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  1. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    OK, how, to you, does it feel better? How, to you, is it more immersive?
  2. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But the end results are the same, so it's not actually any different.
  3. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Except that you're forgetting some very important things: One: The GM and player work together to make a good story. The GM isn't antagonistic to the players. The players aren't trying to rules-lawyer the GM into submission. They are collaborating, which means that unless your proposed action...
  4. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    How many GMs will read advice sections, blogs, books, etc., and take it to heart, versus how many will read the rules and follow them? Heck, how many GMs actually read the GM section? In D&D, it's notorious that even DMs don't read the DMG beyond the treasure tables. Using modern tools, of...
  5. Faolyn

    Daggerheart General Thread [+]

    I'm guessing that at least some of this stuff was in the works ahead of time and maybe they got cut for space reasons. Except for the Witch, everything is something that's also in 5e. Hmm. I just thought of this: maybe they are planning on either switching Critical Role to DH, or having a...
  6. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I love that you think that it's unrealistic for a failed lockpicking check to do any of the above, but don't have a problem with picking a lock in six seconds.
  7. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And the purpose of fail forward design being baked into the rules is to prevent poor GMing from the start. People always complain when games like D&D don't provide guidelines or rules for how to GM well, but then get annoyed at games that do.
  8. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Don't forget that most narrative games don't allow this level of player power, though. In one, the GM made it up before, and in the other, the GM made it up now. I keep asking but nobody will really explain how that difference is any better--especially when some people have said that making...
  9. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Except that if the roll fails, neither the players nor the GM will know what would have been in the kitchen on a success. It's not like the adventure has the note "if failure, then cook; if success, then empty." There are people here who said that they would have come up with elaborate tables...
  10. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Y'know, people keep getting hung up on the lock and/or cook, but in reality, this applies to anything. Fail to climb a wall, nothing happens. Fail to search a room, nothing happens. Fail to answer the riddle, nothing happens. Fail to convince the NPC, nothing happens. The point isn't that you...
  11. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So you keep saying, even though that's also the most boring consequence.
  12. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    At the risk of being snide (-r than usual), google it. Seriously: "fail forward D&D" gives tons of websites, blogs, reddit posts, etc. One site references the Suspicion mechanic from the Keys from the Golden Vault 5e adventure compilation. I don't have that so I don't know exactly what it...
  13. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So what? It's an example. Not the only possibility. Ignore it and move on.
  14. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, but you keep going back to what other people say, regardless of topic.
  15. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You can put the cook there on a success as well. Remember, the cook is one example of what can be done with a failed lockpicking check. If you think the existence of a cook in a kitchen is too far out for you, then pick a different consequence.
  16. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That is true. But if you need a logical, in-game explanation for why failing to pick a lock alerts a cook, there it is.
  17. Faolyn

    Daggerheart General Thread [+]

    Yeah, you really need players who are willing to be willing to be scared--which fortunately, I do.
  18. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Being able to move quietly or hide in shadows doesn't realistically make your attempt at picking locks quieter, though. It's still (probably) metal picks clinking against a (probably) metal lock. Admittedly, this is a problem with Dexterity being a combo of both gross and fine motor skills...
  19. Faolyn

    Daggerheart General Thread [+]

    I'll have to wait and see. When I actually get to run this game, it probably won't be a horror game--my players want a continuation of a different, non-horror setting I have.
  20. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't see how. The house is one that there would be a cook in it who would be in or near the kitchen. The cook is not a monster or high-level NPC who is going to fight; they're just a cook. You open the window but there's a complication--you drew the attention of the cook. OK, so I haven't...
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