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  1. G

    Follow Up: Better Water Illustrations (all suggestions)

    This is a follow up regarding this post. Here I have posted the different illustration results using the same body of water, along with the EN World folks who suggested or supported the idea. I know a poll or ranked poll would've been ideal, but I don't really understand how either works. Body...
  2. water_body_normal.png

    water_body_normal.png

  3. water_body_crosshatch.png

    water_body_crosshatch.png

  4. water_body_broken_interior_shoreline.png

    water_body_broken_interior_shoreline.png

  5. water_body_3_tier_gray.png

    water_body_3_tier_gray.png

  6. water_body_full_wave_pattern.png

    water_body_full_wave_pattern.png

  7. water_body_variable_wave_pattern.png

    water_body_variable_wave_pattern.png

  8. water_body_shaded_and_wavy_lines.png

    water_body_shaded_and_wavy_lines.png

  9. G

    Is There a Better Way to Illustrate Water on a Dungeon Map Than This?

    I checked out all the links. Now I believe I have a better understanding of the term. Thank you! Funny thing; on that Standard Hatching Styles for Drawings page, they show an example of what is referred to as Aggregate style. When I first began drawing the map being discussed, I drew what I...
  10. aggregate.png

    aggregate.png

  11. aggregate_300percent.png

    aggregate_300percent.png

  12. aggregate_in_use.png

    aggregate_in_use.png

  13. G

    Is There a Better Way to Illustrate Water on a Dungeon Map Than This?

    Thanks to Ramza's request, I pasted in an illustration of the same map but this time with the dubious water symbol. See message #15 in this thread.
  14. G

    Is There a Better Way to Illustrate Water on a Dungeon Map Than This?

    These are great! Like you, I'm trying to avoid the use of color (at least on this project). But I could achieve the deep water affect with gray, yes? (Don't say it!) The curved wave lines look tempting. Collateral effect, but you and Wofano have inspired me to put in canals of slime or lava...
  15. G

    Is There a Better Way to Illustrate Water on a Dungeon Map Than This?

    Sure thing. Whenever I create a map symbol, even if I don't use it I still save it on the pasteboard outside the document. The right side of the map is kinda blank, since it's a WIP.
  16. map_water_example_WIP.png

    map_water_example_WIP.png

  17. G

    Is There a Better Way to Illustrate Water on a Dungeon Map Than This?

    Shading is an excellent idea. The challenge here is that I'm using Adobe InDesign (PhotoShop be a bafflement to this former tech writer). Thus, I'd probably end up re-drawing the shoreline and/or the grid lines afterwards. Entirely within the realm of 'can do' but requires a little extra time...
  18. G

    Is There a Better Way to Illustrate Water on a Dungeon Map Than This?

    So I understand "crosshatch" to be drawing fainter lines perpendicular to the map grid lines? If so, that's doable.
  19. G

    Is There a Better Way to Illustrate Water on a Dungeon Map Than This?

    Lots of good suggestions in there. What I'll do is duplicate the map off-page and try each method in turn. One or more should do the trick. Thank you for these.
  20. G

    Is There a Better Way to Illustrate Water on a Dungeon Map Than This?

    I may just go with this; I hadn't even considered breaking up the shorelines to indicate waves, even if the water in question is deep in a living cave system and quite still. Thank you for sharing this link.
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