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  1. Faolyn

    D&D General 6E But A + Thread

    Butting in. Me? Never. At the very least, I have a concept (like a race or class) I want to play, even if I don't have a background in mind. But getting some random character? No. That wouldn't be fun for me. And yes, I've played that way.
  2. Faolyn

    D&D General 6E But A + Thread

    Well, the wizard could still get force damage, or the ability to levitate and throw objects. But I have no problem with elementalist sorcerers.
  3. Faolyn

    D&D General 6E But A + Thread

    It's... not. As I've said, D&D does not have good rules for assigning XP to non-combat events. And if I have to guess on XP, then I might as well get rid of it altogether.
  4. Faolyn

    D&D General 6E But A + Thread

    My point was, D&D doesn't currently have good rules for non-combat XP. Which means that, if I wanted to use XP but not give it out for combat, I'm kinda stuck. There's no given way to judge how difficult a noncombat challenge is. Someone who wants to give XP for both combat and non-combat is...
  5. Faolyn

    D&D General 6E But A + Thread

    Oh, sure. You just won't be stalled looking for someone else to teach you.
  6. Faolyn

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    I'm definitely going to ensure that the players choose a quest for their PCs. While it's doubtful they'll play knights (yeah, I know, that's most of the point of Arthurian fantasy, but I know my players), I'll still emphasize the nature of the genre and what that means for their characters.
  7. Faolyn

    D&D General 6E But A + Thread

    I'd only want that if the classes were like Human Fighter, Human Wizard, Elf Skirmisher, Elf Woodmage... There's no reason why all elves have to be the same if all humans don't have to be. If that means the core book has like 50 classes in it, that's fine. A game like this would either not give...
  8. Faolyn

    D&D General 6E But A + Thread

    No? I mean, yes, OK, but there's also puzzles, social challenges, environmental hazards, exploration hazards, and the like. You do those in-game, not during downtime.
  9. Faolyn

    D&D General 6E But A + Thread

    D&D has always been very bad at giving XP for non-combat challenges. I even just checked 5.24, where it says you get the same amount of XP for non-combat challenges as you would for combat, but the entirely of the rules to do it is "judge the difficulty for yourself based on the XP budget." But...
  10. Faolyn

    D&D General 6E But A + Thread

    In comparison to later damage-dealing spells, they're minor. Anyway, let me rephrase: I'd do this while implementing different combat proficiency bonuses. A fighter should have a better combat ability than a caster. A wizard might get a base of +0 or +1 to hit while a fighter might get +2 or...
  11. Faolyn

    D&D General 6E But A + Thread

    IMO, those spell school tags are very unevenly distributed. Your idea is a good one, though.
  12. Faolyn

    D&D General 6E But A + Thread

    Maybe instead of creating class lists of spells we need to have theme lists of spells. Fire spells in this list, Animal spells in that list, Mind-Control spells is that other list. Spells would have to be heavily curated to make sure the lists are roughly equal both in number of spells and...
  13. Faolyn

    D&D General 6E But A + Thread

    OK, you know those... I guess giant hexes filled with terrain, locations, encounters, and stuff? They mostly seem to be published for OSR games. I am totally blanking on what they're called. My idea would be for those things to replace a default setting. So my wish would be that the game would...
  14. Faolyn

    D&D General 6E But A + Thread

    Unfortunately, unless the game does a better job at awarding XP for non-combat things, I'm sticking with milestone; D&D is perpetually miserly about what non-combat success is worth. Draw Steel gives you 1 Victory Point (XP) for every challenge completed, no matter what type the challenge...
  15. Faolyn

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    I just grabbed them. Thanks for mentioning that; I wasn't really going to go to the website, but I can't pass up free.
  16. Faolyn

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    Thanks! I actually just saw a post on reddit about it and the myths, and it did seem very intriguing.
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