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  1. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Destroyed has no definition. Language in the DMG shows that destroyed and killed are used interchangeably, so destroyed doesn't do anything to alter the more general rule regarding creatures who are killed. How are minions killed/destroyed? Damage. What does damage do? Hit point loss. Minions...
  2. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    As I pointed out above, there is language in the 4e DMG that shows that destroyed and killed are interchangeable.
  3. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Looking at the 4e books, destroy is typically used to indicate objects and not anything alive, however it's used with minions, and again interchangeably with kill when referring to gods. There's no reason for me to think that it's not also used interchangeably with minions which are creatures...
  4. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Destroyed isn't defined anywhere that I can find. Since it's not defined, and a creature(which a minion 100% is) reduced to 0 can be rendered unconscious instead of killed, destroyed effectively equals dead. Edit: Language from the DMG also indicates that they are interchangeable. "However...
  5. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    What's the difference between destroyed and killed? I've looked through the first three books and I don't see destroyed defined anywhere.
  6. Maxperson

    D&D General The Great Railroad Thread

    Well, then I misunderstood something you said a while back. Disregard.
  7. Maxperson

    Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players

    Right. The amount of money that it would take up front in order to be able to overcome that inertia is immense. Companies with the money won't want to take that chance, because if they spend that amount of money, they could easily still fail and be out the cash. Individuals might want to take...
  8. Maxperson

    D&D General The Great Railroad Thread

    This statement agrees with us that rules are just guidelines that can be overridden by having a will. That's what a guideline is. A guideline is just a rule that can be overridden if the DM and/or group has a reason to do so. This is incorrect. A well written rule that I and/or the group...
  9. Maxperson

    D&D General The Great Railroad Thread

    If I sit down to play Catan, there are no exceptions to any of the rules that come up through odd corner case game play. A 7 results in the robber being placed by the player rolling it. Cards are discarded according to the rules. A card is possibly stolen according to the rules. A roll other...
  10. Maxperson

    D&D General The Great Railroad Thread

    The bolded is irrelevant since the DM doesn't act on whim with rules changes. The rule(har har har) is that the suggested rules are followed and any changes are the result of reason, not whim, and the overwhelming majority of the time are not done in the moment. The rare corner case bad DM...
  11. Maxperson

    D&D General The Great Railroad Thread

    He also proudly states that natural consequences that stem from player agency is a railroad when it isn't. He doesn't seem to understand what railroading really is. If the king hired the PCs to save his daughter who would be killed if not rescued, and the players decided to have their PCs...
  12. Maxperson

    D&D General The Great Railroad Thread

    Yep. With my group we discuss any changes to the rules and generally do not adopt any rule that the majority of us does not approve of. I only say generally because very rarely, like once or twice in 20 years rarely, I will institute a house rule unilaterally. And never without good reason.
  13. Maxperson

    D&D General The Great Railroad Thread

    It's actually very common. If the rules aren't just suggestions, then the DM can't change any of them. Yet he can, so they are just suggested rules. Most people I've interacted with here understand that the DM can change or add rules, which makes RAW just suggested rules to follow. That said...
  14. Maxperson

    D&D General The Great Railroad Thread

    There's a pretty stark difference between "The DM can add or change rules of a game" and "The DM is not following any rules and is just unfairly pretending to follow rules." Bloodtide didn't say the latter. At least not in the post you just quoted.
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  16. Maxperson

    D&D General The Great Railroad Thread

    Yeah. I wouldn't run or play in a game like that. If I want a game with reloads after a TPK, I'll play a video game.
  17. Maxperson

    D&D General The Great Railroad Thread

    Wisest, not most powerful. Olorin was asked because he was the wisest of the Istari. Saruman was more powerful than Gandalf when they arrived. Once he was corrupted, Saruman lost power and Gandalf the White was stronger. On the other hand, Saruman and Sauron are both artificers who served Aule...
  18. Maxperson

    D&D General The Great Railroad Thread

    Speaking for myself, the reason I've only put the world on the line a couple of times in 4 decades of DMing is because I'm not going to cheapen failure by bringing in NPCs or even other PCs to save the day. If the group fails a campaign like that, I would find a new world to DM in.
  19. Maxperson

    D&D General The Great Railroad Thread

    Saruman is also Maia and the ring would be the same for him as it would for Gandalf and Sauron. If the Fellowship died, you still have Elrond, Galadriel, Gildor Inglorion, Glorfindel and others to fight. The elves wouldn't just sit there and die.
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