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  1. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Then there was that whole "see invisible spell doesn't actually let you see invisible things" debacle from 5e. (See invisible doesn't remove the invisibility condition; ergo, the person you want to see is still invisible, and you can't see them. Or something inane to that effect.)
  2. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Your reading of his post doesn't make any sense. Clearstream doesn't seem to be saying that minions were immune to any other effects or conditions.
  3. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, but who cares? Reinterpret it. It doesn't change the way you play it if you decide that defeated only means killed if the players say they intend to kill.
  4. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    See, you read that as gamist, I read as simulationist. The importance of opponents simulates that to me. It just goes to show how unclear and useless these designations are.
  5. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There's no setting logic needed. Hit points represent how long it takes for a creature to be out of play. A minion is out of play really quickly. The end. This isn't even a narrative interpretation. It's sim, designed to represent the difference between unimportant opponents and opponents that...
  6. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    In one game. Other games act differently. In Daggerheart, the word "defeated" is always used, with one exception that I can find: a sample of play where skeleton minions were destroyed. Why not just use a different word than destroyed or killed? It's not like gamers have never reworded or...
  7. Faolyn

    D&D General 6E But A + Thread

    If it is a bad idea now, then perhaps it's because it's possible for people to learn from others' mistakes. Or perhaps what people wanted then (something not like 4e) is no longer what people want now (5e but more). And thus a committee idea now would simply cause 6e to have too much of what's...
  8. Faolyn

    D&D General 6E But A + Thread

    Adjusting to the game generally means adjusting to the game's genre and tone. It doesn't mean ignoring 3/4 of the spells because of reasons.
  9. Faolyn

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    OK. Look. You haven't played in any of my games. You don't know how I run either my games or my fey. Also, it's Ravenloft, in domains that have an Arthurian feel, not an actual Arthurian legend or a game like Pendragon. In a Ravenloft game, the fey maiden wouldn't kill others if Gawaine...
  10. Faolyn

    D&D General 6E But A + Thread

    ...why would someone demand to see the playtest rules they themselves wrote?
  11. Faolyn

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    SOTH LIVES! They really screwed up on Inza. As soon as I can find my stylus I'll try to create a map of some sort.
  12. Faolyn

    D&D General 6E But A + Thread

    But by dismissing it as a whim, you're assuming that their idea is automatically worse than yours.
  13. Faolyn

    D&D General 6E But A + Thread

    Always? No. But can you think of a reason why you shouldn't, besides "it's my world and I don't want to"?
  14. Faolyn

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    Well, I wrote up a doc for my friends. Here's the link. If you have thoughts, feel free to share them! Edit: Some notes. In RAW Ravenloft, Banemaw is fiction. Elana will go destroy a village because of a perceived evil and then blame it on the nonexistent dragon. In this version, Banemaw is...
  15. Faolyn

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    So basically one of my horror go-tos. (Like I said, I can make anything horror. And I love fey.)
  16. Faolyn

    D&D General 6E But A + Thread

    The word whims here rather implies that the players are just coming up with things for the lulz. Which I don't think is a very fair interpretation. Obviously, you'd know through experience if you have players who do come up with these things for the lulz. Or as an attempt to get some sort of...
  17. Faolyn

    D&D General 6E But A + Thread

    You can also tailor the story to the character. At the request of my friends, I'm going to be starting Yet Another Ravenloft game at some point in the near future. We didn't have a game Friday because some players were unavailable, so one of the players who was there, upon learning we were...
  18. Faolyn

    D&D General 6E But A + Thread

    Well, that depends. In Spelljammer, it was clear to me that the artwork was super-large to make up for the pathetically small amount of text--but that was also clear by putting it in three books (hardcovers to make it look more substantial) and using a slightly larger font size than normal. But...
  19. Faolyn

    D&D General 6E But A + Thread

    Why not? The 5.14 PHB is just shy of 300 pages. You can print a book as big as 400 or so pages before the paper starts being a bit warped. And that assumes that the hypothetical publishers don't skip print altogether and go straight to DBB only. Also, it depends on how much info you give to...
  20. Faolyn

    D&D General 6E But A + Thread

    The primary benefit was so the people who did the Complete Book of... series for 2e didn't have to come up with completely different histories, mythologies, kits, etc., all on their own. Neither race has a lot of mythology that could be easily plundered. For halflings, you get hobbits and, if...
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