6. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    I'm not so sure now. I looked at the DMG and saw this on page 79. "Multi-class characters, characters with two classes, and bards check the matrix for each class possessed, and use the most favorable result for the type of attack being defended against." It differentiates bards from...
  7. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    "Bards begin play as fighters, and they must remain exclusively fighters until they have achieved at least the 5th level of experience. Anytime thereafter, and in any event prior to attaining the 8th level, they must change their class to that of thieves. Again, sometime between 5th and 9th...
  8. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    There are no rules for bards that are being used until after you have finished dual classing. There's no difference between your dual class fighter/thief who wants to EVENTUALLY be a bard, and my dual class fighter/thief who has no intention of being a bard. You have to be a dual class...
  9. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    Let my 20th level spellcaster have 4/4/4/4/4/4/4/4/4 plus more slots for high primary stat and I'd be good with that. ;)
  10. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    The dex would be 17. You specifically had to dual class before reaching bard, so you had to qualify to do that.
  11. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    I totally agree with you about the 18 strength. If I rolled an 18 strength, fighter was the only class choice as far as I am concerned. With an 18 con, though, it would have depended. If I rolled a 12 strength and 16 intelligence to go with it, I was going to be a healthy wizard. +2 con to...
  12. Maxperson

    D&D 5E (2024) NPCs, and the poverty of the core books

    Then I would consult the gods with a commune spell. Or ask a wizard to contact other plane to get the information. Or Legend Lore. Or... There are other ways to get information once it is known to be out there. Lots of other ways. Those things can be gated behind things no sane player would...
  13. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Hmm. The problem with that is a full hour of combat with creatures giving enough XP to reach 14th level would indeed still give the party a long rest. A looooooooong rest 6 feet under.
  14. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It really was a bad ruling. Now that I think about it, I don't think it was initiative that he was talking about. This was the 5e version, so I think the question was about the invisible creature having advantage to attack its target. Since See Invisible didn't say that it took away the...
  15. Maxperson

    D&D 5E (2024) NPCs, and the poverty of the core books

    You don't seem to be understanding what @Lanefan is saying. He is not saying that a PC elf should have Vistani racial abilities. He's saying that if a PC plays a Vistani, they should also have the ability. He is also saying that if a PC takes the Dragonslayer or Witch Hunder class/subclass...
  16. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The Jeremy Crawford ruling on the See Invisibility spell. He said that the reason why the invisible creature still had advantage on initiative was because the See Invisibility spell let you see the invisible person like people see the Predator when he is "invisible." You just see a...
  17. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The blurry ruling stops more than just initiative issues. If the invisible person is blurry, I cannot tell if he is armed or not, or what he is armed with. I can't see if he is wearing armor or what kind. I can't see if he is wearing a spell component pouch or holy symbol. By not allowing...
  18. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And even if you do cause a concussion, it only lasts like 1 or 2 scenes anyway. :p
  19. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I imagine that it would be easier for someone who is skilled with the use of the weapon. Your reasons, though, are why I liked 3e's penalty to hit when trying to knock someone out with a weapon. That represented the additional difficulty involved.
  20. Maxperson

    D&D 5E (2024) NPCs, and the poverty of the core books

    Those encounter difficulties were thresholds, not hard numbers. At 1st level medium isn't 50. It's 50-74. Deadly isn't 100. It's 100+. So a deadly encounter by the 5e rules could easily result in a TPK. This is especially true since encounters were so easy the DM had to go past the...
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